Kenshi

Kenshi

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Mezzanine 31 mar. 2019 às 16:33
Quin (Scraphouse vendor) keeps disappearing
Importing the game naturally fixes the problem, but i've imported it several times already for this reason only and it keeps happening. After a certain time, i would enter the Scraphouse and there will be Dack standing with the shopkeeper goal, and i can't interact with him. What could cause the isssue? Anyone else had this?
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A mostrar 1-15 de 15 comentários
Morkonan 31 mar. 2019 às 17:55 
You can't interact with Dack, normally.

While there are security spiders and guards in the scraphouse, there are plenty of ways things could aggro them and or Quin. Look around the area for him if you don't see him on the Scraphouse's second floor. (Where he normally is.) Sometimes, for some reason, the Skellies and Nomads will have a nice scrap, with the Nomads losing of course. Also, there are usually spiders under the Bridge. I don't know how far an aggro chain would "reach" but I suppose it's possible something could have pulled Quin all the way down there.

The longer you are in the area or in a nearby one, the more chances for something interesting to happen. (Check the Repair Beds, too, in case he's in one.)
Mezzanine 31 mar. 2019 às 20:44 
I thought about that, in fact that was the very first thought i had and i checked the area thoroughly. Even if i missed that spider/wandered off caravan, it remains like this for days. And i usually go in and go out, that is i only go there to trade (still possible something spawned). I'll check the beds, and other "visitors" again and report back.
Mezzanine 1 abr. 2019 às 15:04 
So here's what i did.

I checked the area, found a spider bot there (hard to spot them on that terrain standing still), i killed it, checked back with scraphouse - still Dack standing there. I left the area (so it's unloaded), waited a day, came back and again Dack standing. I checked the area again and again found a spider bot, killed it again, checked with Quin - Dack is still "shopkeeping". Left the area, waited a day, came back - same scenario - Dack has a secret wish to replace Quin. I checked everything, not only the immediete vaccinity, but everything that was loaded, and nothing. I'm pretty sure now it's a bug and probably has no relation to Spider Bot spawns.

Probably should've started that thread in the bug section.
Morkonan 1 abr. 2019 às 15:41 
Originalmente postado por rhyfelwyr:
So here's what i did.

I checked the area, found a spider bot there (hard to spot them on that terrain standing still), i killed it, checked back with scraphouse - still Dack standing there. I left the area (so it's unloaded), waited a day, came back and again Dack standing. I checked the area again and again found a spider bot, killed it again, checked with Quin - Dack is still "shopkeeping". Left the area, waited a day, came back - same scenario - Dack has a secret wish to replace Quin. I checked everything, not only the immediete vaccinity, but everything that was loaded, and nothing. I'm pretty sure now it's a bug and probably has no relation to Spider Bot spawns.

Probably should've started that thread in the bug section.

So, both Dack AND Quin are there in The Scraphouse, yes? (You wrote "checked with Quin" so I assume he is present, now.)

And, Quin won't talk to you or sell anything and isn't listed as the Shopkeeper?

However, Dack is listed as a Shopkeeper, because of... reasons? :)

So, both Unique NPCs, Dack and Quin are there, but there's effectively no "Shop" now because neither of them will give you that option?

Just making sure. AFAIK, there isn't a way to actually talk to Dack in vanilla. (I dunno, maybe there is. But, the one time I tried I couldn't interact with him.)

If all that is true, then there is certainly a bug there.
Última alteração por Morkonan; 1 abr. 2019 às 15:42
Mezzanine 1 abr. 2019 às 15:48 
Not quite. Quin is nowhere to be found. He's not in the scraphouse, he's not anywhere in the buildings of the city (although i haven't checked armory). He just disappeared.

Sometimes i would have this issue of the shop just not opening, you know? Everything that supposed to be open during the time of the day is open, but that one shop is somehow closed. If i just give some time, several days usually does it, then it will open back up, so i can trade again (i do alot of trading in my game). So i'm on this fence of wheather i should just give it some time and it will fix itself, or imort right away. Damn i'd hate to do it again just for that reason.
Shidan 1 abr. 2019 às 15:56 
All of it sounds like normal behavior to me, except for Quin disappearing. Everything else sounds like what the normal mechanics and AI of the game would do in the scenario of Quin vanishing.

