Warframe

Warframe

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karasmorrigu 2022 年 4 月 30 日 下午 5:10
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New eximus units need a nerf.
These new eximus units have sucked out any enjoyment I had left in the game. I'd rather grind in Bullet Girls or PBS at this point.
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正在显示第 46 - 60 条,共 100 条留言
Kou 2022 年 5 月 4 日 下午 1:10 
Oh, there is something that is not dying after 1 shot, so please nerf it. Mmm.
Fluffy Pocket Dragon 2022 年 5 月 4 日 下午 5:00 
引用自 Kou
Oh, there is something that is not dying after 1 shot, so please nerf it. Mmm.

Needs an adjustment, and maybe a nerf on earlier planets to account for newer folk.
Gwendel 2022 年 5 月 4 日 下午 5:59 
This is ridiculous for players, like me, that haven't even completed the star chart yet. I can appreciate these changes are great for veteran players, but why are have these been applied to all Eximus? Today I was killed by a Osprey Eximus because my range weapons do no perceptible damage against it's overguard - despite the same weapons' damage being able one shot other enemies in the same mission. How can you expect early players to fine tune their weapons to this extent? Assuming that would even solve the problem?

The only thing that begins to work against these new enemies is to wail on it in melee and hope - it only works because I have an exceptional quest weapon - anything else - no chance. Very limiting if you want to play range.

Once you get their Overguard down they seem to die immediately - indicating that you are doing enough damage for your level - shouldn't there be a better balance between innate health and overguard?

Most of my handful of frames have no abilities that help in the slightest. I don't want to be limited to one frame.

Very frustrated :( don't want to quit - I hope for a patch. I love this game.
最后由 Gwendel 编辑于; 2022 年 5 月 4 日 下午 6:39
Zzz 2022 年 5 月 4 日 下午 6:30 
The only TRULY bad thing about the new eximus is that they're immune to the tentacles from the proboscis cernos, which means you HAVE to hit them with the ARROW of and AOE weapon.
Edit: RIP my 10 forma Limbo Prime.
RIP our boi Limbo
Zzz 2022 年 5 月 4 日 下午 6:31 
引用自 MekaDovah
And they definitely didn't think about how this would impact new players at all.
True.
Zzz 2022 年 5 月 4 日 下午 6:32 
引用自 Kou
Oh, there is something that is not dying after 1 shot, so please nerf it. Mmm.
Yeah sure. Just think for yourself. Mmm.
Foster 2022 年 5 月 4 日 下午 9:05 
引用自 Kou
Oh, there is something that is not dying after 1 shot, so please nerf it. Mmm.
It is dying after 1 shot, if you were actually reading and paying attention to anyone's complaints.

They're still made of paper if you use a meta weapon with a good setup, hell they tend to die fast even if you don't use a good build.
The problem lies in the fact they've neutered interesting playstyles that aren't just overwhelming brute force damage, they aren't weak to operator/drifter like they're supposed to be and their powers are busted and can one shot kill you through any defense you have right now which means you'll sometimes just randomly die without actually knowing how most of the time because you've been otherwise instakilling the things yourself.

That's not a challenge, that's just incredibly stupid and annoying design, especially since if you see them you're guaranteed to just nullify them entirely anyways unless you're using something that's off-meta.

引用自 aliqua
Once you get their Overguard down they seem to die immediately - indicating that you are doing enough damage for your level - shouldn't there be a better balance between innate health and overguard?
That's precisely the problem with the actual health of the overguard.
People already did the math, the shield they get is in effective health a roughly 8x multiplier of their base health pool.

This means that for whatever level range the eximus unit is at, they essentially take about 3 times longer to kill than ANYTHING else that you're fighting.
The difference this makes for weapons that newer players are going to be stuck with using is astounding, but you don't feel it all when you're using a Kuva Nukor because 3x faster than your kill time against everything else is a matter of milliseconds.

In fact I myself am technically using meta weapons and I can deal with them fine, but I'm not killing them as fast as my buddy who's using an Ignis Wraith and a Kuva Nukor with all sorts of mods I don't have yet because I've always been a lazy bastard who hasn't farmed those mods.
That means that more than ever before you're reliant on incredibly powerful mods, mods that even veterans can have to scrape and scrounge for, mods that new players don't even remotely have access to.

The changes to eximus units has done nothing to mitigate the existing boring meta of nuking everything onscreen with what amounts to a key macro (or even actually setting up a freaking macro) and in fact has only bolstered it by making it the only viable method since damaging nukes don't count as CC.
最后由 Foster 编辑于; 2022 年 5 月 4 日 下午 9:12
_ALuX_ 2022 年 5 月 5 日 上午 10:14 
Possible necro but Hotfix 31.5.6 just put a spawn cap on eximus units for all endless missions. This cap scales depending on player count.
最后由 _ALuX_ 编辑于; 2022 年 5 月 5 日 下午 2:12
HackSlash 2022 年 5 月 6 日 上午 3:57 
I've been half checked out since asthmatic children became a thing. These eximus changes and further reliance on operators and not my WARFRAME is why I no longer have this installed.
Kou 2022 年 5 月 6 日 上午 4:43 
@Foster
How the things works around this place: If there are some difficulties and there are plenty of threads about it, DE are simply going to nerf them to the floor. It's been like that for 5-6 years. Maybe some adjustments? Na, why to bother. This is why I am not happy to see any kind of threads about QQ/Nerf. It's understandable that the new players might have some problems indeed, but that means nerf of the unit for all the rest.
Shimaaji 2022 年 5 月 6 日 上午 5:41 
So let me summarize:
- For veteran players apparently the game is (and possibly has been for a while?) too easy?
- For new players the challenge was already fine.
- Developers implemented a change that makes the game harder for new players and doesn't affect veterans.
*slow clap*
Grey Paint 2022 年 5 月 6 日 上午 9:56 
Exiumus enemies has changed yes but isn't any better than before.
eximus units are now enemies that get corrupted by the void, which shows when a enemy begins to "flare" up.
If you see this "flare up" in progress you have chance to kil it before it transforms into a eximus unit.
Terratrox 2022 年 5 月 6 日 下午 1:16 
引用自 Shimaaji
So let me summarize:
- For veteran players apparently the game is (and possibly has been for a while?) too easy?
- For new players the challenge was already fine.
- Developers implemented a change that makes the game harder for new players and doesn't affect veterans.
*slow clap*
Basically yes. But not only that. The update also effectively invalidated a ton of frames because their abilities constitute 'CC' even if that's now what they're used for, and Eximuses can now completely ignore like... an entire frame's schtick. Limbo, for example, can be obliterated by Eximus abilities without even being in the same dimension as the Eximus.
MJN 2022 年 5 月 7 日 下午 1:45 
i dont know if i have a different experience but i dont really have problems with the new eximus units.. ._.
Flamb 2022 年 5 月 7 日 下午 7:04 
引用自 MJN
i dont know if i have a different experience but i dont really have problems with the new eximus units.. ._.
They are problem on higher levels. Getting one shot with full everything is always bad.
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发帖日期: 2022 年 4 月 30 日 下午 5:10
回复数: 100