Quake
Mitziete Aug 21, 2021 @ 1:31am
as someone new to the series, what happened to quake?
So this is my first quake game and it's like, really good, what happened with the series that made it sorta become what quake champions became? when did it just like, fall off?
< >
Showing 1-15 of 16 comments
Harzzach Aug 21, 2021 @ 1:34am 
Wikipedia is your friend :)
Allard Aug 21, 2021 @ 1:35am 
Originally posted by mitzieter:
So this is my first quake game and it's like, really good, what happened with the series that made it sorta become what quake champions became? when did it just like, fall off?
Well, Quake II was originally conceived as an unrelated game but they couldn't secure the trademark they wanted so they just went "screw it, call it Quake II'. Quake III then was a multiplayer-only game that competed directly with Unreal Tournament and had an excuse plot and no concrete setting. Quake 4 was a sequel to Quake II, but got lukewarm reception - as in, it was a good game, but not as good as the past ones. Enemy Territory: Quake Wars was another multiplayer-only entry, once again set in the Quake II universe, and it kinda failed in the market. Quake Champions was meant as a modern variation of Quake III, but between little to no marketing and infrequent updates, it kinda fell under the radar.

TL;DR: The series has a serious case of identity crisis.
Last edited by Allard; Aug 21, 2021 @ 1:36am
algae Aug 21, 2021 @ 1:41am 
There's multiple stories going on here, all unrelated.

Q1, 3, and Champions are all the same story.

Q2, 4 are the same story.

Champions WOULD be a good game, if it wasn't for the incompetent Lead, Adam Pyle. The dude just wants the game to be a small community. There's NO tutorial, NO mods, NO browser, and the list goes on. When the game came out.. new players were put off because there was no tutorial or server browser.. the game was too hard to play because of strafe jumping. (strafe jumpings great.. they jsut need to teach it). But Adam Pyle doesnt care.

But the game engine is a mess... there's NO mod support, and it's always stuttering, even if you're using a 3080.

QChampions would be great.. it just needs a better Dev leader. It's engine is duct taped together by Saber (game company)
Last edited by algae; Aug 21, 2021 @ 1:42am
V I D A L Aug 21, 2021 @ 1:53am 
You better off searching on Youtube for something like "History of Quake"
rane Aug 21, 2021 @ 2:15am 
Basically id disintegrated while making Quake 1. Q3A was a big name in the multiplayer world but until Doom 2016 id was unable to make another really good singleplayer game.
Halo has absolutely nothing to do with it, when it came out id was already a non-competitor.
Last edited by rane; Aug 21, 2021 @ 2:16am
DM Aug 21, 2021 @ 2:42am 
Originally posted by mitzieter:
So this is my first quake game and it's like, really good, what happened with the series that made it sorta become what quake champions became? when did it just like, fall off?
Quake was originally going to be an outdoors Norse themed fantasy RPG based on the D&D campaigns iD sofware used to play, with John Carmack as the DM (John Carmack's character in the campaign was called Quake).

After a while they realised a lot of the ideas they had would take too much time and resources, so they switched back to an FPS because this was more familiar to them and most of the development took about 12 months. There are still some screenshots of a Dragon enemy which never made it into the final game.

By the end of the development they were all burned out, stressed and unhappy. John Carmack wanted John Romero out of the company, so Romero left to start his own development studio.

They wanted to focus on grimy future sci-fi, so Quake 2 (original name was going to be "Wor") ended up quite different from the original Quake.

For Quake 3 John Carmack decided mid-development he wanted to make an arena PVP FPS, and because he wad the biggest influence, thats what they created. Not everyone was happy with the change in direction though.

Quake 4 was made by Raven with the Doom 3 engine. Doom 3 and Quake 4 are quite close to the release of Half Life 2 (which had been delayed). I think it's telling that these two particular Doom and Quake entries are the most at odds with the others in the series and tried to emulate what Half Life was famous for - single player narrative driven atmospheric shooters (and Quake 4 had vehicles and a gravity gun!). Unlike Half Life 2, whilst both Id Tech games were technically impressive, they didn't quite hold up in regards to story, however Doom 3's atmosphere is still really oppressive and with some mods still looks pretty great.

I think Enemy Territory: Quake Wars based on the engine used for Rage

Quake Live used to be a free online Quake MP client and has been around for ages

I think Quake Champions wanted to cash in on the Hero Shooter trends set by Overwatch and Team Fortress, and both Quake and Doom have a history of introducing and popularising online deathmatch.
Last edited by DM; Aug 21, 2021 @ 2:53am
Originally posted by Allard:
Originally posted by mitzieter:
So this is my first quake game and it's like, really good, what happened with the series that made it sorta become what quake champions became? when did it just like, fall off?
Well, Quake II was originally conceived as an unrelated game but they couldn't secure the trademark they wanted so they just went "screw it, call it Quake II'. Quake III then was a multiplayer-only game that competed directly with Unreal Tournament and had an excuse plot and no concrete setting. Quake 4 was a sequel to Quake II, but got lukewarm reception - as in, it was a good game, but not as good as the past ones. Enemy Territory: Quake Wars was another multiplayer-only entry, once again set in the Quake II universe, and it kinda failed in the market. Quake Champions was meant as a modern variation of Quake III, but between little to no marketing and infrequent updates, it kinda fell under the radar.

