Kenshi
Ragnaman Apr 3, 2019 @ 4:59am
How to force kill downed enemies ?
> KO 20 cannibals
> try to sleep to heal up
a ♥♥♥♥♥♥♥ circus of circlejerking cannibals trying to lock your sleeping guys up every now and then when unconscious cannibals get up 1 by 1, I'D ♥♥♥♥♥♥♥ HACK THEIR HEADS OFF IF I COULD, YES I MAD.
Originally posted by Shidan:
Then use the one that leaves the method of execution to your imagination. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=1591021066

I specifically made it on request from someone who didn't like the brutal methods the others used. Or the clutter the items generate.
< >
Showing 1-15 of 39 comments
stecph Apr 3, 2019 @ 5:14am 
instead of being mad, use this time to search previous similar topics, you might find interesting infos...
Λ E O N Apr 3, 2019 @ 5:32am 
Ha! There's an option when you start a new game for setup the mortality in combat for injuries, for me (1.4) (1.5) is balanced and give to your game some random dramatic moments, you know people without legs crawling around, but in general the combat feels nice for me with (1.4 or 1.5) even (1.8) mortality is good but keep an eye on your guys always when ur fighting.

Some people recommend mortality to (2.0 or even 2.5) to prevent enemies from rising again. they die very fast, (andyour characters as well, so be aware)
RasaNova Apr 3, 2019 @ 6:18am 
Yeah it gets annoying, I don't really understand why we can kill animals while they're down but not people. There are mods that give the option, but other than that you can give somebody the "throw out of town" job and they'll at least clear them out of your base.
Yoshikami Apr 3, 2019 @ 6:37am 
Originally posted by RasaNova:
Yeah it gets annoying, I don't really understand why we can kill animals while they're down but not people. There are mods that give the option, but other than that you can give somebody the "throw out of town" job and they'll at least clear them out of your base.


According to what I read, this used to be included in the game but devs said that it goes both ways. When your dudes get down, the NPCs will use the mechanic to finish you off.
it was never included into the game
only animals can be killed because they can eat you and you can use their drop on death items for food or crafting.

If you wish to force kill you will have to use a Mod, there is two out there that i know of.
or use the sliders to adjust bleed rates and chance of death and damage, that's why they was added in lue of kill when down.

there are no plans to add kill when down to the game.
Last edited by Hatsune Neko Gaming; Apr 3, 2019 @ 6:44am
RasaNova Apr 3, 2019 @ 7:09am 
Originally posted by LAXUS:
Originally posted by RasaNova:
Yeah it gets annoying, I don't really understand why we can kill animals while they're down but not people. There are mods that give the option, but other than that you can give somebody the "throw out of town" job and they'll at least clear them out of your base.


According to what I read, this used to be included in the game but devs said that it goes both ways. When your dudes get down, the NPCs will use the mechanic to finish you off.
I heard that as well, but just because the mechanics exist doesn't mean the NPCs would use them. For example they don't finish off animals, so I don't see why they'd be finishing off people. (But that WOULD add a very challenging twist...)
Yoshikami Apr 3, 2019 @ 7:22am 
That's not a challenging twist. The early game revolves around you getting your butt kicked to gain the most important stat: toughness. NPCs finishing you off would be disastrous because you have 1 point in each stat. You are basically guaranteed to lose every fight. Sure, you can run away before getting into critical stage but good luck getting to higher toughness levels from just getting hit. Toughness is better earned from cancelling playing dead state... which won't even happen if NPCs outright kill you.


Also, who the hell sleeps near a bunch of unconscious enemies you just beat up? Common sense should dictate that you haul your but far away to a more secure location, then you sleep.
Ragnaman Apr 3, 2019 @ 7:31am 
Originally posted by LAXUS:
That's not a challenging twist. The early game revolves around you getting your butt kicked to gain the most important stat: toughness. NPCs finishing you off would be disastrous because you have 1 point in each stat. You are basically guaranteed to lose every fight. Sure, you can run away before getting into critical stage but good luck getting to higher toughness levels from just getting hit. Toughness is better earned from cancelling playing dead state... which won't even happen if NPCs outright kill you.


