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At the end of the day, it's a very user-friendly n-body simulator with some pleasing visual effects (which aren't always accurate, but it's still a game after all) that allows a lot of emergent experimentation. It's still abstract and imprecise enough to to not be entirely realistic (e.g. it doesn't have a super deep chemistry model, doesn't model relativistic effects, etc.) but it's a lot of fun for those who find it enjoyable to mess around with parameters and see what happens as a result.
If what you're asking is whether it has a game layer to it, like the god games you alluded to, or like Kerbal where the goal is to use the orbital mechanics and propulsion etc. to achieve liftoff and then ultimately complete some sort of mission objective, then no. It's a freeform sim. A universe in a toy box for people to play with.