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You can import your save if you really want to wipe the cages. Though do note, this will also wipe you own cages, as well as reset a number of other things in the world.
https://kenshi.fandom.com/wiki/Main_Menu#Import
What was the idea here?
the FCS is for everything else not covered by hard coding or the editor.
so it has limitations. and what the dev allowed for us to have access to.
Because it's a world editor, for placing buildings, towns, features, roads, etc. It was never intended to be used as anything but that, so it includes no features that are not related to that.
It is NOT a debug editor, used for testing and debugging things. Which would include things like removal of NPCs, item spawning, NPC spawning, etc.
Editing characters is not debugging it is editing.
You are basically saying that the engine cannot support character editing because reasons unkown.
WOW! this does work! thank you!
Because editing characters is all purely FCS work. Everything about a character is determined in the FCS, including its spawn locations. There is nothing for the world editor to be involved with there, nor does there need to be due to how characters work in the system.
The world editor is specifically there to do the things that can't be defined in the FCS, or would be very difficult to do without seeing the world itself, generally things that would involved placement in the world itself. So building towns mostly, or modifying and placing fog volumes, or building the road network for the pathing AI.
It's very interesting that this works. I'm inclined to think it's not intended, and is only happening as a bug, since it only works once per launch of the editor. But hey if it works, it works. xD
Yeah, I would wager it still sees them as perfectly fine. Much like when they haven't spawned yet and don't exist anywhere.
And I do wonder what it's possibly deleting behind the scenes to also break itself, requiring you to re-launch the editor to do it again.