When a squad loses their leader, the game automatically assigns a new one from the squad, in this case Dack. And due to how the AI for shopkeepers work, the leader is the one who stands at the counter and acts as a shopkeeper, which explains why Dack is doing that. But Dack is not intended to be the shopkeeper, so he lacks the dialog needed to make a shop work, so he just sits there silently.

So the only bug here really is that Quin is vanishing. A save from prior to the disappearance may be helpful if at all possible.

I'll also move this to bugs for you. :)
Morkonan 1 abr. 2019 às 16:04 
Originalmente postado por rhyfelwyr:
Not quite. Quin is nowhere to be found. He's not in the scraphouse, he's not anywhere in the buildings of the city (although i haven't checked armory). He just disappeared.

Sometimes i would have this issue of the shop just not opening, you know? Everything that supposed to be open during the time of the day is open, but that one shop is somehow closed.

I've had that issue as well when a chunk loads. The NPCs have to load up as well and then the Shopkeepers actually have to walk over to the doors and activate them to open them... If they can't reach the door for some reason, like a pathing issue, that may mean the darn shop won't open that day. :) (CTRL SHFT F11 could help them, but it might be better to try to force the interior to load by seeing if you can squeeze a character into the doorway for a "peek" at it.)

If i just give some time, several days usually does it, then it will open back up, so i can trade again (i do alot of trading in my game). So i'm on this fence of wheather i should just give it some time and it will fix itself, or imort right away. Damn i'd hate to do it again just for that reason.

Yeah, he's probably dead, gone off on a walkabout, captured by Slavers (They do come there, too), etc...

I recently d'loaded the Reactive World mod that has a neat "World State" checker NPC in Waystations. The reason I bring it up is because it can track Uniquely Named NPCs associated with World States and the game, itself, tracks "Unique Named NPCs" and just about no other sort of NPC... So, basically, I'm wondering if you can find out what happened to Quin by opening up the FCS and hunting for him there. I have little to no experience with it, but you might be able to get a seasoned modder to tell you how to find his character in the FCS/editor.

I'm also not sure if the game has any issues with double-spawning a general Unique NPC that isn't tied to World States. So, you might be able to "mod him back into the game" with little fear of screwing anything up.

Just offering that in case you have reasons you really don't want to be forced to Import.


Originalmente postado por Shidan:
All of it sounds like normal behavior to me, except for Quin disappearing. Everything else sounds like what the normal mechanics and AI of the game would do in the scenario of Quin vanishing.

When a squad loses their leader, the game automatically assigns a new one from the squad, in this case Dack. And due to how the AI for shopkeepers work, the leader is the one who stands at the counter and acts as a shopkeeper, which explains why Dack is doing that. But Dack is not intended to be the shopkeeper, so he lacks the dialog needed to make a shop work, so he just sits there silently.
...

Aha! Nicely figured out bit of logic, there. Saved for future reference the next time I see an NPC doing something they aren't supposed to be doing. :)
Shidan 1 abr. 2019 às 16:15 
If Quin was really still in the world, it would be possible to open the save's data in the FCS and find him. But given that Dack is the leader, he most likely doesn't exist in the world anymore. And since he is respawning on import, i'd wager the game still sees him as okay (unless you're import with the dead NPCs option off and I didn't notice).

Though I'd be happy to go search for him in the save if you want me to, wouldn't be hard. But I think it unlikely he'll be in there.
Mezzanine 1 abr. 2019 às 16:27 
I myself have little to no exp with FCS editing, the only thing i've done are the portrat serials change, a simple number copy/paste because i get annoyed by some portrait angles.

I can upload my save no problem, tell me where to/how to go about it.

