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if you can dodge it and the probe hits a wall, the Parasite gets stuck for a moment while it shakes itself free - generally enough time to kill it if you have a decent weapon equipped.
Gunners gained a suppression fire ability (they could do this in Ground Zero, but the remaster basically adds it to all Gunners). if they lose sight of you, they can fire a few volleys of grenades in the general direction of where they last saw you. If you take cover while fighting a Gunner, it's best to wait behind cover a while until the suppression volleys have stopped - unless you have a different angle from which to attack.
Tanks and Iron Maidens can do the same tactic (Tanks fire a single volley of rockets/blaster, Iron Maidens keep firing a rocket at infrequent intervals)
Not sure about this one.
Yes - Strogg machine guns and chainguns generally got a bit of an accuracy boost against strafing players. You can still dodge most of it but you can expect the occasional hit now. The exception is the Super Tank/Beta Class Super Tank whose accuracy got much worse; it used to be deadly accurate at any range, but now it can (mostly) be dodged by strafing.
This is exactly the strategy I was describing - I practised this 1-on-1 in a larger than average arena in the main campaign's unit 2, and it was usually impossible to react to, the only way I could consistently avoid it was to get in rhythm with it, direction switching at regular intervals, but this would be impossible in a usual fight, and if it breaks rhythm, then I always got hit.
I guess parasites will just have to be a priority target for my rocket launcher!