Quake II

Quake II

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Whats the best source port of quake II?
Is so hard to find info about this game so, whats the best sourceport in your opinion.
Originally posted by Fulgrim:
Go to https://www.yamagi.org/quake2/, extract in your quake folder.
(Source port)

Then:

Go to https://www.moddb.com/mods/quake-2-neural-upscale, follow the readme
(Upscaled textures, models included)

Then:

Go to https://thathomestar.tumblr.com/post/175310498677/quake-and-quake-2-soundtrack-download-links
(Original music files not included in Steam version)

Follow this if you dont know where to put the music:
https://quake.fandom.com/wiki/Yamagi_Quake_2#External_Music

Then lauch normally by Steam, you will have the Vanilla experience, with large FOV and Widescreen supported, automatic play of the music, and upscaled Vanilla textures.

There is also a "Mods" menu.

Profit.

Have a nice day, and message me if you want a Quake 1 build as well, got one with mods pre-packed on my drive.
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Showing 1-12 of 12 comments
UmbralPenumbra Oct 22, 2020 @ 8:17pm 
I personally don't use a sourceport, as it runs just fine on Windows 7 for me

A lot of people that use a sourceport will probably recommend Yamagi Q2, from what I've seen on here
Agustín Ariel Oct 23, 2020 @ 6:23am 
q2pro, easy to install and its the only one allowed to speedrunning because it doesn't mess with the vanilla ai and mechanics.
Electric Cupcake Oct 23, 2020 @ 8:11pm 
Quake2 XP is what I've always used.

Q2 Berserker looks cool, but I never could get it to run right, and the documentation is all in Cyrillic.
cambreaKer Oct 25, 2020 @ 4:05am 
vkquake2
TheCluFix Oct 26, 2020 @ 10:26am 
So for the past few months of purchasing Quake II, I still to this day, can not play this game. I have downloaded the patch and it still doesn't work, it doesn't extract the file. I am new to the PC world and I'm so lost on what to do and how to get this game to work.
Last edited by TheCluFix; Oct 26, 2020 @ 10:27am
whereswarren Oct 26, 2020 @ 3:21pm 
Originally posted by cambreaKer:
vkquake2

This^

vkquake2, it's based on yagami.

Most of the info you'll find on source ports is outdated- I've been considering writing up some guides...
Last edited by whereswarren; Oct 26, 2020 @ 3:25pm
✯ El Juancho Oct 26, 2020 @ 4:17pm 
Originally posted by whereswarren:
Originally posted by cambreaKer:
vkquake2

This^

vkquake2, it's based on yagami.

Most of the info you'll find on source ports is outdated- I've been considering writing up some guides...
it has uncapped fps without breaking the game?
Last edited by ✯ El Juancho; Oct 26, 2020 @ 8:09pm
whereswarren Oct 26, 2020 @ 6:24pm 
Originally posted by ✯ Juancho:
Originally posted by whereswarren:

This^

vkquake2, it's based on yagami.

Most of the info you'll find on source ports is outdated- I've been considering writing up some guides...
it has uncapped fps without brealing the game?

I haven't found a decent 60+fps solution- I personally cap 83fps [the engines default max] w/ RTSS for perfect 12.0ms frametimes.

It's not as smooth as titles running at 144, but it's still pretty nice.
✯ El Juancho Nov 10, 2020 @ 6:50am 
Originally posted by Kvaki:
Quake2RTX
https://store.steampowered.com/app/1089130/Quake_II_RTX/
https://github.com/NVIDIA/Q2RTX
Hell no, that source port ruins the atmosphere and is only for testint your RTX card
Onoda Nov 10, 2020 @ 8:49am 
@Juancho

The RTX port can look authentic. You can even go back to the id tech 1 look.

To disable RTX, enter the following launch parameter:

+set vid_rtx 0

And if you you're like me and hate the way OpenGL lacks texture definition, you can enable palettized textures and good contrast.

Enter the in-game "video" menu

Texture gamma > 1.3
Texture filter > nearest
Texture intensity > 3x
Lightmap brightness > 0.0



Screenshot
https://i.imgur.com/8T1EdWO.jpg


Runs at 999 fps on a potato, so cap it with vsync or via the console.

Cheers
The author of this thread has indicated that this post answers the original topic.
Fulgrim Nov 14, 2020 @ 7:13am 
Go to https://www.yamagi.org/quake2/, extract in your quake folder.
(Source port)

Then:

Go to https://www.moddb.com/mods/quake-2-neural-upscale, follow the readme
(Upscaled textures, models included)

Then:

Go to https://thathomestar.tumblr.com/post/175310498677/quake-and-quake-2-soundtrack-download-links
(Original music files not included in Steam version)

Follow this if you dont know where to put the music:
https://quake.fandom.com/wiki/Yamagi_Quake_2#External_Music

Then lauch normally by Steam, you will have the Vanilla experience, with large FOV and Widescreen supported, automatic play of the music, and upscaled Vanilla textures.

There is also a "Mods" menu.

Profit.

Have a nice day, and message me if you want a Quake 1 build as well, got one with mods pre-packed on my drive.
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Showing 1-12 of 12 comments
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Date Posted: Oct 22, 2020 @ 5:36pm
Posts: 12