Kenshi
Headhunter Sep 6, 2016 @ 9:01am
Personality of Charakters
Is the feature of personality of Squad members and NPCs ingame working? See this in the Kenshi Wiki. Unique charakters have personality like crazy or honorable ect.

If yes, how it works? It is a dialog thing?
Last edited by Headhunter; Sep 6, 2016 @ 9:01am
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Showing 1-12 of 12 comments
its in.
Squamousness Sep 6, 2016 @ 10:43am 
Yeah like Neko said. Also I've been making mods and stuff and I found that you can create custom faction dialogue using the FCS. It seems rather tedious having to write a line in for every interaction but I'll probably tackle it eventually.
Headhunter Sep 6, 2016 @ 10:45am 
Do NPCs/Unique Chars and Squad members act and talk difficult, because of the personality?
they have their own dialog tree.
Headhunter Sep 6, 2016 @ 10:59am 
ok, thank you, good to know.
Shidan Sep 6, 2016 @ 11:02am 
Yes it's working. And yes it's a dialog thing.

Certain dialogs are locked or unlocked based on personality type. One example would be the famous "Cannonball Plains" one. To start that, the character that starts it must have the "Dumb" personality type.

I'll post a full conversation that includes several personality triggers as another example. Very minor spoilers about Mongrel. For simplicity each character will have a number as their name, 1, 2, and 3. Personality type will be listed after that.

1 (Smart): The fog islands of Mongrel
1 (Smart): Only the most desperate ever come here
1 (Smart): Refugees from the Holy Nation, hoping to lose their pursuers to the Fogmen...
2 (Fearful): Wait, Fogmen? What are Fogmen!?
3 (Brave): What, you scared? Hah hah!
2 (Fearful) I ain't scared! Shut up!

This example requires a Smart character to trigger at all. Then there is an interjection by a Fearful one if you have one. There's also an alternate one there for a Crazy one. After the Fearful one goes a Brave character can interject. Or alternatively a Hiver can, providing some background on the Fogmen.

Hope this helps you, and others, understand the personalities a bit better! :)
Headhunter Sep 6, 2016 @ 11:07am 
This is really cool! I will look out for unique charakters with different personalitiy´s for all dialog options. Thank you for explanation.
Headhunter Sep 9, 2016 @ 10:46am 
I have another question about personality. Some unique charakters have own personalitys.

But whats with the charakters from game start you chose, or 700 c recruits / recruited slaves or prisoners. Someone knows how this work? Become these different personality too?
Shidan Sep 9, 2016 @ 11:52am 
Mostly it's random. But there are cases where they are restricted to certain ones.

For instance, the doctor recruits will pretty much always be smart. While bandits can't be honorable, and only rarely smart.
Headhunter Sep 9, 2016 @ 12:01pm 
And if they become a random personality, is it the same from this point, or every single reaction or answer random?
Shidan Sep 9, 2016 @ 12:03pm 
They are assigned the personality the first time they spawn. So it will never change afterward.
Headhunter Sep 9, 2016 @ 12:09pm 
Good to know! Thank you!
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Date Posted: Sep 6, 2016 @ 9:01am
Posts: 12