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Friendly fire is a must and a menu to modifiy difficulty and loot in the open world.
That way you can make the world harder or easier depending on your liking.
The rest make it fun, aslong the gameplay is as good as Ghost of Tabor or better i will love it.
If one player dies, the teammate can resurrect him/her within 30 seconds.
If one player fully dies, the whole team loses and gets teleported back to base (to avoid team griefing).
Items in chest and artefacts should be 1 per player. If one player does not want the loot, he/she can grab it from the chest and throw it on the ground so the other player can have that loot too.
More enemies per player and more loot.
It should be possible to exchange weapons, but if one player report the other the team loses and get back to base restoring the inventory.
There should be "Recent player you played with" and "add as friend" in the game itself.
The queue for finding players to play with should be based of the rank all players are in.
A player should be able to start a game alone with normal quantity of enemies and as soon as another player joins, there should be a pause, the new player being added and the enemies should increase in quantity. The same if a player leaves the session.
When returning to base, players can still talk to each other via walkietalkie while being in different bases.
Players should be able to heal each other with regen artifact of some sort(by being close) or injecting each other.
Multiple players can use tactics and enter from different doors in buildings. By being both in the middle of nothingness makes it less useful playing with somebody.
A good way to provide a plausible explanation for players moving faster together is that they could like, break into cadence, or just a morale boost if together.
It's kinda been mentioned as well, but a good way to scale the difficulty for multiplayer. If the game is playable solo, I would hope that the Co-op experience has a way to compensate for the extra pair of hands. Preferably not bullet sponges mind you, but maybe see some challenging enemies earlier (Like armored units or mimics) or increase spawns on more minor enemies (The ITR1 Spawns come to mind).
And of course many of the other great ideas already listed. Call outs, interacting with the other player in the world, mechanics incentivizing co op (Like leg-ups or buffing relics).
Good so far though!