Kenshi
thecumer Oct 31, 2017 @ 6:45pm
Why is there AOE damage?
Hey,

Is there any reason for the AOE damage? It seems very broken and constantly gets my squad injured and KO'd. Just earlier I fought a squad of Kral's Chosen, they initiated combat via a plank to the leg of my squad leader. This somehow hit every member of the squad as they were somewhat close. It doesn't make any sense, is it just bugging out or is that meant to happen? Happens all of the time so I doubt it's a bug, and if it isn't why is it a feature?
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Showing 1-15 of 25 comments
large weapons give AOE damage which is basically impossible to dodge
what you need to do is spread your squad out.

you can do this in combat by holding the shift key and clicking to a new location you want them to go and it will keep them in a combat stance instead of dropping their guard to move.
Shidan Oct 31, 2017 @ 6:58pm 
AOE damage adds another element to combat, and is generally balanced out by the fact that the larger weapons tend to be heavier and slower to swing. Personally I like it rather than just making everything hit 1 target. More interesting this way. Nothing beats watching a whole group drop in 1 swing.

There is definitely a somewhat broken element to it though, in that only the person actually targeted by the attack will attempt to block. It gives a HUGE advantage to larger weapons vs groups, since most of them can't even try to defend against the attack. I feel like characters should be allowed to block AOE damage, at least if their focus isn't on another target/task.
thecumer Oct 31, 2017 @ 7:03pm 
It is a nice feature but it needs a rework on my opinion. I like that a large weapon can hit multiple people, or even any weapon assuming people are in its path. But I feel like the object should actually have to make contact with the unit to deal damage. Otherwise it's some voodoo nonsense, and me and my squad don't like magic.
Daredeviler_21 Oct 31, 2017 @ 7:07pm 
I feel the range of AOE is fine as is, but the fact only one person can block it does seem a bit bull.
Shidan Oct 31, 2017 @ 7:10pm 
Originally posted by A Suspicious Can of Spam:
It is a nice feature but it needs a rework on my opinion. I like that a large weapon can hit multiple people, or even any weapon assuming people are in its path. But I feel like the object should actually have to make contact with the unit to deal damage. Otherwise it's some voodoo nonsense, and me and my squad don't like magic.

I mean, generally that's how it works. If the weapon swing's hitbox hits the character's, the character takes damage. That said, the hitboxes are going to be larger than the characters' model to account for differences in size. The humanoid character one has to be as large as the largest you can make your character, otherwise it would cause issues.
Last edited by Shidan; Oct 31, 2017 @ 7:11pm
thecumer Oct 31, 2017 @ 7:15pm 
It doesn't quite feel like that though, especially when a downward swing of a plank hits people to the left and right of the point of impact. But in saying that, I guess it's not that big of an issue really. Just more reason to get my squad's skills higher.
thecumer Oct 31, 2017 @ 7:22pm 
Also, couldn't the hit boxes just scale with the model size for individual units? I imagine it's a lot easier said than done
Shidan Oct 31, 2017 @ 8:13pm 
It causes balance issues. What happens when being smaller is literally better? Everyone makes their character as small as possible. It's best to just let appearance be cosmetic.
thecumer Oct 31, 2017 @ 8:28pm 
What if being small makes it harder to hit taller people's upper area and you suffer slower movement due to shorter strides? There's always ups and downs to physical stature in real life. Plus, weapons are controlled and can be aimed downward, it'd be fairly easy to account for such things if one took the time to do so.
Shidan Oct 31, 2017 @ 8:42pm 
Sure, you could technically work around most issues like that in a game (though you're almost certainly going to create new ones with every alternative). But is it really worth it? You can't tackle every thing that breaks immersion, it's simply not feasible. At some point it's up to the player to maintain the suspension of disbelief.
then everyone would be small.
but there are limits to what the game can do and is feasible in having in the game.
Drakken Oct 31, 2017 @ 10:42pm 
I am not a fan of the AOE damages for human like creatures they should at least be greatly reduced, GREATLY by GREATLY i mean a hit on 2 targets max, nothing more.
AOE damages for Leviathans and large animals no problem.

If the game was mine all this would be based on strengh but stats would be GREATLY caped by race, humans at 40, scortchlanders 35 , Leviatans 100 etc. and then AOE damages would be available to high strengh and also based on the weapons used by a character.

Good side effect, you would never see ridiculously muscular characters again.
If you have a character with a strengh of 95 go to a plastic srgeon and look at your character naked.. that thing can't even walk..
=(e)= Lemonater47 Nov 1, 2017 @ 12:45am 
The AOE is fine as it is.

You only need to have it so everyone in the "radius" attempts a parry or dodge. At least everyone who is targeting the individual swinging.
Erei Nov 1, 2017 @ 2:51am 
Originally posted by HaTsUnE_NeKo:
then everyone would be small.
but there are limits to what the game can do and is feasible in having in the game.
Agreed. Wouldn't be the first game full of midget because there is an advantage being as small as possible.
Originally posted by Shidan:
There is definitely a somewhat broken element to it though, in that only the person actually targeted by the attack will attempt to block. It gives a HUGE advantage to larger weapons vs groups, since most of them can't even try to defend against the attack. I feel like characters should be allowed to block AOE damage, at least if their focus isn't on another target/task.
That's a problem. They sometimes target my bulls, who is passive, and can't block (because animals can't). Then, everyone take a hit. Sometimes several in a row, because they are "stunlock".
So yes, I agree that AOE should be blockable per character.


Other than that, I'm fine as it is. The Aoe weapons are the most difficult to skill up to a point they can be used properly.
Last edited by Erei; Nov 1, 2017 @ 2:52am
Chompster Nov 2, 2017 @ 3:56pm 
Originally posted by Daredeviler_21:
I feel the range of AOE is fine as is, but the fact only one person can block it does seem a bit bull.
This is 100% the issue at hand that needs to get fixed.



Originally posted by Shidan:
It causes balance issues. What happens when being smaller is literally better? Everyone makes their character as small as possible. It's best to just let appearance be cosmetic.
I mean, not really. I sure wouldn't cus it looks dumb. Also does it realy matter? its a single player game that allows modding where people could make ridiculously strong characters to run around with.
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Date Posted: Oct 31, 2017 @ 6:45pm
Posts: 25