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so the number would most likely be a couple hundred to a thousand at most. and im putting that number in the super high range as criminal groups usually don't get that big.
and ones that do, usually know when to cut their losses.
i don't think the land would permit higher numbers as the breadbasket is held by religious fanatics. as it pretty much shows them being the only major society that does any farming.
besides a handful of UC cities actually having farms
Skeletons I'd wager could only manage a couple thousand at best across the whole land. Largely in certain areas like the SE an Deadlands. They've been slowly dying out over time, and no more are being built.
Humans and Shek I'd say probably realistically have a minimum of a few tens of thousands combined, spread across all the nations. Based on frequency of the races spawning, they are by far the most common.
In the real world there is an island (Isle of Man) that is smaller than Kenshi's world, with large fairly uninhabited portions, that has a population of over 80,000. So Kenshi's world should be able to support numbers smaller than that fairly easily, possibly larger depending on how dense you assume the population would be.
I don't know that the hive would bolster the numbers a whole bunch, unless you're counting Deadhive and Fogmen as well. There's only around 50 of them at any given encampment in the West. And I think 10k for Shek is a little optimistic, they seem like just as dying of a breed as Skeletons, rushing into battle self-destructively all the time. Obviously there could be more on other islands, but as far as this area is concerned, there can't be too many. They only have two (crumbling) cities from the start and are in the middle of a political conflict with their leaders.
If you want to be literal with the games representations of towns, then a thousand total island population is probably about the max you'd get. Towns often have little to no housing for residents, certainly not enough for the population numbers being speculated in this thread.
As for the hazards. The primary places where those occur are inhabited by races immune to those effects. So I don't think it would affect populations as much as you're implying. Fertility wise, I agree it couldn't sustain as high numbers as I'm speculating. But it also doesn't in-game. The world is rife with people starving to death and not getting enough food. So clearly it has a higher population than it can sustain.
I guess it's not fair to assume the game represents its fauna 1:1, that there are creatures and people implied to be there but are otherwise unimportant to your game, so they are not rendered or cared for. In that respect, it would be reasonable to assume the population sits at around 100k but must be on the decline.
Skeletons wouldn't be terribly affected by that. And Hivers are likely doing fine food wise, since they don't seem to get bothered by any major factions, nor appear to have food shortages. Shek and Humans have gotta be dropping pretty fast though, with all the wars and starvation.
I think cannibals would likely never get to the size they are in Kenshi, the logistics of their way of life don't really foster a growing community. It's the same with Starving Bandits, or any bandit faction, as Hatsune said.