Kenshi
Devastator Aug 4, 2016 @ 8:40am
Faction reputation
Hi guys, I had a fight with all factions and ruined reputation, is there any way to restore it? cheats?
< >
Showing 1-15 of 23 comments
use the Forgotten Construction Set.
somewhere in this forum or the other, someone worked out how to do that.
or start a new game.
Strudel Aug 4, 2016 @ 9:35am 
Go to your Kenshi folder. Open the Forgotten Construction Set.

It'll bring up a window of data to edit. Just click "Done." This window doesn't matter. Now you might see a window of errors. Again, close it. This window doesn't matter.

Click on "Open Any" in the top right.

Go to saves and find the save you want to edit.

Open the quick.save file. Not your quicksave folder, but the file in the folder of the save you chose. This can be the quicksave folder, but I don't want you to get confused over the two.

Once you open this file you will see a bunch of zeros. Scroll down until you find the faction you want to change relations with. For example, The Holy Nation.

Find their entry, they're in alphabetical order. Click on them, and their file will open up. Look for "relation0" that's you. -100 is negative, 0 is neutral, and 100 is allied. Of course you can use any number in between.

When you have edited the relations, click the save button in the top left and exit out. You are NOT creating a mod. You are simply editing a save file.

Also, while you're here, you can edit your characters as well. If you want to do so, when you click "Open Any" instead of quick.save, click on the "platoon" folder, and find "nameless_(number).platoon." There may be more than one depending on how many characters you have.

Click on the platoon and scroll to the bottom for your characters. Each character will have two entries. One for their appearance and one for their skills. Adjust accordingly. Once again, save your changes with the save icon at the top right. And once again, again, you are NOT creating a mod. Just editing saves. If you're making a mod, you're doing it wrong.

Enjoy.


*****
Just thought I might add. If you want to keep your characters from another save, and an import doesn't work for you, you can use this method to get them into a fresh game.

For example: when beta came out, many people had issues when they imported their old squad. What I did was simple. I saved all the .bod files at a plastic surgeon, then started a new game. To avoid creating a mod, I recruited enough characters to match the characters I had in my previous save.

Once I had the required amount of people, I use the method I just typed up to recreate my squad. I ported the .bod files over, and adjusted their skills to match what they had been in the alpha state of the game. I avoided all the issues of an import, and retained my squad without any issues. This is helpful if you ever get a corrupted save, or an import doesn't work as intended after a large update.
Last edited by Strudel; Aug 4, 2016 @ 9:41am
Originally posted by Strudel:
snip

Added to the official question and answer topic. Useful Information and links For Kenshi
least until Diplomacy update is added that will allow people to fix relations again in game.
Last edited by Hatsune Neko Gaming; Aug 4, 2016 @ 9:45am
Devastator Aug 4, 2016 @ 10:16am 
Originally posted by Strudel:
Go to your Kenshi folder. Open the Forgotten Construction Set.
Thanks a lot for help , I hope that in the future when you import the game , reputation of the factions will also refresh , I for a long time play in Kenshi and many factions with old land which are not used in the new version of the game and they only hinder
Last edited by Devastator; Aug 4, 2016 @ 10:17am
DubMeister Sep 14, 2017 @ 12:25pm 
Just want to point out that you're not relation0 when editting your reputation (at least for me it wasn't). However, I still did manage to change it when I found the corresponding value of my current reputation with them and changed that.
Shidan Sep 14, 2017 @ 12:29pm 
Yeah, they changed that for some reason. And now the number for the player seems fairly random.

New steps are more like this:

1. Open the Forgotten Construction Set, either by selecting "Launch Game Editor" when running the game through Steam, or by running the exe file directly in the game's install directory.

2. You just close the window for selecting a mod to load. It doesn't matter, as you're not editing anything here.

3. Select "Open any" along the top.

4. Navigate to your save folder located in the install directory.

5. Find the save you wish to edit and select the "quick.save" file inside its folder.

6. Locate the faction in the list you want to change your relation with. Open it by double clicking.

7. Scroll down until you get to the "relationSID" numbers, look through them until you find one that says "204-gamedata.base" next to it. Make a note of the number associated with this entry. (E.G. If it's "relationSID26" then make note of the 26. That's you, for this faction.)

8. Now scroll back up to the "relation" numbers, look through them until you find the one with the same number as the "relationSID" entry from before. (E.G. relation26)

9. Change the value to the right to whatever you want your new relation level to be with this faction. Try to stick to -100 to 100, going any further can result in bugs under certain circumstances. Close the faction's window when you're done.

10. Repeat steps 6-9 for any other factions you want to edit.

11. Now Save using the button in the top left. You're done! Load your save and enjoy.
Temper Sep 14, 2017 @ 4:42pm 
This mod adds faction diplomats

http://steamcommunity.com/sharedfiles/filedetails/?id=735275068

Uninstall when finished fixing your relations because it's an older mod that may not be compat in many ways,plus it also adds a tonne of NPCs that are mostly useless other than for patching relations.

It does not handle animal factions sadly..
Last edited by Temper; Sep 14, 2017 @ 4:43pm
Shidan Sep 14, 2017 @ 5:03pm 
The pacifiers have officially been added as well. NPCs that can fix your relaitons for a price found in various bars throughout the world. :)
Peregrine Sep 14, 2017 @ 7:46pm 
Originally posted by Shidan:
The pacifiers have officially been added as well. NPCs that can fix your relaitons for a price found in various bars throughout the world. :)

Experimental I assume...

