Kenshi
TheWizard May 20, 2021 @ 2:40pm
Newwworld.mod - what is it?
I recently noticed a city wall ( in bar of Bad Teeth ) where a corner was sticking into the bar building. I used F12 to go to edit mode, clicked the wall, it says ( as do nearly everything ) that it was modified by Newwworld.mod yadda yadda.... I look at that file in the Data folder and it is dated 5/19/2021 with size 1.92MB. I validate files and it is the same.

Is this normal? If not, how do I fix it?
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Showing 1-12 of 12 comments
GIJoe597 May 20, 2021 @ 2:56pm 
Might shed some light on this. A post from 2014.

https://steamcommunity.com/app/233860/discussions/3/540731691529042388/
TheWizard May 20, 2021 @ 3:04pm 
Originally posted by GIJoe597:
Might shed some light on this. A post from 2014.

https://steamcommunity.com/app/233860/discussions/3/540731691529042388/

Yes I have read that one. It does not answer the question is the File Creation Date really 5/19/2021? I am trying to find out a way to fix walls that are inside buildings now. Appreciate your attempt :)
Shidan May 20, 2021 @ 3:10pm 
Newworld.mod is a vanilla game file. Anything it adds is indeed normal for the game. Unless you personally have edited it in the FCS.

Odds are that wall is normally there in vanilla. If you feel so inclined to fix it with the editor, you should make a new mod file first, then save your changes to it afterward.
TheWizard May 20, 2021 @ 3:23pm 
I suppose it could be that I just never noticed it before ( never go upstairs in the barman places in Bad Teeth. It just sort of stuck out today though LOL.

I finally just deleted it and validated, it came back with todays date, so I feel pretty sure it is original now.

Thanks for the responses.
GIJoe597 May 20, 2021 @ 4:19pm 
Apologies, I was answering the post title question.

Originally posted by TheWizard:
Newwworld.mod - what is it?
TheWizard May 20, 2021 @ 8:54pm 
Originally posted by GIJoe597:
Apologies, I was answering the post title question.

Originally posted by TheWizard:
Newwworld.mod - what is it?

You took initiative to spend time to answer and it was appreciated. It does appear it is required as Kenshi crashed when I deleted it. Love the Steam ability to reacquire individual files.

Still sad to see the game has so many issues that need attention and yet Lo-Fi is only fixing bugs. Not sure I will buy Kenshi 2 unless they do better with the polish rag.
Cattrina May 20, 2021 @ 9:10pm 
Kenshi 2 will be drastically better than K1. It has ten times better engine and an actual developer team this time, not just Chris alone like on K1.

And yes Newworld.mod contain all the assets for the newer half of the map, the people, the dialogue etc. Deleting that you delete half the game.
Hatsune Neko Gaming May 20, 2021 @ 10:21pm 
Originally posted by TheWizard:
Still sad to see the game has so many issues that need attention and yet Lo-Fi is only fixing bugs. Not sure I will buy Kenshi 2 unless they do better with the polish rag.

This is mostly due to the games engine. its not from a lack of trying by the Devs. but the game engine itself has reached its end. its old, custom built, single threaded, and maxed out on what can be added.
upgrading it to a new modern engine would require at least 6 years. it would also be pointless to fix bugs during that time to if they do it.

this is why they are making Kenshi 2. its on a modern Unreal 4(5?) engine. more possibilities, it has multithreading capability. and a lot more options.
Kenshi 1 Engine is a two decade old engine. and it shows. it is also doing what no engine is really made to do.
So the Devs fix what they can. other things, well they cant be fixed. not with out ripping out all the code and redoing it onto Unreal.
TheWizard May 21, 2021 @ 12:17am 
I understand the issues with the engine. I was not talking of adding new features, but more so forcing users to accept the way things are with no options. For instance, I want the engineer job NPC to take all that is needed to build an item, not just 2 of them. This should have been an option set by user. Trust me, I love the game with 2850 hours played ( would be higher but 7d2d stole almost 5k hours ). It could have been an easy thing to expand the config file to allow us to edit values, i.e. iMaxLoadItems = 8 or something like that.
Bandy May 21, 2021 @ 2:28am 
Originally posted by TheWizard:
Still sad to see the game has so many issues that need attention and yet Lo-Fi is only fixing bugs. Not sure I will buy Kenshi 2 unless they do better with the polish rag.
You need to learn about and understand the gaming industry, game development, indie games and their limitations.

If you, as a gamer and person, require polish bordering on perfection in your life, then indie game scene is perhaps not what you should be playing. Threatening to not buy the next game based on your expectations sounds very petty, bordering on entitled.
Originally posted by TheWizard:
I understand the issues with the engine. I was not talking of adding new features, but more so forcing users to accept the way things are with no options. For instance, I want the engineer job NPC to take all that is needed to build an item, not just 2 of them. This should have been an option set by user. Trust me, I love the game with 2850 hours played ( would be higher but 7d2d stole almost 5k hours ). It could have been an easy thing to expand the config file to allow us to edit values, i.e. iMaxLoadItems = 8 or something like that.

its like i said, there are some things that cant be fixed due to the engine. hauling used to take everything it could. but it clogged the inventory. that's how the game engine works. its also why its at the values it is now, to prevent clogging.

once your people get trained enough, they move rather fast with that light load.
its a great way to train athletics.

it would be nice to be able to edit teh values but with this engine, its just not possible, and a part of the coding the Dev is not willing tp open up.
Morkonan May 21, 2021 @ 10:10am 
Originally posted by TheWizard:
I understand the issues with the engine. I was not talking of adding new features, but more so forcing users to accept the way things are with no options. For instance, I want the engineer job NPC to take all that is needed to build an item, not just 2 of them. This should have been an option set by user. ...

I do understand. Truly. But... We're lucky that characters can see some of what is in their backpacks as it is. I don't think "counting" anything was ever invented in Kenshi... The container system and inventory system is one of those things that is shoehorned into the game. Some things work fine, some things "barely" work. It's pretty clear that some fudging was going on, there. :)

It works.

That's "good enough." :)


A note: Opening up the in-game editor to "do stuffs" and then "saving" is going to overwrite the original game files if an new mod was not created for that purposes, first... So, don't do that. :) "Saving" in the in-game editor isn't necessary to register the changes that will be then saved in one's saved game files AFAIK. Just "do stuffs" and then "exit." (I don't use it much, but this is my understanding of what's going on, there.) Also - AFAIK, if changes were made and saved, then it's going to get overwritten by a Verify while Saved Game files will not.

eg: "My NewWorld.mod has last week's date, which coincidentally matches the last time I opened up the in-game editor to move/create/spawn/do stuffs... What happened?"
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Date Posted: May 20, 2021 @ 2:40pm
Posts: 12