TL;DR: The series has a serious case of identity crisis.
did you just put TL;DR at the bottom of yr rant?
Daikatan Aug 21, 2021 @ 2:48am 
The only Quake release i dislike is Quake Champions, which is shockingly bad managed in many different points.

As for lack of mainstream popularity for afps, i think it's similar to shmups or point and click adventures. Not "trendy" anymore, but plenty of hardcore fans around.

P.S.
Tribes 2 >>> Halo mp.
Ricardo Aug 21, 2021 @ 2:49am 
Originally posted by Allard:
Originally posted by mitzieter:
So this is my first quake game and it's like, really good, what happened with the series that made it sorta become what quake champions became? when did it just like, fall off?
Well, Quake II was originally conceived as an unrelated game but they couldn't secure the trademark they wanted so they just went "screw it, call it Quake II'. Quake III then was a multiplayer-only game that competed directly with Unreal Tournament and had an excuse plot and no concrete setting. Quake 4 was a sequel to Quake II, but got lukewarm reception - as in, it was a good game, but not as good as the past ones. Enemy Territory: Quake Wars was another multiplayer-only entry, once again set in the Quake II universe, and it kinda failed in the market. Quake Champions was meant as a modern variation of Quake III, but between little to no marketing and infrequent updates, it kinda fell under the radar.

TL;DR: The series has a serious case of identity crisis.

I couldn't say it better.

I would only add that original Quake wasn't even suppose to be like that. It was going to be an RPG, that was turned into "another Doom" because the ID team was under pressure and behind the schedule and they needed to release a game ASAP and make sure it sells, while they had no experience making RPGs and the development was a chaos for the first year.

For more details: Masters of Doom.
Ricardo Aug 21, 2021 @ 2:51am 
Originally posted by JV:
Basically Halo killed Quake. Then Call of Duty: Modern Warfare put the final nail in the coffin.

https://www.youtube.com/watch?v=tmdSY3IT84Q

Halo - Console game.
Quake - PC game.
Halo killed Quake. Yes, sure. Have you heard about Counter Strike and Unreal? Anyway I agree that Call of Duty swept every other competitor out of the top for decades.
Last edited by Ricardo; Aug 21, 2021 @ 2:54am
Originally posted by Ricardo:
Originally posted by JV:
Basically Halo killed Quake. Then Call of Duty: Modern Warfare put the final nail in the coffin.

https://www.youtube.com/watch?v=tmdSY3IT84Q

Halo - Console game.
Quake - PC game.
Halo killed Quake. Yes, sure. Have you heard about Counter Strike and Unreal? Anyway I agree that Call of Duty swept every other competitor out of the top for decades.
halo too. they sold entire systems/consoles flagshipped by these franchises. counter strike has always been popular, but notorious profitability wasn't reached until csgo. up until that mark it was all about xbox360+/ps3+ and thus cod/halo.
Last edited by 🐤🎀First AIDS Kid🎀🐤; Aug 21, 2021 @ 3:05am
Daikatan Aug 21, 2021 @ 5:35am 
I mean. PC gaming lost it's crown 1st place at E3 and such around 2006-2007.
ULTRA Aug 21, 2021 @ 5:53am 
Originally posted by rane:
Basically id disintegrated while making Quake 1. Q3A was a big name in the multiplayer world but until Doom 2016 id was unable to make another really good singleplayer game.
Halo has absolutely nothing to do with it, when it came out id was already a non-competitor.

This is the correct answer. You can see Sandy Petersen's (designer on Doom through Quake) first-person account of it from his Youtube channel

https://www.youtube.com/watch?v=MUeu96TKQwU

Malcontent started to form around 95-96 as one of the new hires (let's call him Tim Willits) was stirring up ♥♥♥♥, using the company as a career builder and causing John Carmack who had some people skills but very little common sense to alienate the most effective members of the company. After Quake 1 they didn't know if they wanted to go on with DOOM or what, and after Quake 2 it became an echo chamber of John Carmack (Quake 3) and then Tim Willits (the entire future up until DOOM 2016) shouting over everybody.
Freya Aug 21, 2021 @ 6:06am 
Quake killed itself. To be honest Quake 2 isn't very good and I hate how generic it looks and feels compared to Quake's original dark fatansy setting fused with futuristic technology.
Last edited by Freya; Aug 21, 2021 @ 6:07am
Sean Aug 21, 2021 @ 6:41am 
just a product of time
look how ♥♥♥♥ tv, movies and sports are now
video games are part of that. an old era,
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Aug 21, 2021 @ 1:31am
Posts: 16