Killing Floor 2

Killing Floor 2

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did treacherous skies ruin this game?
with the changes to hoe, upgrade system, edars, everything. i honestly find the game more frustrating than anything now. this game used to be a nice relaxer, just turn some music on and kill zed, HoE gave a challenge but never once felt "cheap" before. now i find myself turning the game off more often than actually completeing a match. what gives?
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66 yorumdan 46 ile 60 arası gösteriliyor
As it stands with all these posts. The vocal zealots really want this game to be knocked back to the pre-beta state with zero changes to the meta and they'll be absolutely toxic as hell to anyone who disagrees with them. Because who want's to be in the same game with someone who doesn't "git gud" and freqently posts about how they hate new weapons, maps, or any change to their "carefully learned" metas? This is why CSGO is popular, nothing happens but De_Dust2 24/7 and nothing else matters to them. I'd sure as ♥♥♥♥ abandon KF2 for that. The better player would adapt, the biggest wimp will whine. And guess what, the vocal minorities whining annoyed the hell out of everyone so I guess they left.
En son Dragova tarafından düzenlendi; 12 Ağu 2018 @ 19:08
İlk olarak FALLENV3GAS tarafından gönderildi:
Neither of you address my actual points.
"How is the 9mm OP"
"It kills fleshpounds faster than a Scar, uses less ammo, has cheaper ammo, weighs less, and allows Commando to singlehandedly counter the only zed that posed a threat to the perk, effectively throwing the game's balance out the window"
"Uh okay that's great and all but can you actually address my points?"

???????
İlk olarak Týr tarafından gönderildi:
As it stands with all these posts. The vocal zealots really want this game to be knocked back to the pre-beta state with zero changes to the meta and they'll be absolutely toxic as hell to anyone who disagrees with them. Because who want's to be in the same game with someone who doesn't "git gud" and freqently posts about how they hate new weapons, maps, or any change to their "carefully learned" metas? This is why CSGO is popular, nothing happens but De_Dust2 24/7 and nothing else matters to them. I'd sure as ♥♥♥♥ abandon KF2 for that. The better player would adapt, the biggest wimp will whine. And guess what, the vocal minorities whining annoyed the hell out of everyone so I guess they left.
Stop trying to dismiss everybody's opinion by accusing everybody you dislike of "being toxic, crazed zealots". The game was genuinely in a better state before quarterpounds, rioters, edars, the upgrade system, and tier 5 weapons. Not only has the vocal population provided reasons and examples for this being the case, but the non-vocal players have also shown their distaste because there are much less people actually playing the game.

"Guess what, the vocal minorities whining annoyed the hell out of everyone so I guess they left" The vocal minority left because the game is in a terrible state, back during the beta tests when they first discovered that all of the issues they warned tripwire about were completely ignored. Now you're seeing the "non-vocal majority" leaving the game because it isn't fun to play, and now there are constant complaints about how hard it is to even find players.
İlk olarak Martin Vol tarafından gönderildi:
İlk olarak Metanoia tarafından gönderildi:
Idk about all the other changes, but aren't E-DARS easy as ♥♥♥♥ to kill anyway?

Isn't it like two shots to their abdomen or chest on any difficulty and they explode into EMP?
That is if you have time and space to focus on it, and considering how many threats pop out of thin air outside your FOV, they can either be an easy picking or the final nail in your coffin.
and sometimes they start doing some matrix bullet dodging :P
İlk olarak Týr tarafından gönderildi:
No not really. Nobody left because of that update otherwise it would've never got 69k players that one month. It just so happens No Man's Sky got a big update, and Monster Hunter World just launched recently. People are going to play those games. They'll come back on the next update.
Since when all of those 69k players actually purchased KF2 to support TWI in one month? i have trust issue when there's free weekend(s) in it.
İlk olarak Týr tarafından gönderildi:
No not really. Nobody left because of that update otherwise it would've never got 69k players that one month. It just so happens No Man's Sky got a big update, and Monster Hunter World just launched recently. People are going to play those games. They'll come back on the next update.

uh
the game didn't get 69k players
it had 69k people playing during a free weekend after being advertised at e3
Honestly, i feel like the best way to address the issues with difficulty would be to add a difficulty harder than HoE, rather than mess with Suicidal/HoE.

