Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While there are security spiders and guards in the scraphouse, there are plenty of ways things could aggro them and or Quin. Look around the area for him if you don't see him on the Scraphouse's second floor. (Where he normally is.) Sometimes, for some reason, the Skellies and Nomads will have a nice scrap, with the Nomads losing of course. Also, there are usually spiders under the Bridge. I don't know how far an aggro chain would "reach" but I suppose it's possible something could have pulled Quin all the way down there.
The longer you are in the area or in a nearby one, the more chances for something interesting to happen. (Check the Repair Beds, too, in case he's in one.)
I checked the area, found a spider bot there (hard to spot them on that terrain standing still), i killed it, checked back with scraphouse - still Dack standing there. I left the area (so it's unloaded), waited a day, came back and again Dack standing. I checked the area again and again found a spider bot, killed it again, checked with Quin - Dack is still "shopkeeping". Left the area, waited a day, came back - same scenario - Dack has a secret wish to replace Quin. I checked everything, not only the immediete vaccinity, but everything that was loaded, and nothing. I'm pretty sure now it's a bug and probably has no relation to Spider Bot spawns.
Probably should've started that thread in the bug section.
So, both Dack AND Quin are there in The Scraphouse, yes? (You wrote "checked with Quin" so I assume he is present, now.)
And, Quin won't talk to you or sell anything and isn't listed as the Shopkeeper?
However, Dack is listed as a Shopkeeper, because of... reasons? :)
So, both Unique NPCs, Dack and Quin are there, but there's effectively no "Shop" now because neither of them will give you that option?
Just making sure. AFAIK, there isn't a way to actually talk to Dack in vanilla. (I dunno, maybe there is. But, the one time I tried I couldn't interact with him.)
If all that is true, then there is certainly a bug there.
Sometimes i would have this issue of the shop just not opening, you know? Everything that supposed to be open during the time of the day is open, but that one shop is somehow closed. If i just give some time, several days usually does it, then it will open back up, so i can trade again (i do alot of trading in my game). So i'm on this fence of wheather i should just give it some time and it will fix itself, or imort right away. Damn i'd hate to do it again just for that reason.
When a squad loses their leader, the game automatically assigns a new one from the squad, in this case Dack. And due to how the AI for shopkeepers work, the leader is the one who stands at the counter and acts as a shopkeeper, which explains why Dack is doing that. But Dack is not intended to be the shopkeeper, so he lacks the dialog needed to make a shop work, so he just sits there silently.
So the only bug here really is that Quin is vanishing. A save from prior to the disappearance may be helpful if at all possible.
I'll also move this to bugs for you. :)
I've had that issue as well when a chunk loads. The NPCs have to load up as well and then the Shopkeepers actually have to walk over to the doors and activate them to open them... If they can't reach the door for some reason, like a pathing issue, that may mean the darn shop won't open that day. :) (CTRL SHFT F11 could help them, but it might be better to try to force the interior to load by seeing if you can squeeze a character into the doorway for a "peek" at it.)
Yeah, he's probably dead, gone off on a walkabout, captured by Slavers (They do come there, too), etc...
I recently d'loaded the Reactive World mod that has a neat "World State" checker NPC in Waystations. The reason I bring it up is because it can track Uniquely Named NPCs associated with World States and the game, itself, tracks "Unique Named NPCs" and just about no other sort of NPC... So, basically, I'm wondering if you can find out what happened to Quin by opening up the FCS and hunting for him there. I have little to no experience with it, but you might be able to get a seasoned modder to tell you how to find his character in the FCS/editor.
I'm also not sure if the game has any issues with double-spawning a general Unique NPC that isn't tied to World States. So, you might be able to "mod him back into the game" with little fear of screwing anything up.
Just offering that in case you have reasons you really don't want to be forced to Import.
Aha! Nicely figured out bit of logic, there. Saved for future reference the next time I see an NPC doing something they aren't supposed to be doing. :)
Though I'd be happy to go search for him in the save if you want me to, wouldn't be hard. But I think it unlikely he'll be in there.
I can upload my save no problem, tell me where to/how to go about it.
Yeah i think that's exactly the case, so after just leaving the area and effectivly despawning that npc you're sort of give him another chance at not messing it up.
But since in my save Dack is there replacing Quin i think Shidan is right, he's gone forever, it's probably the reason he is dead.
Cheers.
Then zip it up and upload it to some service like dropbox or google drive, then just post the link here.
Here you go. Thanks in advance for any findings.
(I linked the wrong save a minute earlier, but changed it now for the right link to the right save)
I have my base of operations in Squin, so i always have someone there smithing/training/sleeping. And as a result i eventually have some bugs in there too, like one time i had a slaver dog stuck with a starving bandit that just didn't woke up in time when slavers were leaving (my guess is probably had no data for that specific platoon or something). Another time a whole group of guards on one side of the gate were gone. Stuff like that. Maybe if i leave Squin for good to settle i'll have less "things" happenening to Quin and whatnot? What do you think?
I am intrigued by the Great Quin Mystery, of course! :)
It "shouldn't" matter. Past a certain distance nothing is going to be happening in the game other than things related to World States and the like. So, for instance, while your busy watching the confusion in Squin, nothing is happening at all in scraphouse unless you have a character in that part of the game or in and adjacent chunk, the latter of which might cause certain things to happen.
But, that far away? In Squin? I don't think that's possible. That's a bunch of chunks away.
I think he's falling through the floor or something when the chunk loads. But, as Shidan said, there's no evidence of him in the save, so it's likely the chunk was wiped after you left it. Do you have a save from your first visit where you discovered him missing? Maybe there's a clue there?
Are you running up to Scraphouse on x3 speed most of the time? Does your PC chug on it and you get auto-paused and the like? It's a pretty darn complex bit of mesh they have him standing on top of and it's got a nice big area on it with a relatively tiny entrance from the stairs. And, below the bridge area.. death can await with too many legs and rusty teeth.
So, maybe for some reason he's falling through the floor because of loading issues at increased speeds or if you're really pushing through to get away from spiders or something? Either that or he's being aggro'd out of there.
No mods that touch NPCs at all, right? Nothing that mucks with factions or adjusts them in any way?
Note: I don't know where their spawn location is. I assume it's inside the Scraphouse. There's plenty of room for it. BUT, if it's outside and they have to walk across the bridge or something... And, another thing - There are several NPCs that would have to get up those stairs if they spawned outside that floor. Eventually, enough collision boxes going up the stairs will block it off. You can see that with just two characters trying to get to the roof of a Stormhouse so they can use beds at a bar. If eight or ten NPCs are running up the stairs, one might decide "there's a faster way" and take it. At least for a time. And, if there's some mesh weirdness going on, they could end up down below, playing with spiders...