Kenshi
Syzy Aug 10, 2017 @ 9:28am
Any games like this, but with magic?
By this, i mean the sandbox setting where the world gives absolutely NO ♥♥♥♥♥ about who the player character is.... I really love the game I'm just curious if anybody knows of something similar but with magic because my 2 of favorite playstyles in video games are martial artist badass, magic wielding god, and i'd reallyl like to scratch that other itch.
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none that i know of.
all the ones i own hold your hand a lot while you are the hero.
Syzy Aug 10, 2017 @ 10:00am 
@HaTsUnE_NeKo That's a shame :/ Sometimes i don't want to be a hero, i just want to be a young necromancer griding towards demi godhood as a lich
Lawh Aug 10, 2017 @ 10:14am 
Maybe someone can mod in some sort of magic, maybe if or when they implement range weapons.
Syzy Aug 10, 2017 @ 10:17am 
@Lauþir Well the mechanics for ranged combat are there, it's just a question of how to put it in the game without it being too garbage or OP. Like, how would you even train stats for it, and aside from ranged combat, what would it even be good for in this game without a bunch of scripted effects that don't exist?
Quint ¤ ς ¤ Aug 10, 2017 @ 3:15pm 
there is an chronicles of might and magic mod for mount and blade warband that sort of fits that description i used to play it all the time necromancer style
Last edited by Quint ¤ ς ¤; Aug 10, 2017 @ 3:16pm
Nemund Aug 10, 2017 @ 3:21pm 
DWarf fortress is introducing magic at some stage, though more on the base builder side of things.
Shamanism and Witchcraft seem like they would really belong in the Kenshi world. :) My merry band of sisters could turn prisoners into toads.
Skay24 Aug 11, 2017 @ 4:41pm 
Originally posted by nevyn0ad:
DWarf fortress is introducing magic at some stage, though more on the base builder side of things.
Like the game years back, but can't stand the lack of any graphics. So how it's imilar to Kenshi??
Radd Aug 11, 2017 @ 4:51pm 
When range weapons are released, we're going to have new animations and the ability to damage at a range (I still believe it can be done with the crossbow we have right now). I'm sure we'll get something that will cut that itch 6 inches deep.
Radd Aug 11, 2017 @ 4:53pm 
Only other game that even comes close, would be Shadowrun or even Age of Wonders III. They are completely different style of games, but the magic aspect and the "Hero-less" story line is there.
Radd Aug 11, 2017 @ 4:54pm 
Originally posted by abquintess:
there is an chronicles of might and magic mod for mount and blade warband that sort of fits that description i used to play it all the time necromancer style

This. What a great mod. Wish it had more content. But this could give you a quick fix.
Radd Aug 11, 2017 @ 4:58pm 
Last post, check out RimWorld. I believe there is a magic mod. With other mods out there, you can put magic and medieval into one world. Def check this game out if you like Kenshi.
Syzy Aug 12, 2017 @ 12:53am 
Originally posted by Radd:
Last post, check out RimWorld. I believe there is a magic mod. With other mods out there, you can put magic and medieval into one world. Def check this game out if you like Kenshi.
The Magic mod in rimworld was kind of lackluster without the ability to erect stone monoliths in order to penetrate the ether and draw power for my necrotic experiments.
- Aug 12, 2017 @ 1:18pm 
A HEAVILY modded Skyrim (300+ mods)

Originally posted by skay24:
Originally posted by nevyn0ad:
DWarf fortress is introducing magic at some stage, though more on the base builder side of things.
Like the game years back, but can't stand the lack of any graphics. So how it's imilar to Kenshi??
Elona > Dwarf Fortress I'll have to say for the roguelike adventure aspect. Elona is what DF would be if all the development was focused on the adventure mode and not building aspect of the game.

Elona has graphics also BTW. You can literally do/be anything you can think of.
It's a roguelike game though, where you use numpad to move around.

Downfall is..the learning curve is actually higher than DF (I learned DF in a day, Elona took me 500 hours of trial and error and checking the wiki.)

