Killing Floor 2

Killing Floor 2

Lv 30 cap?
When are they going to uncap it to lv 30? I mean, kf1 at first had 5 levels, and then they made a sixth level. I'm awaiting something like that here, what do all of y'all think?
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B Dawg eredeti hozzászólása:
Statistical/fake progression is the most overrated thing in gaming anyway. People need to learn to play games simply for the fun they provide, and not for some meaningless numbers. I mean, the fact that a lot of people play well past the end of the progression means the system is useless, if not even a hinderance in the long run.

Different people have different motivations - for most it's a combination of the two.
Personally, I don't care for 'grinding' towards achievements or such, but I do enjoy seeing long-term progress such as on http://kf2stats.de/ (both personally and as comparison/friendly competition).

In KF1 I reset my perks several times as I enjoyed playing as a lower level on easier difficulties, but I've always wanted to know what my total headshots etc would have been if I'd not reset them.

KF2 is slightly different in that the skills every 5 levels can change the direction of the gameplay for a perk rather than flatly scale it's effectiveness versus the chosen difficulty so I'm less inclined to reset as the lower difficulty gameplay would feel shallower rather than just slower in comparison.

If prestige/rebirth/reincarnation/new game plus gets officially added in KF2, it'd be nice to feel it was optional rather than be an expected progression.
To be that, it shouldn't have associated steam achievements or tangible in-game benefits.
(As has been suggested - cosmetics or minor nameplate icon change would be enough if there must be a reward)
It'd also be nice to reset a single perk at a time.


As for the original cap increase suggestion: It would have to accompany a difficulty revamp if it provided any further stat boosts.
What would be interesting though, would be for experience with a perk to gain indefinitely but without leveling, similar to the 'level 7' of KF1 where the progress kept recording but just didn't trigger another levelup.
Or simply have a repeated levelup system that awards a common crafting material each time enough is gained beyond level 25 - It currently makes no sense that a level 25 still sees their experience bar ingame, but something like this could make use of it.
Archgoat (Kitiltva) 2017. szept. 20., 5:15 
But KF1 is not KF2, no need to make higher cap. No need to see again 75% servers HoE full of SuperTraining-♥♥♥♥ maps with braindead people who think that leveling their lvls makes them better in the game.
Mein Negger eredeti hozzászólása:
♥♥♥♥ the avarage players theres a reason why Normal and Hard mode exist

Stop dumbing down video games they are supposed to work your brain and require skill if you want to go auto pilot go watch a movie or play AAA titles

+1
I see a lot of people have a hard time understanding the concept of something being "easy". Here, I'll repost this:

"Something that needs a dedication of 500-1000 hours of gameplay to get to the skill where you can CONSISTENTLY (important word) finish it on hoe is not easy. Easy is hard difficulty, which you can finish it consisntently after 3-10h of gameplay."

Case in point: the people who claim that hoe is "easy" anyway have literally nothing to lose. If it's already easy, it won't affect you anyway since it's already a cakewalk to you, no?

Then there's this kind of mental gymnastics...
"Stop dumbing down video games they are supposed to work your brain and require skill if you want to go auto pilot go watch a movie or play AAA titles"
SMH, some people just don't think before posting...
The idea isnt to make it easier in my opinion,
What we need more Play Styles to enhance it,not more powerful weps,different strategies to win.
This game has far too much camping,and not enough movement.
Most of the campers stay in one place and only move because the of the pod system.(SAD)
So the larger maps have one busy area,and the rest is neglected.
It Has very little in the game for actual snipers or weapons as sharpshooter cant move fast enough and is basically has to camp inside the group to survive.
it has no fast moving scouting/sweeping style perks at all,(Swat could use a speed choice for this)
The definition of team seems to mean chained together in this game,limiting options.
Weight carried should be skewed for whatever weapon is in your hands for all perks.
A team can sweep/clear a map,and still be a team
Just a few ideas,not easier...more choices/styles,and new weapons for them.
Legutóbb szerkesztette: Jim; 2017. szept. 20., 8:25
You can forget about Lvl 30, there have been ton o' leaks about prestige
Just add more guns WHO EVEN CARES ABOUT LEVELS
{SS}_Jim236 eredeti hozzászólása:
It has no fast moving scouting/sweeping style perks at all,(Swat could use a speed choice for this)
Berserker, Gunslinger, Field Medic? (can't remember if he has passive speed bonuses, I do know that he and his patients get a speed bonus from healing) and SWAT (because being crouched/ADS stance doesn't reduce his speed with the Right Side Level 5 perk)
Legutóbb szerkesztette: B Dawg; 2017. szept. 20., 10:03
Thegoodman eredeti hozzászólása:
Just add more guns WHO EVEN CARES ABOUT LEVELS


It keeps you busy with something while you wait for new guns
A cool system I thought about would be to make a "specialization", where you can level any perk to 30, but before a game starts, you can only choose one of those persk as your specialization, and during that game, only that perk will have the lv30 benefits unlocked, while all the others will be locked at 25. And this can't be changed midgame.

Or better yet, make an option to play a game with perk skills disable, for the "git gud" crowd who thinks the game is too easy xD
don't make the game easier for dummies, thanks
don't make the game easier for dummies, thanks

Don't be a pleb. Thanks.
Lhakryma eredeti hozzászólása:
don't make the game easier for dummies, thanks

Don't be a pleb. Thanks.
what
People in this thread are like;

"No, don't add new content because the game is already easy."

What.
Peppr eredeti hozzászólása:
People in this thread are like;

"No, don't add new content because the game is already easy."

What.
You probably haven't read everything... there is prestige coming, so adding 5 extra levels would be useless
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Közzétéve: 2017. szept. 19., 6:11
Hozzászólások: 91