Killing Floor 2

Killing Floor 2

A unique perk suggestion: Engineer with turrets and energy weapons
Engineer
This is a unique Perk designed around technology and energy. I think it’s really unique and quite powerful and can help the team out a bit. It can be good against trash, maybe even big zeds too. It’s main appeal is that its grenades deploy an automated turret. This makes grenades one of the Engineers main functions rather than just a little extra tool, which I hope might make this class unique and fun to use. The perk bonuses and skills are crap though, and probably way too overpowered. The weapons are based around unique tech stuff.

Perk level stats
Perk Weapon Damage
1% per level -> max 25%

Turret Duration
5 secs + 1 sec per 5 level -> max 10 secs

Reinforced Armour
Armour strength increase 1% per level -> max 25%
This increases the strength of armour points, not the max you can have.
This means when you buy the max of 100 armour, it will be as strong as having 125 armour.

+Night Vision Capability
+Infinite battery

Arsenal

Melee: Wrench

Grenade: Auto Turret
Throws a grenade that instead of exploding, unfolds into an auto turret equipped with chaingun. Duration is 5 seconds + 1 second every 5 ranks. The turret is decently powerful and prioritises weaker zeds.

Starting weapon: Plasma Pistol
The plasma pistol is a fully auto handgun. It’s bullets are physical (not hit-scan), fairly slow and not great accuracy. It has a good DPS, provided your shots don’t miss. It has zero recoil. It deals bonus damage to shields (Hans Shield, King FP shield) and sirens. 50 mag capacity with 250 total ammo.

Freezethrower.
The freezethrower is now crossperked with the Engineer.

Nail Gun.
The nail gun is now an Engineer main gun, crossperked with Support. The beserker no longer has nail gun crossperked.

Tesla Sword.
Cossperked with beserker (to make up with it losing nail gun).
It’s a broadsword crossed with a tesla pole. Left click does a normal sword attack, damage equal to katana and speed of zweihander (so it’s low DPS). However, right click does a heavy attack with electricity. It’s like the Pulveriser and has ammo (5 mag and 25 max), but has less damage but does electric damage which zaps all nearby zeds. Less impact damage than Pulverise but with the potential of more total damage. Alt fire expends 5 ammo and shoots a powerful electric beam, enough to instakill a gorefiend, siren, husk, or bloat. Alt fire deals a lot of damage and can stun things it didn’t kill (skrakes/fleshpounds) but at the expense of an entire mag (unless you increase mag size with Compact Mags). Overall the Tesla Sword is a subpar melee weapon, but with a potentially powerful right click attack and a very powerful alt fire. A very unique hybrid of sword and electric laser.

I was also going to suggest an acid sprayer and as I was thinking it out, I realised Bile Thrower exists in KF1, and that it was identical to what I had envisioned for an acid thrower. So, bring back the Bile Thrower as Medic main, and crossperk it with Engineer.

Perk Skills

Rank 5 - Turret Specialty
Left: Tactical Turret
Turret shows cloaked zeds and lasts additional 5 seconds. DPS increase 10%.
Right: Compact Turrets
Max grenade (turret) capacity increase from 5 to 10.

Rank 10 - Self Enhancements
Left: Cardiovascular Enhancement
Weapon switching 50% faster, reload 10% faster and movement speed 10%.

Right: Muscle Density
Max ammo increase 50% and health increase 25%

Rank 15 - Passive Aura
Left: Plague
You and everyone within 7m has a damage buff of 10%

Right: Defensive aura
You and everyone within 7m gets a defense buff of 10%

Rank 20 - Weapon Skills
Left: Zap
Perk weapons are electrified enabling them to proc stun zeds
Even the tesla sword weak attack can cause a stun. Even the plasma pistol. This skill is handy as it makes all Engineer perk weapons useful.

Right: Hyper-Compact Mags
Perk weapons have an increased mag size by 200% (triple).
This means plasma pistol has mag of 150 instead of 50. And tesla sword has mag of 15 instead of 5.

