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http://forum.cheatengine.org/
The game is so good, and i love it so much, bit's so infuriating when im 100 gold away from winning a 3 hour fight for a shard or something.
Yeah, yeah, I'm sure your lone capitol province is generating enough income for you to spawn a Commander, Wizard, AND Scout with a level 15+ army full of trolls for you to send barreling towards my capitol EVERY TURN for 10 turns in a row. Yeah, I sure should have taken you out while I had the chance - oh, what's that? You were spamming labyrinth guards the instant I met you? I guess you just got REAL lucky with those drops on those 20% explored provinces.
Cheating AI is a pretty common way to add difficulty in games like this. I wish it wasn`t that obvious in Eador though.
It`s kind of amazing that game feels unbalanced in the AIs favour even on the lowest difficulty - hi there turn 20 centaur alliance - and if there`s one thing Eador desperately needs it`s better AI that can actually put up a fight without cheating as blatantly as it currently does.
You can edit Gold and Crystals easily enough with any decent Memory Editor without the hassle of unpacking PAK.files and decrypting saved games. No doubt the Developers didn't mind if the layman decided to modify their games.
This is pretty much the jist of it. Though at least nowadays anyone with a passing interest in the subject can pick up a decrption program and let it do all the work for you. This is one thing that I don't miss about the good old days.
There is/was a leaked debugged version of the game that had a Developers Console/Codes installed. You might try looking for that, but don't count on it being as stable as the current updated version of the game.
Actually, most Trainers are Multiplayer only. However, since their usually used for personal use their often kept under tight control by the groups and guilds that use them, they don't get a lot of exposure.
Compared to big name brands like Artmoney, Cheat Engine and Cheat Happens whose Training mods are provided under the Singleplayer only creed and usually come with multiplayer disabling safeguards installed.
A quick look at Cheat Happens says the Trainer still works. If you're ever in doubt just check their games Forum. Gamers are an extremely vocal and opinionated lot, PC Gamers especially so. If a Trainer doesn't work, then they'll surely tell you all about it.
A Trainer is a Mod. Essentially it's a scripted Memory Editor with Hotkeys.
A Trainer has one primary use and three secondary uses.
1.) To train a player up gradually until they no longer require it and can play without it.
2.) To allow players who've already experienced the game one way to experiance it anew.
3.) To encourage players that love the lore and story, but hate the grind, to enjoy the game.
4.) Not every gamer is fortunate enough to work less than 42 hours a week, maintain a proper household, uphold social connections and still be able to dedicate endless hours each night to gaming. For those who can't, a Trainer is a decent compromise.
Yeah I though it might be something like that.
Like I said before "opinionated" and this is coming from one of the games Developers, someone that is under an incredible amount of scrutiny for what they say and how they treat their player base.
Dark Souls however is a good example of what I'd said earlier. That game was hardcore and had you never played any other insanely difficult games of it's kind (hard mode Dead Space comes to mind) then chances are good that your probably still playing it, given up or used a mod.
Even if you were able and the game was only moderately difficult, the grind, oh Lord Buddha the grind! What ghastly business it is indeed. Myself and almost all of my gaming friends (that I know personally) either have full time jobs or full time enrollment/part time jobs. We've got excess cash to burn, but very little time to waste farming and grinding away through samey maps with samey opponents for too little that is often too late.
There is irony here. We're one of the few demographics that actually payed the £80-120 asking price for early console games and accepted it as acceptable. Nowadays we're the only demographic that'll pay £60+ for a game and still think we got a good deal, and yet all too often we're ignored in favor of those who have more time on their hands. I understand why, there are a lot more of them than there are of us, we're also a shrinking demographic as more and more players are growing tired of the constant alienating and have gotten out of gaming altogether.
I could move on to other games, but I think the point has been made.
If that's all you want to edit "Gold and Crystal" then any good hex/memory editor will work. Though you'll have to do the: Set 99 *turn* = 100+ Set to 999 *turn* = 1000+ Set to 9999 *turn* = 10000+ Set to 99999. I'd recommend stopping after that, it doesn't take as long as save editing, but you shouldn't need more than 99999 Gold or 9999 Crystal and wasting more time than required defeats the purpose.
I also like the game a lot, enough to go back to it rather than playing one of the other 200+ unplayed games I have on my Library. Though the first time I played this game I won by a landside, so I turned the difficulty up and I won again and I turned it up again. The game never really got that much more difficult, but oh did it take a long time to complete. At the moment, before I decided to go in the save files and edit my heroes stats, I was at three hours a game and I was still winning by miles.