Originalmente postado por Morkonan:
If they can't reach the door for some reason, like a pathing issue, that may mean the darn shop won't open that day. :)

Yeah i think that's exactly the case, so after just leaving the area and effectivly despawning that npc you're sort of give him another chance at not messing it up.

But since in my save Dack is there replacing Quin i think Shidan is right, he's gone forever, it's probably the reason he is dead.


Originalmente postado por Shidan:
I'll also move this to bugs for you. :)

Cheers.
Última alteração por Mezzanine; 1 abr. 2019 às 16:28
Shidan 1 abr. 2019 às 16:33 
To upload simply locate the save's folder inside: Steam\steamapps\common\Kenshi\save
Then zip it up and upload it to some service like dropbox or google drive, then just post the link here.
Mezzanine 1 abr. 2019 às 16:41 
https://drive.google.com/open?id=1MAVZln258oVGsqV2RcWHFTDrM-XyfOY_

Here you go. Thanks in advance for any findings.


(I linked the wrong save a minute earlier, but changed it now for the right link to the right save)
Última alteração por Mezzanine; 1 abr. 2019 às 16:47
Shidan 2 abr. 2019 às 1:23 
Indeed, he is simply completely gone from the save's data. Nothing to suggest what happened to him as far as I saw.
Mezzanine 2 abr. 2019 às 1:38 
Since this is a reocurring event for me (must be like for the 5th time in this save), can it be something from what i'm doing in my game? I think im the only person in the world with this bug, so it must be related to my playstyle.

I have my base of operations in Squin, so i always have someone there smithing/training/sleeping. And as a result i eventually have some bugs in there too, like one time i had a slaver dog stuck with a starving bandit that just didn't woke up in time when slavers were leaving (my guess is probably had no data for that specific platoon or something). Another time a whole group of guards on one side of the gate were gone. Stuff like that. Maybe if i leave Squin for good to settle i'll have less "things" happenening to Quin and whatnot? What do you think?
blot 9 abr. 2019 às 7:05 
Quin disappears from my game as well, so you're not the only one with this bug.
Morkonan 9 abr. 2019 às 23:10 
Originalmente postado por rhyfelwyr:
... What do you think?

I am intrigued by the Great Quin Mystery, of course! :)

It "shouldn't" matter. Past a certain distance nothing is going to be happening in the game other than things related to World States and the like. So, for instance, while your busy watching the confusion in Squin, nothing is happening at all in scraphouse unless you have a character in that part of the game or in and adjacent chunk, the latter of which might cause certain things to happen.

But, that far away? In Squin? I don't think that's possible. That's a bunch of chunks away.

I think he's falling through the floor or something when the chunk loads. But, as Shidan said, there's no evidence of him in the save, so it's likely the chunk was wiped after you left it. Do you have a save from your first visit where you discovered him missing? Maybe there's a clue there?

Are you running up to Scraphouse on x3 speed most of the time? Does your PC chug on it and you get auto-paused and the like? It's a pretty darn complex bit of mesh they have him standing on top of and it's got a nice big area on it with a relatively tiny entrance from the stairs. And, below the bridge area.. death can await with too many legs and rusty teeth.

So, maybe for some reason he's falling through the floor because of loading issues at increased speeds or if you're really pushing through to get away from spiders or something? Either that or he's being aggro'd out of there.

No mods that touch NPCs at all, right? Nothing that mucks with factions or adjusts them in any way?

Note: I don't know where their spawn location is. I assume it's inside the Scraphouse. There's plenty of room for it. BUT, if it's outside and they have to walk across the bridge or something... And, another thing - There are several NPCs that would have to get up those stairs if they spawned outside that floor. Eventually, enough collision boxes going up the stairs will block it off. You can see that with just two characters trying to get to the roof of a Stormhouse so they can use beds at a bar. If eight or ten NPCs are running up the stairs, one might decide "there's a faster way" and take it. At least for a time. And, if there's some mesh weirdness going on, they could end up down below, playing with spiders...
Última alteração por Morkonan; 9 abr. 2019 às 23:10
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Postado a: 31 mar. 2019 às 16:33
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