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if you want to mine ore for money, do that.
loot bodies around cities after the guards kill them. do that.
bounty hunting, is a lot harder. as you have to happen across said person. or use the wiki for named individual's.
Kenshi is a sandbox. World states can change based on certain player actions, but by and large the game doesn't care about your existence until you make it care.
If you think the world is too empty, you can always turn up the nest multiplier.
Definitely browse the workshop. Overhaul mods like "Reactive World" or "Living World" are nice.
"Clean and Speed" can help with performance.
"Legendary of Kenshi" makes the game harder.
"Dark UI" and "Transparent UI" are basically required equipment for me.
There are all sorts of mods for armor, weapons, animations, races, bounties, food and followers. Shameless plug: my own follower mod is called "Evelyn (Recruitable Character)."
Getting the most out of Kenshi also entails being able to tolerate certain level of jank, but it's one of my most-played games.
It's a sandbox in the most banal sense, you can shove sand around and that's about it. Stamp on the ant or two. It's like the barebones of an RPG.
Do you prefer fighting? Grow an army and conquer the world (need a mod to this, in vanilla one of the other factions will take over the town you conquered)
Are you a scholar? Like solving mysteries? Talk to people, read books, gather lore and figure out what happened thousand years ago and why it's a desert now. YES this game actually has 'an ending'. It comes via this path. It's when you figure it out. To crack it you need a squad with all the unique recruitables. This is one of the reasons not many have figured it out, some dialogues are unlocked by the presence of such unique character and you cannot ever figure it truly unless you meticulously speak to NPCs with these characters.
Wanna be the trader-king? Craft, farm, distill and make yourself a small trading emporium. (There is not much mechanics for this in vanilla and those are slightly broken, get the NPCs shop more or such mod)
Wanna be the drug-mafia? You can. Just manufacture contraband and annoy guads all across the land!
Wanna thrill and excitement? Become a ninja-thief and sneak in various facilities and take all their stuff without them noticing.
I dunno, maybe it's not for everyone, Kenshi, with it's particular design choices but I've 800+ hours that tell me it's a pretty good game *if* you accept it for what it is and get creative with what is provided.
The game is basically designed to throw things at you and creates a story out of that. I suppose that's what I like about it: that the game doesn't tell me what to do.
Large areas are empty, but this lets you settle those areas without having to look elsewhere because someone else is already claiming that area. When you go to areas like Bast or Vain you will find lots of life... and death.
The problem is likely that you're staying in the same place, mining rocks for money... :)
There's nothing wrong with that, at least not at first, but Kenshi's main draw and why some people do enjoy it isn't because you can mine rocks for cash.
Explore.
Kenshi's main draw is encountering unique areas in the game, different biomes, seeing different towns and peoples, fighting different sorts of enemies, and improving the character's in your "player_faction." You may even want to search for a good place to build a "Base."
Read the Bounty you picked up. What does it say? The target may be on the other side of the map...
Bounties will help to draw you out from safety... and into danger. But, otherwise, the game largely relies on you exploring on your own initiative and not because some sort of quest system pushes you there.
I wouldn't recommend any content mods until you have a good familiarity with most of the game's mechanics. You won't know what the mod is adding, otherwise, and won't know how its elements will effect gameplay.
Most players, including myself, would recommend the "256 Recruitment Limit" mod. (There could be others that do the same things or more.)
https://steamcommunity.com/sharedfiles/filedetails/?id=705119823
This will allow you to have more characters and more groups, making it easier to tailor groups for certain purposes.
Crafting can be a "Big Deal" in Kenshi. This requires you to own at least a building or two in a Town(s) so you can construct the necessary workbenches and storage/etc. It is possible for you to craft nearly anything in the game from buildings you own in a Town. Though, to unlock the ability to be truly self-sufficient, you'll need to found your own base. A good part of most player's early and mid-game gameplay is searching for a suitable location that they would like to build a base. I recommend you have at least ten or more characters with decent equipment and combat stats all above 20+ else... you will have a bad time. (More and higher is better and best.) Once you have a Base of your own, and that's not a mandatory requirement by the way, you will likely be somewhat focused on ending certain threats by Raiding groups. That can help direct your gameplay for quite awhile, too.
Exploration is the really big draw for Kenshi. The world is a very interesting place with a ton of places to explore. It does, however, require you to act on your own initiative to do that.
2. Char edit is great make something that looks amazing. + for fatties.
3. Get good mogs. Armoured rags/skirt thank me later.
4. Roam the land with caravans while levelling. Just a simple man/woman/bug making their way across the wastes.
5. Level first char then branch out / endgame etc.
99% of the content doesn't involve interesting interactions with the people of the world. When you are interacting with them, you're either trading or killing. If there's no interesting characters to interact with it's only half a world.
It's a shallow sandbox and it's a shame because it can be so much more.