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报告翻译问题
Needs an adjustment, and maybe a nerf on earlier planets to account for newer folk.
The only thing that begins to work against these new enemies is to wail on it in melee and hope - it only works because I have an exceptional quest weapon - anything else - no chance. Very limiting if you want to play range.
Once you get their Overguard down they seem to die immediately - indicating that you are doing enough damage for your level - shouldn't there be a better balance between innate health and overguard?
Most of my handful of frames have no abilities that help in the slightest. I don't want to be limited to one frame.
Very frustrated :( don't want to quit - I hope for a patch. I love this game.
They're still made of paper if you use a meta weapon with a good setup, hell they tend to die fast even if you don't use a good build.
The problem lies in the fact they've neutered interesting playstyles that aren't just overwhelming brute force damage, they aren't weak to operator/drifter like they're supposed to be and their powers are busted and can one shot kill you through any defense you have right now which means you'll sometimes just randomly die without actually knowing how most of the time because you've been otherwise instakilling the things yourself.
That's not a challenge, that's just incredibly stupid and annoying design, especially since if you see them you're guaranteed to just nullify them entirely anyways unless you're using something that's off-meta.
That's precisely the problem with the actual health of the overguard.
People already did the math, the shield they get is in effective health a roughly 8x multiplier of their base health pool.
This means that for whatever level range the eximus unit is at, they essentially take about 3 times longer to kill than ANYTHING else that you're fighting.
The difference this makes for weapons that newer players are going to be stuck with using is astounding, but you don't feel it all when you're using a Kuva Nukor because 3x faster than your kill time against everything else is a matter of milliseconds.
In fact I myself am technically using meta weapons and I can deal with them fine, but I'm not killing them as fast as my buddy who's using an Ignis Wraith and a Kuva Nukor with all sorts of mods I don't have yet because I've always been a lazy bastard who hasn't farmed those mods.
That means that more than ever before you're reliant on incredibly powerful mods, mods that even veterans can have to scrape and scrounge for, mods that new players don't even remotely have access to.
The changes to eximus units has done nothing to mitigate the existing boring meta of nuking everything onscreen with what amounts to a key macro (or even actually setting up a freaking macro) and in fact has only bolstered it by making it the only viable method since damaging nukes don't count as CC.
How the things works around this place: If there are some difficulties and there are plenty of threads about it, DE are simply going to nerf them to the floor. It's been like that for 5-6 years. Maybe some adjustments? Na, why to bother. This is why I am not happy to see any kind of threads about QQ/Nerf. It's understandable that the new players might have some problems indeed, but that means nerf of the unit for all the rest.
- For veteran players apparently the game is (and possibly has been for a while?) too easy?
- For new players the challenge was already fine.
- Developers implemented a change that makes the game harder for new players and doesn't affect veterans.
*slow clap*
eximus units are now enemies that get corrupted by the void, which shows when a enemy begins to "flare" up.
If you see this "flare up" in progress you have chance to kil it before it transforms into a eximus unit.