Hard is a bit too easy IMO and Suicidal feels like I absolutely need to be Level 25, and even then, the team would need a Berserker, Medic, Commando and Demo.
İlk olarak Ironlixivium tarafından gönderildi:
No it didn't. Unless you listen to a vocal minority, then it did.

But actually it didn't.

Cut that "vocal minority ♥♥♥♥ out". Thats a good way to give players a bad stereotype. A good chunk of players left when the Summer Sideshow event began on June 12th. Which lead to a spike in negative reviews. The players that were very vocal about the game's balance left. The players that just played the update and got extremely disappointed in the update(without even saying a ♥♥♥♥♥♥♥ word) left. There's a growing list of players that left the game because Tripwire's habit of putting in ♥♥♥♥♥♥ design choices ever since the Gunslinger update that introduced Rack Em Up(aka Rhythm/ ReU had a different name back then). So, calling the players that have a valid reason to leave the "minority" is a huge understatement.

Hell, even a streamer left when he just played Summer Beta 1.0. The streamer(who normally plays Suicidal and came from another video game community) said that not a lot of players join his server. However, he liked this game a lot better before v1065.
En son Jet tarafından düzenlendi; 12 Ağu 2018 @ 22:44
honestly once you've gone past the first few waves and everyone has a good loadouts I feel that the game is not much harder then before the summer update.

but then I also think the current hell on earth could have been a new difficulty on top of the older one ... like you know , hell on hell ?

edit : almost forgot too , I have several friends that where also complaining that hell on earth is too hard ... we praticed a bit , readjusted our team composition and loadout then today we beaten a HOE map without too much problems.
En son 🍋 Lemonfed 🍋 tarafından düzenlendi; 12 Ağu 2018 @ 23:17
Try doing Descent on suicidal with sharp shooter perk at level 20. Near impossible now. I don't know exactly how they ruined the game but they have. After 700+ hours of playing I'm uninstalling. It's exactly like the OP says, it's frustrating. Sure, I have level 25 bezerker that I could win every game on...but then what's the point in the other perks? They really messed this up.
İlk olarak FuManBoobs tarafından gönderildi:
Try doing Descent on suicidal with sharp shooter perk at level 20. Near impossible now. I don't know exactly how they ruined the game but they have. After 700+ hours of playing I'm uninstalling. It's exactly like the OP says, it's frustrating. Sure, I have level 25 bezerker that I could win every game on...but then what's the point in the other perks? They really messed this up.
sharp is unviable in small maps tbh
demos work better since they're more crowded
İlk olarak (TF2SP) God of Beer and Games tarafından gönderildi:
İlk olarak FuManBoobs tarafından gönderildi:
Try doing Descent on suicidal with sharp shooter perk at level 20. Near impossible now. I don't know exactly how they ruined the game but they have. After 700+ hours of playing I'm uninstalling. It's exactly like the OP says, it's frustrating. Sure, I have level 25 bezerker that I could win every game on...but then what's the point in the other perks? They really messed this up.
sharp is unviable in small maps tbh
demos work better since they're more crowded
and Firebug even better, because Demos have a range limit
I don't get why TWI likes to balance the game by adding bunch of unnecessary ♥♥♥♥

just balance it like a normal game
En son Panc tarafından düzenlendi; 13 Ağu 2018 @ 2:00
İlk olarak Krim Son tarafından gönderildi:
İlk olarak (TF2SP) God of Beer and Games tarafından gönderildi:
sharp is unviable in small maps tbh
demos work better since they're more crowded
and Firebug even better, because Demos have a range limit
Unless you Seeker Six headshot dud all the zeds to death :D
İlk olarak B Dawg tarafından gönderildi:
İlk olarak Krim Son tarafından gönderildi:
and Firebug even better, because Demos have a range limit
Unless you Seeker Six headshot dud all the zeds to death :D
or just nuke them all into space.
agree on the firebug but my point was that demo has a high damage as sharp and doesn't necessarily need headshots. Just spam them at big zeds and they'll die as well as everything else around them. In enclosed maps they're pretty powerful both firebugs but also demos. Supports and zerkers are practically indispensable.
En son Fumo Bnnuy n Frends tarafından düzenlendi; 13 Ağu 2018 @ 3:23
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66 yorumdan 46 ile 60 arası gösteriliyor
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Gönderilme Tarihi: 12 Ağu 2018 @ 6:54
İleti: 66