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TL;DR: The series has a serious case of identity crisis.
Q1, 3, and Champions are all the same story.
Q2, 4 are the same story.
Champions WOULD be a good game, if it wasn't for the incompetent Lead, Adam Pyle. The dude just wants the game to be a small community. There's NO tutorial, NO mods, NO browser, and the list goes on. When the game came out.. new players were put off because there was no tutorial or server browser.. the game was too hard to play because of strafe jumping. (strafe jumpings great.. they jsut need to teach it). But Adam Pyle doesnt care.
But the game engine is a mess... there's NO mod support, and it's always stuttering, even if you're using a 3080.
QChampions would be great.. it just needs a better Dev leader. It's engine is duct taped together by Saber (game company)
Halo has absolutely nothing to do with it, when it came out id was already a non-competitor.
After a while they realised a lot of the ideas they had would take too much time and resources, so they switched back to an FPS because this was more familiar to them and most of the development took about 12 months. There are still some screenshots of a Dragon enemy which never made it into the final game.
By the end of the development they were all burned out, stressed and unhappy. John Carmack wanted John Romero out of the company, so Romero left to start his own development studio.
They wanted to focus on grimy future sci-fi, so Quake 2 (original name was going to be "Wor") ended up quite different from the original Quake.
For Quake 3 John Carmack decided mid-development he wanted to make an arena PVP FPS, and because he wad the biggest influence, thats what they created. Not everyone was happy with the change in direction though.
Quake 4 was made by Raven with the Doom 3 engine. Doom 3 and Quake 4 are quite close to the release of Half Life 2 (which had been delayed). I think it's telling that these two particular Doom and Quake entries are the most at odds with the others in the series and tried to emulate what Half Life was famous for - single player narrative driven atmospheric shooters (and Quake 4 had vehicles and a gravity gun!). Unlike Half Life 2, whilst both Id Tech games were technically impressive, they didn't quite hold up in regards to story, however Doom 3's atmosphere is still really oppressive and with some mods still looks pretty great.
I think Enemy Territory: Quake Wars based on the engine used for Rage
Quake Live used to be a free online Quake MP client and has been around for ages
I think Quake Champions wanted to cash in on the Hero Shooter trends set by Overwatch and Team Fortress, and both Quake and Doom have a history of introducing and popularising online deathmatch.
As for lack of mainstream popularity for afps, i think it's similar to shmups or point and click adventures. Not "trendy" anymore, but plenty of hardcore fans around.
P.S.
Tribes 2 >>> Halo mp.
I couldn't say it better.
I would only add that original Quake wasn't even suppose to be like that. It was going to be an RPG, that was turned into "another Doom" because the ID team was under pressure and behind the schedule and they needed to release a game ASAP and make sure it sells, while they had no experience making RPGs and the development was a chaos for the first year.
For more details: Masters of Doom.
Halo - Console game.
Quake - PC game.
Halo killed Quake. Yes, sure. Have you heard about Counter Strike and Unreal? Anyway I agree that Call of Duty swept every other competitor out of the top for decades.
This is the correct answer. You can see Sandy Petersen's (designer on Doom through Quake) first-person account of it from his Youtube channel
https://www.youtube.com/watch?v=MUeu96TKQwU
Malcontent started to form around 95-96 as one of the new hires (let's call him Tim Willits) was stirring up ♥♥♥♥, using the company as a career builder and causing John Carmack who had some people skills but very little common sense to alienate the most effective members of the company. After Quake 1 they didn't know if they wanted to go on with DOOM or what, and after Quake 2 it became an echo chamber of John Carmack (Quake 3) and then Tim Willits (the entire future up until DOOM 2016) shouting over everybody.
look how ♥♥♥♥ tv, movies and sports are now
video games are part of that. an old era,