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-a berserker is using off-perk weapons
-a firebug is using a flamethrower against a large zed
-people physically standing in front of you when you're the sharpshooter
-everyone dropping everything to adress the singular, unraged, at a distance large zed
-a siren who gets to scream more than twice within lethal distance
-everyone is bleeding like a stuffed pig and you're the field medic trying to keep the flys flying into the zapper alive
-you look to see if your back is covered, then 3 seconds later a crawler you swore would of been spotted is lashing out because your squadmate stopped covering your back
- medic take demo weapon or just.. everything as a off perk in 'weak' hands include every class in it...
xD good topic
you got some whiny "pro" tryhards gamers, and you are having fun in the game where global stats dont count exept the third party site full of cheaters in the top
so whats the point to tryhard? its not a competitive game
According to many people, it's a competitive game...
No I don't get it either
Because try Harding is fun and addicting? Darksouls isnt a competitive game (as far as I know) but it's fun because if the challenge - it it was easy it wouldn't be as fun.
Same can be said if KF2 - at least this is how it is marketed.
The more "competitive" players keep their own records where the difficulty mutators stats are kept as well as any restrictions (like banned weapons) or notes so that other teams can attempt to dethrone them.
It's a lot of fun and I highly recommend checking it out, there's no other game out there like controlled difficulty KF2.
Also the kf2statsde (?) website is just for vanilla play which is bad because it lumps endless with survival scores - useless. In addition vanilla is a terrible place for a consistent challenge since maps play a huge role in difficulty as does the RNG spawns you get. It's entirely possible to get less than 10 FPs in an entire 10 wave game - when with mods you can ensure you get 30+ on a single wave.
Is that such a hard concept to grasp?
if you use it with the hemo and zedative it can work for boss waves tbh. If only teammates go full 1/2 a brain cell and start trying to close in on the boss.
The damage buff skill on the left isn't incredibly useful in early waves as it's nearly impossible to tag someone 5 times in 20 seconds with pistol/smg
specially the medic one
Really you can still spam, unless you go hemo, your allies just won't get get buffs.
I would be kicked of the raid in WoW if I try to kill trashs rather than healing the tank.
I would be kicked of the game in Overwatch if I play Mercy and focus on killing / capturing points rather than healing my team.
I played many games, who include classes / perks (mainly as healer) and I noticed one thing, healers focused on healing, tanks focused on tanking, dps focused on damages.
I don't see why people think this should be different for KF2, if you look for damages / kills rather than healing, just don't pick the healer role, just pick another class and keep a cross / off perk medic weapon.
So many times have I thrown a freeze nade only for it to be wasted because somebody decided to shoot and rage the Fleshpound before the nade went off.
However, as they keep adding more OP weapons for trash killers like the FAL which can kill a FP in one mag on Commando, it matters less and less, which isn't good. It rewards low-skill and low-risk gameplay when you can handle all trash and not have to rely on teammates in a cooperative game.
Then you also have people that (who should really burn IRL) sell your weapons on the floor that you are saving because it is boss wave. If those hell spawns wanted money, they should've asked. Not only do they go off and die like a f**king idiot, they also cause you to have less firepower, hence either ruining the boss fight for the team or making it take way longer. Think of the time difference when you have two Railguns or M99 on the boss wave and you can drop one and pick up the other in your kite path.