Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
if you can dodge it and the probe hits a wall, the Parasite gets stuck for a moment while it shakes itself free - generally enough time to kill it if you have a decent weapon equipped.
Gunners gained a suppression fire ability (they could do this in Ground Zero, but the remaster basically adds it to all Gunners). if they lose sight of you, they can fire a few volleys of grenades in the general direction of where they last saw you. If you take cover while fighting a Gunner, it's best to wait behind cover a while until the suppression volleys have stopped - unless you have a different angle from which to attack.
Tanks and Iron Maidens can do the same tactic (Tanks fire a single volley of rockets/blaster, Iron Maidens keep firing a rocket at infrequent intervals)
Not sure about this one.
Yes - Strogg machine guns and chainguns generally got a bit of an accuracy boost against strafing players. You can still dodge most of it but you can expect the occasional hit now. The exception is the Super Tank/Beta Class Super Tank whose accuracy got much worse; it used to be deadly accurate at any range, but now it can (mostly) be dodged by strafing.
This is exactly the strategy I was describing - I practised this 1-on-1 in a larger than average arena in the main campaign's unit 2, and it was usually impossible to react to, the only way I could consistently avoid it was to get in rhythm with it, direction switching at regular intervals, but this would be impossible in a usual fight, and if it breaks rhythm, then I always got hit.
I guess parasites will just have to be a priority target for my rocket launcher!