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That is of course, maybe only except the most elite content.
Windower and other addons are a different story.
But not using the built in game macros is just making the game harder to play for no good reason. It's like choosing to do a naked run in Dark Souls or something. You can do it if you want extra challenge, but you're willingly ignoring part of the game.
Macros are pretty easy to setup, literally takes minutes, and they're insanely useful for smoother combat and ease of access to your spells and abilities.
If you don't want to use external tools, like Windower, that's 100% your choice and there's nothing wrong with that.
But not using macros is just ignoring part of how the game was intentionally made.
But if you plan touching anything 99, you most then likely handicap yourself seriously. Adoulin is sort of difficult with basic 119 gear, a lot of monster level 120+. So you'd need to get at least an Ambuscade set to finish the story by the end. So I'd say not 90%, more like 70% of the game content.
Don't need windower, don't need gearswap. A vanilla experience is entirely possible, but I "Strongly" recommend macros, it's not so difficult in all honestly.
In fact you want to learn some more about macros, here's a quick explanation and a link to the resources.
Examples for basic macro: https://ffxiclopedia.fandom.com/wiki/Macro
/ma "Cure" <stpt> or <stnpc> <-- Casting Magic Ability among party or across npc / player character
/ws "Fast Blade" <t> <-- Doing a Weapon Skill
/ja "Berserk" <me> <--- Job ability, those are self cast 99% the time
Example for casting with equip set: https://ffxiclopedia.fandom.com/wiki/Equipment_Set_Macros
/equipset 1 <<<--your precast set (fastcast)
/ma "Cure" <stpt> <wait 1> <---time will vary based on spell/gear
/equipset 2 <wait 2> <--- This is your cure potency set
/equipset 3 <--- this will be your idle set
The timer depends on your fast cast %, <wait #> can vary from 0.2 to 1.5, but cure is pretty quick on it's own.
Most people will advocate for Windower because it became the meta before Equipsets were actually added to the game, but a Vanilla experience is entirely possible.
without basic vanilla game game macros built and used as intended...why?
I have to say, while many seem to praise gearswapping as FFXI's differential, I always thought it looked like a massive hassle if you play the game casually. Just the thought of it made me stop playing a few times over the years.
As for macros, they may seem like a hassle but are actually rather easy to set up. It takes a moment to understand the system and get them working properly, but once you do it's alright. That said, I haven't used them in ten years or so as I uninstalled and installed the game again on different machines over time. Dealing with skills and spells isn't that troublesome if you sort them manually, for one. There's a handicap to using the combat menu for sure, especially as you won't be able to combo reliably, but it shouldn't be a huge issue if you play casually with trusts.
I never liked the idea of gear swapping and that’s why I can my get into ffxi hardcore like that (you don’t need to gear swap in story content or with certain melee builds). But macros literally make the game playable. It’s actually more tedious without macros.
Newer games try to steer away from this archaic philosophy of complexity, but that’s what makes ffxi unique and a deep game.