Also, who the hell sleeps near a bunch of unconscious enemies you just beat up? Common sense should dictate that you haul your but far away to a more secure location, then you sleep.
Common sense dictates I slit cannibals artery on the neck.
Can't do that in vanilla huh.
Yoshikami Apr 3, 2019 @ 7:35am 
Go find mods then.
Azunai Apr 3, 2019 @ 8:06am 
yeah it's kinda weird that people who live in this brutal world never had the idea that one could simply finish off the knocked out enemy while they are down. but that limitation gives the game a special twist that is rather uncommon for combat oriented RPGs. usually people you beat down in other games are dead. unless they were some sort of story NPC who automatically survived because they'd be used in a cutscene later on or whatever.

makes kenshi somewhat unique even though it doesn't make a whole lot of sense logically to spare the cannibals that will try to eat you alive if you allow them to recuperate :)
Minty Apr 3, 2019 @ 8:19am 
Originally posted by LAXUS:
That's not a challenging twist. The early game revolves around you getting your butt kicked to gain the most important stat: toughness. NPCs finishing you off would be disastrous because you have 1 point in each stat.
This. Here. That’s all.

This game is all about being bruised and bloody and limping away from the battlefield whether you win or lose. It’s one of the things I really like about Kenshi, and it goes both ways.
RasaNova Apr 3, 2019 @ 8:41am 
Originally posted by Maus:
Originally posted by LAXUS:
That's not a challenging twist. The early game revolves around you getting your butt kicked to gain the most important stat: toughness. NPCs finishing you off would be disastrous because you have 1 point in each stat.
This. Here. That’s all.

This game is all about being bruised and bloody and limping away from the battlefield whether you win or lose. It’s one of the things I really like about Kenshi, and it goes both ways.
Well, my main point was that it would not have to work both ways. NPCs don't finish off animals that they down, but we can. So why should/would they necessarily finish off the player faction?

I know that this is how it is and I can live with it, but it still doesn't really make sense to me and it doesn't help immersion.
Shidan Apr 3, 2019 @ 8:56am 
It would have to work both ways actually, as when the dev considered the feature he specifically said that he would only do it under condition that he would add it for the AI too. It would never be added for only player use.

Personally I find it no more immersion breaking than all my characters somehow knowing that the enemy is still alive and going to manage to recover, even more so when said characters don't have a lick of medical knowledge.

From a realistic perspective, my character would have no expectations of the guy they just chopped up surviving his injuries without medical aid, and thus no reason to go around and "finish the job" so to speak. And generally speaking, with the higher chance of death settings I usually play on, they rarely do survive.
Danzigsam Apr 3, 2019 @ 9:26am 
I disarm 'em. Makes them easier to deal with if they get up all feisty. That's a lot of clicking though, not everyone is into that (I've always wanted a "loot all" command, but I don't suppose that's going to happen either).

I never found it unrealistic that a bandit wouldn't bother to kill you after beating and robbing you and leaving you without a weapon in the backwoods.
BrowneHawk Apr 3, 2019 @ 9:37am 
Originally posted by Danzigsam:
I disarm 'em. Makes them easier to deal with if they get up all feisty. That's a lot of clicking though, not everyone is into that (I've always wanted a "loot all" command, but I don't suppose that's going to happen either).

I never found it unrealistic that a bandit wouldn't bother to kill you after beating and robbing you and leaving you without a weapon in the backwoods.
I eventually got tired of looting junk weapons. One nice thing is you can fast forward. Once you beat an enemy group its just free training after that. Wait for them to get up and kill them over and over. They will all be dead or dieing after 1-3 times.
< >
Showing 1-15 of 39 comments
Per page: 1530 50

Date Posted: Apr 3, 2019 @ 4:59am
Posts: 39