Killing Floor 2

Killing Floor 2

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DrunkenQueen Jul 12, 2018 @ 6:58am
Which perk is the best carry in KF2?
In KF1, Support can carry greatly as they are good at crowd control. The grenade bonus damage allows to do good against Fleshpounds. A nice headshot with Boomstick shotgun can instant-kill Scrakes.

Berserker can carry if kitting zeds, plus melee locking Patriarch.

Sharpshooter is possible if the player has an amazing accuracy.

Not sure about KF2 as the game has different mechanics than KF1, except the fact that Fleshpounds are weak against explosives, while Scrakes resist to them.
Originally posted by Amplifier:
Beserker and Field Medic are the two easiest perks to stay alive with, as well as the two perks with "infinite resources." (Fun fact: You can damage Zeds with your medic darts. They do like 2 damage, but still.)
Overall all the perks do have a use in this game though (as opposed to KF1 where you kinda never really ran Commando or Beserker on a skilled team.) Sharpshooter and Demo have some trouble defending themselves due to their high range limitations, and Firebug somewhat suffers due to all the problems Fire damage currently has, but every perk is capable of making an impact.
Except Survivalist. Not a real perk lol.
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Amplifier (Banned) Jul 12, 2018 @ 7:03am 
Beserker and Field Medic are the two easiest perks to stay alive with, as well as the two perks with "infinite resources." (Fun fact: You can damage Zeds with your medic darts. They do like 2 damage, but still.)
Overall all the perks do have a use in this game though (as opposed to KF1 where you kinda never really ran Commando or Beserker on a skilled team.) Sharpshooter and Demo have some trouble defending themselves due to their high range limitations, and Firebug somewhat suffers due to all the problems Fire damage currently has, but every perk is capable of making an impact.
Except Survivalist. Not a real perk lol.
Aya Jul 12, 2018 @ 7:10am 
IMHO, I think the absolute musts in Suicidal are:

Berserker (Large Zed parrying)
Field Medic (Self-explanatory)
Commando (Stalker Callout)
Demolitionist (M79/RPG7)
Other 2 perk choices are inconsequential
Last edited by Aya; Jul 12, 2018 @ 7:11am
HiTmAn Jul 12, 2018 @ 7:13am 
depends i like demo i bind bash on e cz that is life saver on hoe... i also use tnt wen is big group to prevent swarming...gunslinger is effective...zerk.. firebug is really good with mwg+ heat wave
m550 Jul 12, 2018 @ 9:09am 
Solo carry: Zerk, Gunzerk, Medic(Combat abilities mostly).

Team carry:Zerk with Medic(not the combat abilities), Support(Definitely with AA-12), Sharpshooter(one hit wonder),Commando(Zed time extender),SWAT(Police Brutality with flash-banging on SC/FP despite that may easily run out ammo fast).

But still, each perk have best field on something.
(Unless you count troll/grief carry also count as one then i put Survivalist/Fireskrubs[brain throwing firebug]/Demolitards[the one keep banging SCs and smoking around to disturb you aim constantly] in this one)
Tenryudan (Banned) Jul 12, 2018 @ 9:20am 
The best carry IMO is Gunslinger if you're good at aiming and getting headshot.
When running HoE with GS I often get first place in kills/money/headshot
lPaladinl Jul 12, 2018 @ 10:19am 
I remember Firebug being the best solo class in KF1. Literally just run away from the boss while making sure he's on fire.
Littlefoot Jul 12, 2018 @ 10:58am 
Zerker and Medic. Though it also depends on what difficulty you play on.
Originally posted by Tenryudan:
The best carry IMO is Gunslinger if you're good at aiming and getting headshot.
When running HoE with GS I often get first place in kills/money/headshot

Its outclassed by the Zerker with an Eviscerator. In the long run a Eviscerator outclasses a Gunslinger. But short term a GS is an absolute beast.
MIND ЯEWIND 2 Jul 13, 2018 @ 3:06am 
in KF2?

Its berserker
Last edited by MIND ЯEWIND 2; Jul 13, 2018 @ 3:06am
CommandoCupcake Jul 13, 2018 @ 4:37am 
Berserker and/or Medic
Lunacy Jul 13, 2018 @ 5:38am 
Usually anything sporting movespeed that can outrun a fleshpound.
JtDarth Jul 13, 2018 @ 5:41am 
Originally posted by lPaladinl:
I remember Firebug being the best solo class in KF1. Literally just run away from the boss while making sure he's on fire.
mac + flamethrower master race. All of the carry, so long as you had some knowledge of the map.
amathy Jul 13, 2018 @ 5:49am 
Originally posted by A Shiny cursed Potato:
Its outclassed by the Zerker with an Eviscerator. In the long run a Eviscerator outclasses a Gunslinger. But short term a GS is an absolute beast.

yeah definitely not
the only advantage zerker has over slinger for "carrying" is health regen which isn't all that necessary
Last edited by amathy; Jul 13, 2018 @ 5:50am
LucK_ Jul 13, 2018 @ 6:20am 
In a team it's the Gunslinger with the huge damage output and fast takedowns. M1911s for trash clearing and upgraded HMTech-101 for team healing. You have everything covered with bonus movement speed to kite effectively if necessary. Fan Fire is probably the most powerful lvl 25 skill in the game and Skullcracker combined with +25% movement speed allows you to take out raging Fleshpounds before they attack and sets up easier (and safer) kills for your team.

Berserker may be good for solo kiting and taking hits, but in a team he mostly gets in the way and draws aggro away from the big hitters and requires too much time and space to deal with large zeds by himself to be called a "carry".
Last edited by LucK_; Jul 13, 2018 @ 6:39am
JtDarth Jul 13, 2018 @ 6:50am 
Originally posted by LucK_:
In a team it's the Gunslinger with the huge damage output and fast takedowns. M1911s for trash clearing and upgraded HMTech-101 for team healing. You have everything covered with bonus movement speed to kite effectively if necessary. Fan Fire is probably the most powerful lvl 25 skill in the game and Skullcracker combined with +25% movement speed allows you to take out raging Fleshpounds before they attack and sets up easier (and safer) kills for your team.

Berserker may be good for solo kiting and taking hits, but in a team he mostly gets in the way and draws aggro away from the big hitters and requires too much time and space to deal with large zeds by himself to be called a "carry".
You don't seem to understand what a carry is. Anything that is done that allows the team to win is a carry. Bodyblocking raged scrakes and fleshpounds is basically zerkers job in a team. He's there to physically stop the zeds from overwhelming the team. Everyone too busy with trash but that FP just raged? Zerk derage and take the aggro until the team can focus it. That's carrying. Stepping between the demo and a pack of crawlers so that he doesn't take massive hp damage? Still carrying.

It's not just about damage output, it's about helping the team win, and there are far more ways to do that than by topping the damn killboard.
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Date Posted: Jul 12, 2018 @ 6:58am
Posts: 29