Kenshi
Grimmrog_SIG Mar 15, 2017 @ 12:36pm
Can I temporarily disable jobchains?
Well i have a few people yet no fence and everytim soem threat comes along it would eb gerat to get a disable jobs option so that I can send them to a house without havign to delete evertyhig and reapply it after the threat is gone?

if not, would be great if there is a button like the sneak and passive one for [ ]Job that we could enable/disable and prevent our characters form returnning to their jobchain.
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Showing 1-15 of 17 comments
there is no option for this currently.
Bored Peon (Banned) Mar 15, 2017 @ 11:39pm 
Not sure if it was changed or not. Been doing a lot of solo character stuff lately.

You used to be able to send a worker to bed, or rescued a worker that was unconcious. They would stay in bed until they reach conciousness, then you could send them back to bed and they remained there until 90% ish healed. Sending them to bed again (at 90%+ health) left them in bed, I think.

If the worker is set to passive they will not attack anything unless attacked. I do this a lot with my weaponsmiths and armorsmith to prevent them form making crap items.

Now if I remember right there is a glitch that ignores the passive if animals come to eat your plants. The farmers will ignore their passive setting and engage the animals. You could also have your farmers set to block as well to resist injury.
Last edited by Bored Peon; Mar 15, 2017 @ 11:42pm
Grimmrog_SIG Mar 16, 2017 @ 3:23am 
Originally posted by Bored Peon:
Not sure if it was changed or not. Been doing a lot of solo character stuff lately.

You used to be able to send a worker to bed, or rescued a worker that was unconcious. They would stay in bed until they reach conciousness, then you could send them back to bed and they remained there until 90% ish healed. Sending them to bed again (at 90%+ health) left them in bed, I think.

If the worker is set to passive they will not attack anything unless attacked. I do this a lot with my weaponsmiths and armorsmith to prevent them form making crap items.

Now if I remember right there is a glitch that ignores the passive if animals come to eat your plants. The farmers will ignore their passive setting and engage the animals. You could also have your farmers set to block as well to resist injury.

The thing is the following, int the early game without walls (or just in a scenario soemoen breahces in or I would like to paly the game in an "open town" When some evil guys or animals come and attack I cannot proeprly retreat my characters by tellign them "go here and stay here" without having to delete their jobchains. telling them to go in a house and and closing the door also isn't that easy because those that arrive earlier run out again.

Yes currently you can make some methods that work, like a house full of trainign dummies you can assing them to.

But a simple feature to make them ignore their jobchain but keeping it would just be HUGE QoL in that micromanagement madness that starst to happen in such cases.
Last edited by Grimmrog_SIG; Mar 16, 2017 @ 3:23am
titanopteryx Mar 16, 2017 @ 5:44am 
Try this. Have someone without a job chain be in a house, then tell all your job chain characters follow him. They'll all run to him and stand there. Then when you want them to return to normal, drag a square around the group to select them all and then right click on a nearby spot on the ground. That will clear the follow order. Of course I never tried that.
Tarsis Mar 16, 2017 @ 6:03am 
Just put a follow (someone) permanent order at the bottom of the job list, when danger strikes, dragt that job to the top of the list, when danger is over, drag that job back to the bottom of the list.

You can make (someone) a person with an indoor job like a cook, or just have hime be the one person without a job, or the one person you clear the orders for. I usually have (someone) just *Haul Water* to my water tanks, then when anyone is done with tasks, they follow (someone) and gain athletics as a by product.
Grimmrog_SIG Mar 16, 2017 @ 6:13am 
ok, thx that seems to be a proper workaround.
Bored Peon (Banned) Mar 16, 2017 @ 7:21am 
Originally posted by Grimmrog_SIG:
But a simple feature to make them ignore their jobchain but keeping it would just be HUGE QoL in that micromanagement madness that starst to happen in such cases.

Sounds more like a feature request than wanting help.

Honestly though I would rather have my workers defend and get their asses beat. Otherwise they will always be easy targets that just fall down constantly.

For example right now if you are having trouble with river raptors eating your crops and your workers cant defend against them then you are going to have issues later. Like if you move into an area with beak things or spiders then those workers are probably just going to die simply because they got no skills to defend themself and never gained any toughness.

However I do agree a pause job option would be nice for other purposes.
Last edited by Bored Peon; Mar 16, 2017 @ 7:45am
Grimmrog_SIG Mar 16, 2017 @ 8:35am 
Originally posted by Bored Peon:
Originally posted by Grimmrog_SIG:
But a simple feature to make them ignore their jobchain but keeping it would just be HUGE QoL in that micromanagement madness that starst to happen in such cases.

Sounds more like a feature request than wanting help.

Honestly though I would rather have my workers defend and get their asses beat. Otherwise they will always be easy targets that just fall down constantly.

For example right now if you are having trouble with river raptors eating your crops and your workers cant defend against them then you are going to have issues later. Like if you move into an area with beak things or spiders then those workers are probably just going to die simply because they got no skills to defend themself and never gained any toughness.

However I do agree a pause job option would be nice for other purposes.

later everything is gonna be fine of course, but early in game, or when you recruit a newbie these things I just utilise. Also, making them fight and make them not stand around in bad places, likepiling properly up before going to combat needs them to not immeadiately return to their work.
I just thought there was such a feature somehow, since there are so many others to toggle as well.

But the lakc of it surely makes is kinda of a a feature requeat now.
Last edited by Grimmrog_SIG; Mar 16, 2017 @ 8:35am
Originally posted by Grimmrog_SIG:
But the lakc of it surely makes is kinda of a a feature requeat now.


Pause Job button is allready a feature request.
Grimmrog_SIG Mar 16, 2017 @ 8:58am 
Originally posted by HaTsUnE_NeKo:
Originally posted by Grimmrog_SIG:
But the lakc of it surely makes is kinda of a a feature requeat now.


Pause Job button is allready a feature request.
oh, thx, good to know.
Malific Sep 3, 2018 @ 1:58pm 
Select your entire Group.
Gather everyone in a house.
Keeping making them walk to the back of it until everyone is inside.
Select one person and have them Lock the door.
Select everyone ELSE that is inside the house and keep making them run at the back wall until the door it locked, otherwise they will open the door to get out and cancel the lock.
Once the door is locked relax, The AI will NOT unlock a door to get somewhere, so they will wait until give an unlock order before resuming their automated activities.
ipsos Sep 3, 2018 @ 2:02pm 
Where do people find these over-year-old posts?
Originally posted by ipsos:
Where do people find these over-year-old posts?

search option, which is something we endorse people using more.
Panophobe Sep 3, 2018 @ 3:22pm 
Originally posted by Malific:
Select your entire Group.
Gather everyone in a house.
Keeping making them walk to the back of it until everyone is inside.
Select one person and have them Lock the door.
Select everyone ELSE that is inside the house and keep making them run at the back wall until the door it locked, otherwise they will open the door to get out and cancel the lock.
Once the door is locked relax, The AI will NOT unlock a door to get somewhere, so they will wait until give an unlock order before resuming their automated activities.
Or select everyone, uncheck Jobs, and send them into the house?
Grimmrog_SIG Sep 4, 2018 @ 1:12am 
Originally posted by ipsos:
Where do people find these over-year-old posts?

you would wonder when you google some thinsg the top results sometimes are like 2014 stuff from the steam forum.
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Date Posted: Mar 15, 2017 @ 12:36pm
Posts: 17