Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reproducibility:
With Gibs enabled, generally within a few matches across various official maps during action. May be map specific. May be specific to GTX 1070 as other user has reported elsewhere.
Summary/ Description:
I've had consistent issues with the game slowing to a crawl, and occasionally crashing whenever I have Gibs enabled. Disabling Gibs results in all performance issues disappearing, and the game remains stable at otherwise high/ultra settings.
By the looks of things, this is happening to at least one other user, who also happens to be using the same video card as me: A Geforce GTX 1070: https://steamcommunity.com/app/232090/discussions/1/215439774876196572/
The game usually runs fine for a period of time. Sometimes the game performance drops like a rock during action scenes resulting in gibs. This either resulting in screen redraws as far as 10 seconds apart, or the game crashing out entirely.
Settings:
Resolution: 2560x1440
Display Mode: Windowed Borderless
Ambient Occlusion: NVIDIA HBAO+
Anti-aliasing: FXAA
Bloom: High
Character Detail: Ultra
Depth of Field: On
Environment Detail: Ultra
FX: Ultra
Lens Flares: On
Light Shafts: On
NVIDIA FleX: Gibs
Realtime Reflections: On
Shadow quality: Ultra
Texture Filtering: 16x Anisotropic
Texture Resolution: Ultra
Volumetric Lighting FX: On
NVIDIA Multi-Frame Sampled Anti-Aliasing: Off
It exists as far back as Early Access or when it appeared on Steam store page. There have been many threads about this quite a few months back. Later threads have been misleading suggesting this is a newer issue and was not always present. They are lieing or didn't notice something. At this time I had noticed that the Nvidia Control Panel settings had been altered to use CPU and or SLI set to off without me noticing. Specifically the Nvidia SLI options. Yet the other settings had not been touched or altered. This was after 1 or 2 Nvidia updates. Not the last one that came out but the ones before then.
I see a court case being put forward that involves Tripwire, Nvidia and the publishers. I'd be asking why despite the advertised Nvidia stuff, before and after release, beta, early access, and then official release, that all the mentioned and demonstrated Nvidia FLex stuff, is not there. And why they did not say why or warn about this.
More specifically why the body bits are not there and not kickable despite what was shown in those videos.
Why despite 1 or 2 "recommended" nvidia graphics cards, the game does not use the gpu(s) for PhysX.
A typical argument may ensue going on about the difference between beta, early access, and "official" release. But then one would remind them of what they all advertised.
I'd also be asking why the "news" outlets involved did not admit this problem exists. Of course I already know why. They are not really "PC Gamer"s. Still, questions must be asked and the excuses will be given. Or they'll shut up.
Also how other games that used PhysX were also not working as they should. Game examples will then be given - Cryostasis, Metro2033, Last Light, Then the excuses like they were not behind those games. At this point its all about Nvidia because they have always been advertising that sleasy slogan "the way its meant to be played".
So why doesn't it Nvidia?
Actually its recommended a lot more effort be put into exposing these buggers. A whingey, whiney comment like this isn't gonna solve the problem.
I've actually had issues with PhysX with overclocks that are otherwise stable. Try disabling your overclock or underclocking and see if that works
Geforce driver 391.24
Physx driver 9.17.0524
Specs:
Gtx 1070
i5-6500 @ 3201 Mhz, 4 cores, 4 logical processors
16384MB ddr4 ram
Win 10 education 10.0.16299 Version 1709
OS Build 16299.371
DirectX version 12
Edited for my question and accuracy;
What specs and driver information do, or did, you use?
v--- My specs and drivers ---v
Intel core i7 3770. Later used K version of this cpu. No manual overclocking.
16gb ram DDR3.
gtx 980. No manual overclocking.
Every Nvidia driver since 3rd July 2016. Also ran 2 in SLI. Made the game run worse and never improved over time or updates.
1tb hard disc drive. Later used a solid state disc drive.
Monitor resolution: 1920x1080p, refresh rate 60Hz. Later on 120Hz with a newer monitor.
Version: 1709.
OS Build: 16299.371.
Intel core i7 6700k. No manual overclocking. 4008Mhz.
16gb ram DDR4.
gtx 1080. No manual overclocking.
Every Nvidia driver since 3rd July 2016. Also ran 2 in SLI. Again SLI made, still makes, the game run worse.
Driver version: 23.21.13.8859.
DirectX driver version: 23.21.13.8859.
Driver date: 12 5 2017.
OpenGL version: 4.6.
1tb solid state disc drive.
Monitor resolution: 1920x1080p, refresh rate 120Hz.