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I am nowhere near good at the game but with the gacha tier 1 and tier 2 pools you are probably still going to need some cheap N tier opener units. Clone Tarma is really good at this, as he has a lot of health and can apply skill seal at a fairly low chance to give you time to push. Marco with the skill 3 can also open pretty cheap but he doesn't take a lot of punishment. There used to be SR tier cheap openers in the phone game but I don't see a lot of them now, the game seems to be focusing on the early era less stupid balancing where the waifus actually COST a lot. You should probably have a couple people in the 80-120 cost range who you can throw out who won't die, and for my decks that's been Clone Tarma, Mummy Warrior, and Aisha. Aisha is a lot better if you can get her evade skill but she won't have that until you clear world 8 for better mats I don't think, so she's probably not the most reliable way to beat that stat wall.
That said it's been tough for me to find cheap units that don't just die immediately. Shield Soldier doesn't tank for you half as well as he does for the enemy, for instance, and Sandbags are likely to soak one hit tops. Most of these units kinda suck without their skills and so you'd either need to grind a ridiculous amount of items to buy their skills or keep trying to find something that functions at low level.
Thank you for your input. I personally just go with single army decks because I like being thematic (though most waifus could really belong to any faction).
So I should have like 2-3 units on the 80-120 range, then a few above and 1 or 2 on the 500+? And make sure I have high HP shields on both low and mid range, right?
I mean I have not been struggling that much, however I noticed that low cost units such as the basic Ptolemaic Tank having quite a big HP pool for its low cost (I think around 15k HP for 140?), meanwhile when using the Regulars only some of the waifus and the Metal Slug have enough HP to take punishment, heck not even Tarma who has a shotgun has enough HP!
But the problem now is where we're all at: the PF low cost units all basically dying the second they get sneezed on when all we have is gacha tier 2 to work with. You gotta get an opener SOMEWHERE with your problems now. I've not built thematic decks enough to find equivalents for every faction. (Even the alien faction is probably going to need to splash some Invaders even though they technically eat Mars People, and that's even if you can tell which alien faction waifu is aligned with which story faction).
Back to actual advice, the usual dichotomies you need to cover are cost gradients, cheap to expensive, frontline tanks vs backline DPS (Remember how all the laser drones would be irritating when you were fighting the subway train, people who can sweep from the backline behind frontline tanks are nice when your frontline holds. MS.Alice is good at this backline game for instance, and Hi-Do is a perfect example of a backline high cost cleaner.). Evasion is typically a good ability too: In the phone game, if a unit evaded and triggered an animation, they were immune during that entire evade animation to all damage and effects, which means a 33% evade chance punches WELL above its weight.
EDIT: A lot of deckbuilding advice will also vary between versus and story as story spams so many enemies at you that, if you can sweep them, you can drop some really high DP cost units way earlier than you would in versus. Midori for instance is fires basically perfectly to wipe out swarms of spammed fliers which would turbocharge your econ but she's probably less busted in a versus context.