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Regarding the Weapon Spawning Randomization, it appears that it is on a per slot basis. So as long as you define the hip or back slot, they calcucate separately. Useful for randomizing both slots.
Having 4 weapons in order from 30,30,30,100 chance has results in the last one spawning often and all NPCs with something in that slot. So it seems like more than a 10% chance for that weapon, rather that the game is using it as a fallback to 100% fill that slot if the first 3 aren't selected.
Though, it matters very little in the long run. Because the characters with a "bonus" also slow their exp growth much faster, since the higher level you are the less exp you gain. While the "penalty" characters don't slow their rate as quickly, because they gain less exp. This results bonus and penalty characters having a very similar exp rate over all, and they will be almost the same level given the same amount of training and time. Usually a difference of a level or two at most, except in the early levels.