Do THOSE guys work on Animal factions? I'm seriously sick of being chased by Garru everywhere I go.
Temper Sep 14, 2017 @ 8:50pm 
Originally posted by Shidan:
The pacifiers have officially been added as well. NPCs that can fix your relaitons for a price found in various bars throughout the world. :)

I'll have to re-check the pacifier dialogue in game again because they had nothing to say to me when they were originally added,besides ""finished buisness for the day,come see me tomorrrow"" or something to that effect.

Originally posted by Peregrine:

Experimental I assume...

Do THOSE guys work on Animal factions? I'm seriously sick of being chased by Garru everywhere I go.

Yup,on experimental.Don't think there'll be pacifiers to handle animal factions.
Last edited by Temper; Sep 14, 2017 @ 8:57pm
Shidan Sep 14, 2017 @ 9:03pm 
Originally posted by Peregrine:
Experimental I assume...

Do THOSE guys work on Animal factions? I'm seriously sick of being chased by Garru everywhere I go.

For now yes, experimental only.

And no, they don't. But I don't expect there ever will be a way to improve relations with animal factions without mods or savegame editing. Simply because there should be no way to lose them anymore.

I could probably easily make a mod with pacifiers for the animal factions for those affected previously, as they appear to have made the pacifier dialog in way that it's easy to port to other factions. But that would obviously require using a mod, even if only temporarily.

Originally posted by Temper:
I'll have to check the pacifier dialogue in game again because they had nothing to say to me when they were originally added,besides ""finished buisness for the day,come see me tomorrrow"" or something to that effect.

There was a bug with certain ones that were checking the wrong faction relations. Nat said that it was fixed, but I'm not sure if the fix was pushed to the live build yet. But the others should be working fine. :)
Vahagn323 Sep 14, 2017 @ 10:39pm 
Originally posted by Shidan:
Originally posted by Peregrine:
Experimental I assume...

Do THOSE guys work on Animal factions? I'm seriously sick of being chased by Garru everywhere I go.

For now yes, experimental only.

And no, they don't. But I don't expect there ever will be a way to improve relations with animal factions without mods or savegame editing. Simply because there should be no way to lose them anymore.

I could probably easily make a mod with pacifiers for the animal factions for those affected previously, as they appear to have made the pacifier dialog in way that it's easy to port to other factions. But that would obviously require using a mod, even if only temporarily.

Originally posted by Temper:
I'll have to check the pacifier dialogue in game again because they had nothing to say to me when they were originally added,besides ""finished buisness for the day,come see me tomorrrow"" or something to that effect.

There was a bug with certain ones that were checking the wrong faction relations. Nat said that it was fixed, but I'm not sure if the fix was pushed to the live build yet. But the others should be working fine. :)

All I got out of this was that you were going to give us talking Garrus and Beak Things. Make it happen Shidan.
Peregrine Sep 14, 2017 @ 11:05pm 
Originally posted by Shidan:
Originally posted by Peregrine:
Experimental I assume...

Do THOSE guys work on Animal factions? I'm seriously sick of being chased by Garru everywhere I go.

For now yes, experimental only.

And no, they don't. But I don't expect there ever will be a way to improve relations with animal factions without mods or savegame editing. Simply because there should be no way to lose them anymore.

I could probably easily make a mod with pacifiers for the animal factions for those affected previously, as they appear to have made the pacifier dialog in way that it's easy to port to other factions. But that would obviously require using a mod, even if only temporarily.

Originally posted by Temper:
I'll have to check the pacifier dialogue in game again because they had nothing to say to me when they were originally added,besides ""finished buisness for the day,come see me tomorrrow"" or something to that effect.

There was a bug with certain ones that were checking the wrong faction relations. Nat said that it was fixed, but I'm not sure if the fix was pushed to the live build yet. But the others should be working fine. :)

Simply because there should be no way to lose them anymore.

Does this mean that Garru, in stock game, would no longer attack or chase me?

And that random Murder Goats won't Land of Fire and Ice syle cross mountains to attack?
sn Sep 15, 2017 @ 5:27am 
Just want to point out that you can pay off your poor reputation in game it's like 100k for 50 rep but still worth
Shidan Sep 15, 2017 @ 8:43am 
Originally posted by Peregrine:
Originally posted by Shidan:
Simply because there should be no way to lose them anymore.

Does this mean that Garru, in stock game, would no longer attack or chase me?

And that random Murder Goats won't Land of Fire and Ice syle cross mountains to attack?

Assuming you made a new game, yes. Animals have had their faction importance set to 0, so attacking them no longer lowers relations with their faction.

It just doesn't help anyone who was already hostile with them.


Originally posted by Benishe323:
Originally posted by Shidan:
I could probably easily make a mod with pacifiers for the animal factions for those affected previously, as they appear to have made the pacifier dialog in way that it's easy to port to other factions. But that would obviously require using a mod, even if only temporarily.

All I got out of this was that you were going to give us talking Garrus and Beak Things. Make it happen Shidan.

Not how it would be unfortunately. They'd be humanoids that are allied with Garrus and Beak Things.
Last edited by Shidan; Sep 15, 2017 @ 8:45am
< >
Showing 1-15 of 23 comments
Per page: 1530 50

Date Posted: Aug 4, 2016 @ 8:40am
Posts: 23