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The M32 in KF1 was, and still is, the go-to for the weaker classes to give them a fighting chance at killing scrakes and fleshpounds more reliably, and was also the best offperk weapon in the game. The old meta for commando always used to be packing a rifle of choice with the M32 as the commando's passive reload bonus made him reload the M32 faster than the demo could.
The main issue with the M32 right now is that it's FAR too heavy. It should have its weight dropped to 7 blocks, just as it was in the original game. Not only would this open up more build variety for all perks that can use it, it would make it an actual sidegrade choice to the RPG-7 in the current Demo meta, considering that the RPG-7 still beats it out for DPS and burst damage at the moment.
It's a bit disingenuous to say that the M32 has lower burst. It can put out those 6 shells in about the same time an RPG can fire twice. The real separation between the two IMO is that the M32 doesn't have the RPG's scrake-buff, putting the RPG solidly in as the 'Big Zed Killer' while the M32 is the 'Pound Pounder'. I wouldn't mind if it was lightened a bit so it can be equipped with 7 weight weapons like the Freezer for a Survivalist build, but the current weight lets it slide in with the M16 for a solid trash-FP setup. It also has longer downtime, obviously, thanks to its reloads. Is it T5 worthy? Haven't used it enough to say. But it def has a solid usecase,a dn that makes me happy.
This is not about how viable it needs to be on demo right now though, the weapon itself is perfect right now. The only issue is that it's too heavy. Having it weigh 7 blocks would put it perfectly in line to the weight of the RPG-7 (7 blocks compared to 9 blocks parallels the IRL weight difference of 12 pounds for the M32 and 15 pounds for the RPG-7).
The M32 right now does not fill the same niche that it did in KF1. To lower its weight would put it rightfully where it belongs in the meta today, as in its current state, it will never dethrone the RPG-7 for ease of use and damage output.
But the M32 should not be improved in any aspect against Scrakes, that is for sure. Else, the RPG would be pretty meh. The M32 is in a really good place for damage and usage against enemies, but I even said before this update that I believe the RPG would still be more powerful, mainly because of how it makes Scrake killing very easy.
In short, M32 is a great weapon. If they decided to nerf it at all (which I don't think anybody expects them to), then that would ruin it.
I Think a tier 5 sidegrade thats a rocket launcher would be amazing! As for the M32, I dident notice much, ye the shock trooper makes it reloads faster, but the animation is almost the same(except for with bombidier he rotates before inserting the next round)
The seeker 6 and M32 are great for solo large zed kills since they both decap SC and FP without needing a reload taking sub 2 seconds with good head tracing, when the RPG is like 4 seconds for a single FP but it is safe with the knockdown.
The main difference is that the RPG is much better against scrakes and QPs since it essentially 1 shots them - the seeker 6 is doable it's just a bit awkward (it's alike using the M4 only it shoots slower and with a slight delay) and the M32 is awful as it knocks down SCs on the 2nd dud.
For groups of FP with nades and C4 I don't think it matters what you use it's pretty safe no matter what.
The main difference between the seeker and the M32 is the backup ammo. The seeker6 has double the ammo reserve while performing very similarly for large zeds. So I wouldn't be against an ammo buff for the M32 but then it's already a spammy weapon the reasoning behind the low ammo pool is to try and make it less spammable on trash.
But let's be real very few people play demo to go for those sick headshots or for the most efficient takedowns otherwise they would buy C4 or play another class. They play demo because it's fun and easy - the RPG is by far the easiest most consistent weapon in his arsenal and the M32 does not really replace that...
As predicted this weapon is a nightmare to balance that leaves everyone unhappy.
Because it's essentially a trash killing weapon that wants to be a large zed killing weapon that has had its ammo slashed to keep it from being a 1 size fits all which means you then need another weapon for trash making this your large zed killing weapon... so you end up with a weapon that can kill maybe 8 large zeds, that costs 2000 and weighs 9kg and is worse at killing large zeds than the other weapons...
agree though could use a buff, and it probably will since it is BETA