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i got two gates in my city and only when she is enar teh gate does she try and open it.
msot tiems she is far enough away and dosnt open it on her own.
but my gates are far away, i setup my walls this way.
i stand in the middle of where i want my base.
i got to max field of view and thats where i place my walls and gates.
also gives me alot of room to expand
CTRL + SHIFT + F11
This sometimes fixes it but i'v gotten to the point where even this doesn't seem to always work. It's really annoying and hope it's something they figure out. it's been an issue since forever..
Indeed it has, and indeed it is... For both players and the developers :\
Had one person dedicatingly working on this for months and couldn't get it resolved.
It was the only time my people rarely ever ran and opened the gate. thou it did still happen but was very rare.
I used to do that and I ended up with tons of npc spawns inside my base. Enough such that it was pointless to have walls. I guess it depends heavily on the location?
I think your workstations with large work areas are the culprit. Like in my current outpost the copper vein has a huge work area and my guy will run all the way around a building to reach it because it chose a workpoint near the wall. Then once it moves to dump ore into the box it is fine.
It drives me nuts.. There are some times i'm so frustrated with it, that i almost want to send those units straight to the cannibals (old map) or fogmen (new map) and forget the exist.. Too bad that won't resolve the issue, and i'd feel awful letting them die anyway. If i kept doing that to everyone, i would be 100% out of workers all the time.
I wish it were that simple. But you can have machines in the middle of a largely walled outpost that are nowhere near the walls, or any other items, and the workers will not activate a new cycle of the machine until atleast one gate in your outpost is open. If you close the gate while they are at the machine, they will continue that current activation cycle of the machine, and then rush over to the gate immidiately after, open it, and then run back to the same spot they were at at the machine.
This does seem to only happen with outposts that don't have a massive open area. Like hatsune says, if you build a wall surrounding your base much much larger than you normally would, it doesn't seem to be a problem. I have a very large "arm" on my base with a gate at it's end and it seems to have also resolved the issue.
This one is not very large at all and the gate never gets opened.
Any chance it could be releated to squads or squad sizes? Probbaly not as it seems completely unrelated.
I built my walls first, then everything inside. Build order should not matter though because rebuilding the navmesh with cntrl shift f11 should resolve that?
Could the issue be with wall placement instead of the actual gate? Like maybe a broken gap from where sections meet? Then if there was such a tiny gap the unit would think it could go that way, but then realize it cna not, go open the gate to go around, but once gate open decides it didnt need gate open.