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That left the Kenshi 1 port in a precarious position, since porting it to Unreal would take a ton of extra time and effort, possibly delaying Kenshi 2 significantly. So the devs asked the community what they would prefer, and the community voted overwhelmingly in favour of working on Kenshi 2 as the focus, leaving Kenshi 1 as it is for now.
However, the upgrade might not have needed a complete overhaul, but mostly working around API changes as it's already using a newer version.. (i.e. it's not like porting from Ogre 1.x)
I believe, it would be better if they ported Kenshi to new engine and filled it with missing content. Even paid DLC's would be fine. To bad I was in minority while voting was cast.
Kenshi 1 have a lot of content and huge potential already. Kenshi 2 have nothing, they have to start from scratch. Yes, i want Kenshi ported to new engine and expanded. And I don't want to wait 12 years for another half-finished game.
Good points, but I imagine many of the issues Kenshi 1 has (countless bugs, poor optimization, poor visuals, hardcoded mechanics with limited modding toolset) come from using that outdated engine. If that is the case, working on a sequel using an up to date engine instead might be a better use of the dev's time.
Plus, I assume making a sequel means another payday for Chris, I won't expect of him to work for free (porting Kenshi 1).
Not sure about everyone, but I gladly pay for content DLC's for Kenshi, there is so much room for improvement. Especially if it will be ported to new, less buggy engine.