Kenshi
Rallehop Oct 13, 2018 @ 1:15am
Why do leather shirts and leather turtlenecks take so damn long to craft?
Compared to some other things in the leather workbench it just seems absurd. 33 Hours?
Originally posted by Shidan:
I've never personally liked the material based arguments for this, since according to them the much larger and more intensive armours should take even longer. And yet they take far less time.

From a technical perspective, crafting time is based on coverage, so things that cover more areas take longer to craft. With a modifier based on slot. For whatever reason, the devs have the modifier for the shirt slot WAY higher than any other slot.

I assume this was primarily for balance reasons initially. Same reason they cost so much money. Shirts were key to survival, and arguably the best armour in the game.

That said, their stats have been nerfed so much in recent patches, I don't think the price or crafting time is justified. They barely help keep you alive, and either break the bank buying them, or you die of old age crafting them. :P
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Showing 1-12 of 12 comments
Duke Oct 13, 2018 @ 6:09am 
you can click on import a game, click on your save and then click on other option in the bottom to see the speed of crafting, but usually yeah it takes a lot of time to craft those things
Rallehop Oct 13, 2018 @ 8:27am 
Originally posted by HackerMan:
you can click on import a game, click on your save and then click on other option in the bottom to see the speed of crafting, but usually yeah it takes a lot of time to craft those things

I just mean relatively to other things;i can make a pair of better protecteed boots, full face mask cover, in just 1 hour. You can make a full body plate armor in like 12 hours.

It sems to be primarily the shirt category of armors that take forever to make, chaimail also takes an eternity to craft (70 hours!!!!!!!!!!!!!)
chainmail is understandable, all those tiny rings you gotta hammer into shape and then weave them all together.
09Lip Oct 13, 2018 @ 8:59am 
It would take way longer in real life so I guess it's not that far out there
Rallehop Oct 13, 2018 @ 11:04am 
Originally posted by HaTsUnE_NeKo:
chainmail is understandable, all those tiny rings you gotta hammer into shape and then weave them all together.

Yes the Chainmail is indeed understandable; just pointing out htat the "shirt" category of clothing takes FOREVER to craft. I just don't understand why something as simple as an undershirt takes forever while crafting fullblown armor takes a fraction of the time.
processing real leather into shirts is by no means a quick process.
in medieval times
it would take about 3 days to a week to make a leather cuirass.

so 33 hours is not that long in comparison.

but this is also a video game where reality is not always used. and could just be the Devs decision to make it take that long. we will only know why if the Dev chimes in.
The author of this thread has indicated that this post answers the original topic.
Shidan Oct 13, 2018 @ 4:15pm 
I've never personally liked the material based arguments for this, since according to them the much larger and more intensive armours should take even longer. And yet they take far less time.

From a technical perspective, crafting time is based on coverage, so things that cover more areas take longer to craft. With a modifier based on slot. For whatever reason, the devs have the modifier for the shirt slot WAY higher than any other slot.

I assume this was primarily for balance reasons initially. Same reason they cost so much money. Shirts were key to survival, and arguably the best armour in the game.

That said, their stats have been nerfed so much in recent patches, I don't think the price or crafting time is justified. They barely help keep you alive, and either break the bank buying them, or you die of old age crafting them. :P
Rallehop Oct 13, 2018 @ 4:20pm 
It wasn't as much complaining or making an argument agianst it, it just seems a little weird that something so "simple" takes so long, while something much more important and "complex" takes longer. It just seemed out of place.
rubyismycat Oct 13, 2018 @ 6:55pm 
Yep i find even cloth polo necks takes forever i had to make 20 of them for my crossbow martial arts squad what a nightmare
Tommygun Oct 13, 2018 @ 7:23pm 
Originally posted by Rasmus:
It wasn't as much complaining or making an argument agianst it, it just seems a little weird that something so "simple" takes so long, while something much more important and "complex" takes longer. It just seemed out of place.

It needs some adjusting. Thankfully, once you get an armorer in the 80's plus range, they can pump out leather shirts much faster. Ashland armors are the fastest with their bonuses.
Joshuasca Oct 15, 2018 @ 12:42am 
I run an entire squadron of thirty mercs by selling dark leather shirts. At 8,000 cats retail off of 4 leathers and half a fabric it is the biggest turnover and they stack nicely for less micromanaging on the way to market. Running 3 leather benches in tandem nets my squad 30-40k per day, and with all the related buildings I only need to load it up and maintain it every 2-3 days. I'm sitting on half a million and I only started this op 40 days ago. So i think this is also something to consider - because if they rolled out any faster it would be double that which seems kinda unbalanced in the first place....
RawCode Oct 15, 2018 @ 3:35am 
Originally posted by Joshuasca:
I run an entire squadron of thirty mercs by selling dark leather shirts. At 8,000 cats retail off of 4 leathers and half a fabric it is the biggest turnover and they stack nicely for less micromanaging on the way to market. Running 3 leather benches in tandem nets my squad 30-40k per day, and with all the related buildings I only need to load it up and maintain it every 2-3 days. I'm sitting on half a million and I only started this op 40 days ago. So i think this is also something to consider - because if they rolled out any faster it would be double that which seems kinda unbalanced in the first place....

try without mods, vanilla shopkeepers have 3k-15k and running around selling products cannot be automated, as result, this "activity" is very very boring.

boring and frustrating, as you actually have nothing to do with money anyway, merc are fun but useless, single 60 skill with cross weapon and masterwork armor can handle any vanilla raid alone.
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Date Posted: Oct 13, 2018 @ 1:15am
Posts: 12