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Beat them unconscious, patch them up, and put them in a bed in your base. Animals don't get out of bed on their own... so attack them while they're 'sleeping' (don't kill them, let the bed heal them)... that sorts out your Attack, MA, and weapon skills, plus some strength and dexterity.
If you're going the humanoid/robot version you'll need to remove their limbs before throwing them into the bed/repair beds. Toss some heavy armor/helmet on them for protection and beat them up too.
For defense/dodge/toughness you need more active dummies. Keep a prisoner or five with good armor, trash tier iron clubs, and a locked building. Let them out of their cage, fight them, have your backup squad put them back in their cell after they're done beating on your crew. Just remember to keep them fed and try not to kill them, and it's a matter of finding (and capturing) a strong enough enemy to be worth your time. Cat-Lon, Tinfist, The Phoenix, The Stone Golem, Bugmaster... plenty of options.
Lmao that's diabolical.
Out exploring the other day, I had wondered whether I'd be able to get blueprints for cages like on top of the slave traders and police buildings, then thought about what use it would be to lock NPCs up in them.. Maybe temporarily to pen up raiders until someone can get them all carted off to sell... Probably not worth the time/effort.
This actually sounds like a good idea
1. Go mess with Armour King
2. Take down cleanser unit melee
Other than that I don't know never try lol
You can still get stat gains from fighting Inquisitors but once you hit around level 80 its slows right down.
No, you still train at your base skill level's speed. But some skills get a bonus/penalty for fighting enemies that are stronger/weaker than you, and by lowering your effective skill level with equipment, you can increase your bonus or reduce your penalty.
when i would take off my amour, i can clean teh clock of enemies when my skill level is high enough. the difference is like night and day.
train as much as you can with heavy penalties.
so basically if you got 2 guys at 70 they will do way better then one guy at 90, while one guy at 90 will cost you as much training as getting 5 dudes to 70. just get your guys good equipment and as the guy above me said, heavy penalties on your equipment are acutally really good to train skills higher.
build a base near a enemy camp, within rendering distance. don't let it die
my current base is north of stoat, filled with retreated paladins, high paladins, and inquisitors
the first batch of paladins were in 60+ skills, one even rivalled weak inquisitors.
i gave them desert sabers, naginata's, guardless katanas, and specialist gear with no stat penalties.
every few days a holy nation assault would add a few more and i'd send my guys to a real battle.
they turned into the most dangerous group of humans on the continent, till my fps couldn't take it no more
past 87ish you need cheese to progress. it ruins the flow tho. you'll spend more time cheesing around than using the stats