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I didnt say what you posted was wrong, I said your interpreation of it is
'more complex' does NOT mean 'more powerful' or 'can do more' YOU are the one who wants to believe that it means that.
but again..if Unity is for amatures (which I think is silly) then without question Lo-Fi should be using it.
On technical aspects they are amatures compared to 7 days to die, oxygen not included, cities skylines, subnautica, stranded deep, Empyrion - Galactic Survival, Rust, Green Hell, The Forest
here is the thing.
7 days to die, oxygen not included, cities skylines, subnautica, stranded deep, Empyrion - Galactic Survival, Rust, Green Hell, The Forest
are created by Unity, those developers on a technical level are light years better than Lo-Fi. This game is fun and I like it, but technically speaking its one of the sloppist I have ever played. So selecting what you think is the most powerful and deep engine for experts is absolutly NOT the engine he should be selecting.
and in my personal opinion as a web developer of 13 years for businesses I personally think C# is better than C++ however to be fair I do not do deep dive coding.
me, im just gonna wait and see what the Dev does with the unreal engine he chose.
and this constant bashing of the Devs is starting to get old.
so please stop.
critiquing them is fine, but that's not what you are doing.
fair enough on your first point on your second point I am just pointing out that when people start talking about amature vs pro they really should be honest about Lo Fi. I play games that are clunkly and I enjoy them and this is one of them I really like this game. but when we start talking about technical, to implicitly suggest games like 7 days to die, oxygen not included, cities skylines, subnautica, stranded deep, Empyrion - Galactic Survival, Rust, Green Hell, The Forest are made on amature engines but lofi is the real pro is not being honest.
Unity gets a lot of crap from AAA fans and people who listen to the crap AAA developers spew out and it really gets my blood boiling. Ironically AAA are now starting to use Unity
but for the most part I agree we are at an impass
and as i have said before, ( and Shidan ) it does have issues. due to the engine and things the Dev did. no development team is the same. so it's best to stop comparing them.
and each title you keep mentioning had/has a much larger development team at the start, unlike Kenshi, which was for the most part, made by one person. and he learned how to code while making Kenshi.
I mean going for a better one that's harder to use would have a price on the devs body/mind. I get that we haven't heard about this issue around here but it happens to the best devs.
I hope that gets factored.
here are the assumptions you are making not based on you knowing factually.
1. That despite the technicals of this game and those technical struggles (again I am speaking technically here not game design) is not related to his competency as a developer
2. That the dev teams of all the games I have posted are in fact large.
You and I both actually have zero idea whatsoever what lofis actual competency is. However, if one is to suggest that Unity is for amatures and Unreal is for pros then it really begs the question of 'how do we really know based on what we have played and seen outputted that lofi is a pro and not an amature
again as before, I like to point to concrete evidence of output not theory crafting.
and to be clear, I like this game a lot and I am glad he was able to do a life long dream however I take offense frankly at the implict suggestion that Unity is for amatures and lofi is the pro that is up for the challenge of Unreal
that is not 'trashing the dev' that is being realistic
EDIT: also I should point out I am a self taught business application developer of 13 years, so I totally respect and understand a person who wants to make a game and puts in a great deal of effort, when I see a game I enjoy and I see the miner mining away from the rock or even inside the rock I get it, he is working on it, making it better, I understand that because I have been there. But I do take offense at the implied suggestion that he is an expert and Unity developers are not.
no one has ever said he is a expect. no one has. and you keep pushing unity hard core, like the Dev has to use it because you think he has to because you think he is a amature.
and not a single person here has said anything bad about unity. we only made comparisons to Unity and Unreal. that's it.
so please, tone it way down. and im mean fully.
However, the fact that the Lo-Fi devs actually managed to churn out a somewhat stable piece of work is remarkable considering the hurdles that were required, is a testament to how experienced they are. They've spent the last 13 wrangling in a pretty poorly built engine, written in an archaic and complicated programming language. And yet despite that, they managed to actually produce a decent game, even if flawed and janky. An actual amateur cannot do that.
So I have no doubt they're up to the challenge of using Unreal. They've been dealing with a PITA engine for so long anyway, written in the same programming language. Whether they'll make a stable and quality product in it, that will be the true test of their abilities. If the game is janky and horribly buggy now, that would be more on the devs than the engine.
that would be a lot of unnecessary work I know that much.
From a player standpoint I dont think there would be a huge difference in experience of game play. The issue between one engine or the other is more about the development side, how long it takes to do xyz.
becuase I am biased toward Unity I will give a few Unity examples of what I am getting at.
take a look at Green Hell and ask yourself, is Unity going to really be a bad experience gameplay wise compared to Unreal? I dont think it would.
so again, engine selection in my view is far less about game play experience, its more about development.
So for example, if I am creating an application in Visual Studio (which is what I work in) vs say Notepad ++ I can technically create the same application using either method, but NotePad++ would take me decades to produce something.
I am not equating etiher engine with NotePad ++ I am just illustrating a example
I mostly want easier modding so everyone else can make me loads of lovely mods.
and I think the inverse is more likely true
also I should point out that the 'Unity is more for amatures' is a moniker that used to be true but is no longer true.
I encourage you to take a look at some videos of Green Hell which is made in Unity
as a side note to modding, interesting fact, Space Engineers has literally 100% of its code available to modding.
that is very rare...I think. which reminds me, I should take a look seeing that its writen in .Net which I know, although to be fair the Classes I use in web dev are likely completely different than in a game