Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To save time, you can select all your guys and assign the job using one guy which will give all those selected the job too.
If your people are, you have mod making it happen.
I do have the menders mod. It adds NPCs that heal anyone...maybe it's doing it? I know you can't be an encyclopedia on what mods do or cause what, I am mostly just thinking out loud...
What happened was I got jumped by UC Heros and, when I was over there looting them, my healer started patching up one of them. I also had them running over to heal a manhunter once too. Doesn't seem to be every time, or even the entire group. Had it happen once with escaped slaves too. But I suspect that they became a sort of temp ally when I removed their shackles, because I had the option to pick them up rather than kidnapping them.
That does sound like your probable culprit. I don't think it's possible to add that behaviour to "just" a group of added NPCs.
Freeing prisoners does turn them into allies. It's a weird sort of override that applies even if you're hostile to their faction. I'm pretty certain that this would still never trigger autoheal on those NPCs in vanilla, though: as Shidan says, that should only ever happen with captives.
I had that on because I wanted to heal people I was friendly with. My issue was the 2 times they healed people I wasn't friendly with.