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and not sure exactly what your looking for it to do.
Ie weapons under 7x1 will fit in 2nd weapon slot and go on hip and therefore only need 1 hand even if technically polearm or heavy. - not sure if this is hard coded or just coincidental observation.
I think clothing may use a different system that factors in %coverage as well (might just be buildtime) and both weapons and clothing have a quality values that is added somewhere in the calculation that trade items don't have. it's mention below as well.
there is also shidan's note guide that is full of tidbits.
https://steamcommunity.com/sharedfiles/filedetails/?id=2570870493
edit:
so even if one could could compile the data in a a spread sheet, there is no way to actually get it into the game only as a guide. If one were to add it to the game the gui doesn't support it so it would need to be manually inputted into the description of all items but it would be a static value and might at times be incorrect. One would also need to allow for things like stack size which is variable depending on ones gears and mods used.