Kenshi
Smigga Feb 13, 2020 @ 5:11pm
How to increase the amount of people in squads
Apparently you Max out at 30 people, how can I get more?
Originally posted by Shidan:
You download a mod. As the game has no vanilla methods of increasing it.

The one that provides the mod freedom is this one. The cap is as high as it can possibly go (you can of course stop whenever you decide), and it increases individual squad size caps too.

https://steamcommunity.com/sharedfiles/filedetails/?id=705119823
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Shidan Feb 13, 2020 @ 5:13pm 
You download a mod. As the game has no vanilla methods of increasing it.

The one that provides the mod freedom is this one. The cap is as high as it can possibly go (you can of course stop whenever you decide), and it increases individual squad size caps too.

https://steamcommunity.com/sharedfiles/filedetails/?id=705119823
Disnag Burnazog Feb 14, 2020 @ 5:33am 
Managing that many people gets hectic, I'm at exactly 50 two-legged members and I'm tempted to leave half of them at my outpost to fend for themselves and only return if I need money or food or to drop off tech-hunting loot
Undead Rufus Feb 14, 2020 @ 6:39am 
Originally posted by Disnag Burnazog:
Managing that many people gets hectic, I'm at exactly 50 two-legged members and I'm tempted to leave half of them at my outpost to fend for themselves and only return if I need money or food or to drop off tech-hunting loot

Totally agree. Having a massive army sounds great, and there's a certain satisfaction in overwhelming paladins with sheer numbers, but for me it gets out of hand quickly. In my current run, I'm forcing myself to stay around a couple dozen recruits, and the game experience is better for it.

All that said, I guess the 256 mod is popular for a reason, though.
Shidan Feb 14, 2020 @ 7:28am 
Personally not a fan of large numbers either. I stop having fun when I get past even just 8 people or so.

That said, if you're someone who wants to go over the 30 limit, there's not really a reason to use any other mod for it. If you want to stay small, nothing stops you. It's not like the mod is going to force you to recruit hundreds of people. It just gives you the maximum amount of freedom, so that you can play how you want.
Morkonan Feb 14, 2020 @ 1:24pm 
With the "256 Character Limit" mod, I stop at around 50 or so characters +animals. Above that number there just aren't enough decent automation tools/behaviors/AI to help manage more numbers or to make larger numbers of characters a "rewarding gameplay" experience.

A base with most of the characters being Skeletons and permanently manning Turrets "might" work with a total pop that's over 50, but... that might still take excessive micromanagement.

Some mods that add additional behaviors might help to make large numbers of characters a bit more enjoyable, but those sorts of mods would be focused on things like "Patrols" or "Guard" sorts of options so the player... basically doesn't have to interact with such things very much. "Not interacting" with game elements isn't always a desirable thing.
biochimera Feb 16, 2020 @ 5:57am 
Most of my guys are at home taking care of the base, it's like I add 2 new cities to the map. My combat group is most of the uniques and my starting character alone, even then there's issues with my characters running into each other and slowing things down, thus taking more hits than they should. So yeah going past 30 guys in combat can be more trouble than it's worth.
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Date Posted: Feb 13, 2020 @ 5:11pm
Posts: 6