Rank 25 - Zed Time Exploitation
Left: Zed Time Polarisation
You get complete immunity to the effects of Zed Time

Right: Zed Time Energy
During Zed Time your damage increase 5% and you are healed 50%

Conclusion
Well I hope you enjoyed the idea of my unique Perk suggestion. I would appreciate feedback about whether you like it or not. Maybe something akin to the Engineer could make it to Killing Floor 3? Or maybe it’s the absolute crappest idea ever and should burn in hell. Tell me your opinion :)
Legutóbb szerkesztette: Revalopod; 2018. jan. 28., 5:44
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4653/53 megjegyzés mutatása
You know, a rockstar character could fit in the game. Using modded guiters for melee and electric guiters and as ranged.

I could make a post about it added someone ideas but it's going to be vague. Since the team said they are not adding any more perks into the game.
DEATHBLOW eredeti hozzászólása:
You know, a rockstar character could fit in the game. Using modded guiters for melee and electric guiters and as ranged.

I could make a post about it added someone ideas but it's going to be vague. Since the team said they are not adding any more perks into the game.
And people near him would gain buffs, this of course is based of a modern day bard! It could fit the craziness of the game.
=H$=TheForgery eredeti hozzászólása:
This isn't Team Fortress 2. What's next? Spy Zeds?
stalkers
get rekt son
RevCat eredeti hozzászólása:
ᅚᅚᅚᅚspool eredeti hozzászólása:
cool but its not being added, survivalist was the LAST perk.
Yes I know, it’s an idea for maybe a mod or KF3 or just a bit of fun :)
mod yes maybe could work like in KF1, just make it or ask some modders/pay them to make it
KF3 im 80% sure there won't be one, at least not for awhile. most sequels to modern games get updated and are more likely to focus on the game they have than make a new one (looking at you CoD franchise)
Rank 5 is awful. INB4 more "HOE IS TOO EASY" comments.

Maybe a trap or some kind? Spinning blade for example.
RevCat eredeti hozzászólása:
What in your opinion needs fixing (apart from surv since literally everyone is complaining about it)?
Brains of the community who don't understand what's survivalist's purpose. Jack of all trades, master of none. He's not supposed to oneshot scrakes like ss can, nor heal as much as medic. His virtue is filling up to 3 roles at roles with his skills and the fact that he gets dmg buff for all weaponry. It really grinds my gears when anyone starts complaining about surv, without even playing it and the game properly beforehand.
Only fixes that come to mind is reload cancel, stumble skills rework ( since most of the time people pick skills on the opposite ).
Legutóbb szerkesztette: SD.Laeley-EN-; 2018. jan. 28., 23:51
SD.Laeley-EN- eredeti hozzászólása:
RevCat eredeti hozzászólása:
]
What in your opinion needs fixing (apart from surv since literally everyone is complaining about it)?
Brains of the community who don't understand what's survivalist's purpose. Jack of all trades, master of none. He's not supposed to oneshot scrakes like ss can, nor heal as much as medic. His virtue is filling up to 3 roles at roles with his skills and the fact that he gets dmg buff for all weaponry. It really grinds my gears when anyone starts complaining about surv, without even playing it and the game properly beforehand.
Only fixes that come to mind is reload cancel, stumble skills rework ( since most of the time people pick skills on the opposite ).

Well said.
SD.Laeley-EN- eredeti hozzászólása:
RevCat eredeti hozzászólása:
]
What in your opinion needs fixing (apart from surv since literally everyone is complaining about it)?
Brains of the community who don't understand what's survivalist's purpose. Jack of all trades, master of none. He's not supposed to oneshot scrakes like ss can, nor heal as much as medic. His virtue is filling up to 3 roles at roles with his skills and the fact that he gets dmg buff for all weaponry. It really grinds my gears when anyone starts complaining about surv, without even playing it and the game properly beforehand.
Only fixes that come to mind is reload cancel, stumble skills rework ( since most of the time people pick skills on the opposite ).
Finally, someone says some truth about him. Being able to heal and deal good damage is very useful.
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Közzétéve: 2018. jan. 27., 23:01
Hozzászólások: 53