Elona is definitely not for the impatient type, but it's a game that hasn't gotten old for me, even after 3,000 hours of playing.

Elona is not like Kenshii in any aspect besides the fact it's a sandbox (do whatever you want, you need to eat/sleep and get stronger.)

I played Rimworld (while it's an amazing game I like Elona much more.)
I would argue only a tiny minority would like Elona, but for the people who do end up liking it. It is well worth the investment as it becomes one of your favorite games for having one of the biggest sandboxes in RPG's.

Give me a second to type another post to talk about the magic system of Elona.

- Aug 12, 2017 @ 1:38pm 
So in Elona, you can do anything you want. You can learn any spell in any order, and you're not class-restricted for skills/stats/abilities. (Maybe starting stats, but that's about it.)

Magic in Elona is different. You find spellbooks or buy them from a shop.
You have to read the spellbook to learn a spell. (You have a literacy skill that determines what books you can read and your chances of successfully reading the book.)

If you fail to read the book, bad things can happen such as you cast the wrong spell..summon a bunch of demons by mistake, teleport yourself to another location or all your mana gets sapped for incorrectly reading the book.

When you successfully read the book you get a "spell stock". (the amount of stocks is based on your memorization skill.)

Let's say you got 50 spell stocks for fire bolt.
Using firebolt costs you 5 spell stocks.
That means you can only use firebolt 10 times before you need to get more spellstocks.

The magic system has a LOT of depth to it.
The more you use the spell, the stronger it becomes obviously. (and each spell is affected by different stats and skills.)

The game has things like oblivion/skyrim where there's a mages guild you can join and do quests for to get access to their skills and spellbooks.

You can get a party and have a bunch of followers join you and there's cool things you can do with your spells. You can buff yourself, teleport yourself, teleport your allies or an enemy away from you.

You can make yourself lighter, you can light the ground on fire, damaging anyone who steps on the tile (assuming they're not flying.)

You can play your mage any way you'd like.
Give yourself an elemental shield. Shoot out fire/ice/lightning balls/bolts/clouds.
Create a storm, SUMMON monsters to fight with you.

You can even be a necromancer, so when you kill monsters you can take their bones..eyeballs and other parts and use it to create your own undead follower to fight for you (even an undead dragon.)

Poison spells, spells that cause enemies to fail 25% of the time when they cast a spell. (so might get their magic sapped, or their spell hurts them.)

Magic in elona is REALLY REALLY hard to do right.
Your spells all have a % chance of being successful based on a number of factors.
If you fail to cast a spell, you might teleport yourself, or lose a huge chunk of your mana.
You can cast spells even when your mana is at 0. But you will end up using your life instead of your mana.

Be a priest and make yourself immune to curses/hexes and heal yourself or allies.

Use a spell that changes how you look so you can disguise yourself so enemies won't recognize you.

Summon walls, teleport to other dimensions/worlds (yeah you can do that), cast nightmares on people, see through walls, detect all objects within your vicinity. (So when you're going through a dungeon you don't have to facecheck every room, you can instantly know if it's worth going in there or not.)

If a monster is weakened you can use a "dominate" spell that lets you tame them into becoming your own pet/follower. (tame a dragon and you can ride it and fly around on top of it.)

Use gravity spell to force flying enemies onto the ground.
Cast Meteors, summon doors or transform a wall into a door then open it and walk right through the wall as another entrance in a dungeon lol.

Create walls of flame, turn the ground into acid, Slow an enemy to the point you can hit them multiple times before they can attack once.

Summon webs that trap the enemy.
Create sound waves that confuse enemies causing them to have trouble taking any action.

There's a lot more.
Main thing I like about magic is that the spellbooks are pretty random to find unless you're in the mages guild. trying to manage my stocks and use each spell situationally is pretty fun.



You have to like roguelikes to enjoy Elona though, and you need a LOT of patience because even though I been playing it for over 3k hours. I still don't know everything you can do in the game.
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Date Posted: Aug 10, 2017 @ 9:28am
Posts: 20