Now with a souped up hero I can play the game more to my liking, which is a lot like Total War (but without modding stats) which is auto-calculating all my battles, reading everything I can get my hands on, managing the economy and running the kingdom/nation, all of which Eador has in spades. If not for the same enemies, same maps and the constant need to ceaselessly grind away, this would be a perfect game. The Games Designer clearly dropped the ball somewhere along the lines, or is simply an unrepentant sadist. Though as someone who isn't a masochist, I refuse to dance to that sad overly long tune.
An anti-cheat Games Designer is a poor Games Designer. You may not wish to reveal to him that it is still (albeit very tedious) possible to modify the games core files and player saved games. You also might not mention that many players have been using the Steam Achievement Manager to un/lock Steam Achievements for the better part of half a decade now, or that for well over a decade now people have been authentically photoshopping their and others statistics Screenshots for better or worse.
However, if he's not in fact anti-cheat and has merely upped the difficult of doing it, so as a reward for those like myself who've broken through. You may wish instead to inform him that he's doing more harm than good, this game has the potential to have a strong healthy Modding Community, which attracts potential customers that generates more traffic, and if more people enjoying and supporting your game isn't enough, think of the extra revenue.
I can't believe I've been at this for almost five full games of Eador now, I think I'm going to stop here now before I finish my fifth one. I've other stuff to do besides playing Eador.
Just a slight tweak in the order you build at and doing little things like making sure u disband redundant troops (e.g. sack the slinger right from turn 1, militia are cheaper per turn and have more use as meatshields) and curb over-spending in short terms and avoid hiring expensive units until economy supports it etc make a big difference.
I've seen some guys on vids who are majorly geeked out on doing all the optimum choices. I don't go quite that far (guess I'd have to on hardest setting) and you woudn't need to either, but on most difficulties just following a few key ideas will keep you in +coinage, and some of the tips in guides and lets plays can give a solid basis to go from. I know you said that you don't like to spend hours and hours turtling to win a shard, but you don't actually have to - a lot of the most important choices are early ones made in the opening, so if you were to focus on sharpening up your 'what to do in the first 20 turns' plays, I bet you'd be fine (and it'll feel more satisfying than using cheats to get the job done).
If you've already done that and are instead talking about when you get a consecutive run of really bad luck, that's a different matter. That can suck and does slow down conquering a shard, but I find that doesn't happen all too often (and I take it as a challenge to bounce back from, but if you don't enjoy fighting from the floor and just want to progress quickly then I can understand that might not be for you).
Go to a shard not with that platemail helmet for your first hero but max extra gold income.
Disband unnecessary troops.
Always garrison forts with one stack of your cheapest units (the guys with the pitchforks. Always buy their training building no matter what solely for this purpose).
Disband unnecessary guards. Sometimes all they will do is provide you with advanced notice of the enemy hero's army makeup and feed him some free exp.
Look for guard units that can be money neutral or give extra gold eg Dwarves and Forresters cleverly placed.
Don't break your old traditions, they are lucrative, hint.
Explore those tiles that have run out of space, let them expand.
Winning arena battles is easy with a lvl 1 hero in uber gear with high level troops. Its the hero level that screws you.
Don't eat yellow snow.....
Do you have a table for ArtMoney? Eador seems to be particularly annoying with it with even doing a search for all types I get nothing after one sell item and then the first filter. As for the other issue with how to do the 99 to 100 to 999 to 1000 to 9999 etc.. just buy the cheapest stuff you can and then get to the max then sell and item and then max and rinse repeat.. no turns necessary.
The CH trainer was good for a number of versions and then broke with the March 10th update.
For the life of me, I can not get either the save game hack to work or get Cheat Engine to find the memory location for either gold or crystals. I have done a bunch of really vague searches, but I do not even know where to being looking for these locations.
According to their website, they released an update to that Trainer just one day before you made your post.
If only adding resources actually made the game less lengthy, alas it just makes the game less grindy. You'll still spend just as much time completing a shard as you would without it.
Have you tried using the CheatHappens Trainer?
I used Cheat Engine to change the turn counter to see if there would be a modders easter egg for completing the game in 1 Turn. Unfortunately there wasn't one. Though I did get an excessively absurd amount of Astral Points that let me pimp out all my starts from then on out.