Killing Floor 2

Killing Floor 2

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The cripple perk for Swat
Id like to talk about the lvl 20 perk cripple for Swat and feel like its really underwelming compared to the extra 50 armor you get from the other perk just seems really useless maybe they should rebalance it or something.
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Showing 1-15 of 25 comments
Bad Harmony Feb 15, 2017 @ 11:46pm 
Not at all. Cripple is incredibly helpful to slow down bigger zeds even when raged, thus helping you and your teammates to land more accurate shots to their head and preventing them to overrun and mow down your line of defense.

On the other hand you won't need bonus armor if you play wisely and avoid to get hit. If you're uncapable to do so, keep picking the bonus armor but let other people pick cripple that is perfectly fine as it is.
Mr Wilson Gaming Feb 15, 2017 @ 11:49pm 
Its just that I don't really notice the slow down especially on higher difficulties or maybe I'm just blind or maybe the effect doesn't last very long.
Last edited by Mr Wilson Gaming; Feb 15, 2017 @ 11:50pm
Bad Harmony Feb 16, 2017 @ 12:19am 
Originally posted by Mr Wilson Gaming:
Its just that I don't really notice the slow down especially on higher difficulties or maybe I'm just blind or maybe the effect doesn't last very long.

Read the description carefully: "Multiple hits with perk weapons will slow Zeds down up to 30%. Hitting the legs is most effective."

This means first of all that in order to activate the effect, you must shoot in full auto. And you better aim for legs, otherwise you won't really notice the effect. Even though it isn't stated, I'm pretty sure the effect lasts at least 4-5 seconds once you dispatched enough bullets in big zed's legs, which is not a lot but enough to take an advantage. My suggestion is, pick a weaker smg (like MP7) and shoot in the legs of zed, then switch to a powerful smg like Kriss to have more time to deal high damage to head. And don't forget to use flashbangs to gain even more time before the zed eventually manages to reach and hit you and/or your teammates.
Stellifera Feb 16, 2017 @ 12:50am 
Cripple for me was useful. The extra armor, not too much.
chaloopah Feb 16, 2017 @ 2:21am 
totally worthless skill imo when you're better off aiming for the head to decap scs/fps after a stun. Armor is just as bad but it helps in the initial spawn to start with 50 more armor on wave 1. Really both skills are underwhelming, but at least cripple has slightly more utility than the armor with a slow proc in the mid-late waves.
BardzBeast Feb 16, 2017 @ 3:46am 
Originally posted by Mr Wilson Gaming:
Id like to talk about the lvl 20 perk cripple for Swat and feel like its really underwelming compared to the extra 50 armor you get from the other perk just seems really useless maybe they should rebalance it or something.

I find the bonus armour is actually completely useless. Armour is good for new players on normal and hard who get hit a lot and need the extra protection, but on suicidal and hoe, armour is usually depleted very quickly by crawler gas/stalkers and crawlers, leaving little to actually protect you from big zeds. I find most of the time armour doesn't save you on the highest difficulties, if you died without armour you likely wouldve died with armour also. Even on hoe I don't usualy buy armour until about wave 6 or 7, because by that point you have so much money theres no reason not too.

So what I'm saying is the default 100 armour is already mostly useless. having 50 extra is worthless. stumble on the other hand is great. It allows you to kill scrakes without needing a flashbang, and is very very impoortant for hans, where the stumble is really a lifesaver. I don't use any of the left side skills in-fact, would rather have extra speed, reload and stumble, seems to fit swats role more.
Spidey Feb 16, 2017 @ 5:23am 
It really does do what it says on the tin. Found this to be very useful.
Results of it in the boss stage are incredible too.
HiTmAn Feb 16, 2017 @ 5:56am 
nah i like survivability more i alwayes aim for heads anyway...and u save lot ammo
secrets Feb 16, 2017 @ 8:17am 
Does anyone know if FB and SWAT move speed reduction skills stack? That would absolutely demolish both Hans and Pat, seeing how their key strength is crippled into oblivion.
Hans Feb 17, 2017 @ 12:24am 
I pick armor due to my lack of skill. i tried cripple once, however, and managed to keep my team alive by slowing down 2 raging fps.
so, they both are good, they are just slightly situational.
CrySeeker Feb 17, 2017 @ 2:02am 
Using cripple actually make it more easier to kill SC without using any flashbang, so i think it's more worth it than the other skill
Jersee Feb 17, 2017 @ 2:43am 
I pick armor because SWAT is supposed to focus trash..
Cripple isn't bad at all, if you know when and how to use it.
Unlike extra armor, which lasts only as long as you still have armor, you will always be able to cripple zeds as long as you have ammo. You have more ammo than armor.

Crippling even helps greatly reducing the chances of being hit so early whether its you or your teammate.
[SpeC]vanle3 Feb 17, 2017 @ 8:13am 
Spawning with armor and then going cripple is pretty common. Although I still think doing something along the lines of what GS has with the headshots slowing down zeds would be a far better option. Cripple is often a waste of ammo because your teammates can't make use of the window of opportunity.
Last edited by [SpeC]vanle3; Feb 17, 2017 @ 8:14am
Smeelio Feb 17, 2017 @ 3:41pm 
I haven't got there yet but wouldn't the "no direct damage while you have armour" skill work well with the extra armour?
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Date Posted: Feb 15, 2017 @ 10:09pm
Posts: 25