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Thanks for doing a proper port and not wrapping it in Wine or something.
Thanks for noting that I believe I saw someone (probably you) mention that in another thread. It is on my radar and I will be addressing it. Just to confirm, you are on Linux correct? if you are please post the output of "glxgears -info" in your terminal. Thanks.
Here is the output:
*edit*
Here is a screenshot, which shows my settings and the Steam FPS counter: http://i.imgur.com/j9wTMl2.png
148 FPS while it should be 60, if Vsync would work.
Thanks. Yeah very odd someone with a very similar card/driver to you isn't having this issue. Regardless I'll be following up, looks like glxgears is vsynced.
Desktop: Mate 1.8.1
Window Manager: Compiz 0.9.11
I've also tried to use the default Window Manager of Mate (Marco), which doesn't work. Also using compton as compositor doesn't help here.
i dont use compiz though.
also using nvidia's { ForceCompositionPipeline = On }
but about the graphical fidelity it seems textures have lower resolution than the screen size.
for 1920x1080 i get this: Creating video textures menu w:1280 h:720
Since, this game uses SDL 2 and does proper Fullscreen instead of Fullscreen Windowed (right?) I think the compositor shouldn't matter. A real fullscreen window should be unredirected and bypass compositor and X.Org.
Performance is good on 1440p and Ultra (50-70FPS). Only wish there was a way to get 2x or 4x MSAA, since there is still a bit of Aliasing going on with FXAA enabled. Haven't tried to override it with nvidia-settings.
EDIT: Forcing MSAA doesn't work, unfortunately. Time for a Titan X with Overclocked BIOS and a 4K Monitor. :D
The game actually is Fullscreen Windowed (is a bit more stable across all distros). I'm glad you are getting good perf :-D. The windows version doesn't have MSAA support so I didn't implement it for the OpenGL renderer.
@Xpander
"Creating video textures menu w:1280 h:720" is related to the background videos in the menu which were captured at 720p so they are always that resolution. Also upon first boot of the game a default texture quality is calculated based off the amount of dedicated video memory your system has. This detection may not be perfect, but you can manually override it in the video options menus (Texture Quality). You may need to restart after changing that setting.
the game is running super good :) keep up the good work and big thanks for bringing it to linux!