Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Power shields to a limited degree can protect also against liquid environmental hazards, such as acidic ponds in Strogg flesh processing factory, but against lava, it is rather short lived.
http://www.insideqc.com/sgm/sgm.shtml
Easy fix!
I agree, SGM is good!
But also try http://www.coopordie.com -- there's a challenge to beat the entire game without dying once and you can do it solo despite it being a coop mod.
Can I put it separately in "autoexec.ini" without intercolliding with any original definitions? There is also other nuance, namely, Yamagi 7.2 allows FOV slider and I play with FOV higher than 90, so are the definitions going to force me back to 90? I do not know what exact FOV value I use, since Yamagi does not tell that exactly. Wait, checked in the config file, it seems this is 105.
Also, what is the command for grenade toggle, that if you doublepress the grenade button, it returns to the weapon wielded just before grenades were drawn?
Regarding the even higher difficulty level, what I would do, is:
= enemies do NOT drop ammo packs on death
= enemies health increased by the factor of 1.6 compared to Nightmare
= enemies damage dealt to the protagonist up by the factor of 1.4~1.6 compared to Nightmare
= nerf ammo gain from each ammo pack to 0.7 of the original value
Machinegun kickback deserves to be lowered a bit or made to proceed much more slowly.
The rocket, grenade and barrel explosions should have much bigger damage radius.
Eahc adrenaline pack could permanently boost health max capacity by 2 instead of 1.
Each point of damage absorbed by power shield equals 2 power cell units instead of 1.
Make berserkers move faster.
It is pity that Tanks are incapable of shooting their two rapidfire cannons simultaneously.
When it comes to special tweaks of difficulty levels, I absolutely hate opponent respawning.
As for making the game harder... I never ported it out, but I had tweaked a Quake 2 mod that I had the source code for to make the enemies all do the same damage with their weapons as the player, and increased melee damage for enemies as well. It added sufficient challenge. I had intended to make it a stand alone mod and incorporate some additional coop features but I never got around to finishing it.
Also I would completely turn off enemy dodging moves, such as the ducking. It is an exploit.