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Cope
if you don't have the skills to play multi player legit don't play it sick of cheaters cheating and bragging about how awesome and skilled they are.
I rather have them banned from the whole steam network if possible; in other words, every online game and every multiplayer game. Not immediately, but after they cheated in a number of games, which they will anyway.
They're also no longer allowed to upload screenshots, artwork and videos.
They can no longer gain achievements or any stats, except playtime. No wins, no kills, etc.
They can review, but reviews are labeled "received a ban for cheating".
They also receive specific inventory items, like the "EDF Cheater Award" in their steam inventory, which is a non tradable item that they can put up on their profile.
Also their savegames should be marked permanently and unable to join lobbies of noncheaters and upon reaching a certain level or amount of weapons their progress gets reset, till they stop cheating for the whole playthrough. but if they cheat after ward again they will need to regain progress.
Also they should be locked into playing easy mode and only unlocking normal mode after clearing easy mode without cheats.
The same for hardmode when clearing normal without cheats, which needs to be done progressively mission by mission.
and cheating again, resets this back to zero at some point, not immediately. Let them just finish till near the end till that happens, lol.
Now here is the thing;
cheaters will try to bypass all of the above, but that is why their entire steam profile needs to be marked permanently. They'd need to hack the steam servers to get rid of the inventory item for example.
why should how i enjoy be subject to being banned. i am just sitting here 330 hours in and feel like if i join an online game i could lose everything if i join a game with auto pick up. if it were up to me auto pickup would be part of the base game.
some people feel like they just want to marvel at the missions and will see how they can shorten the farming so they can see what inferno has to offer. do they have to play 3000 + missions to see what that looks like. and with 3000 missions played at 3-5 mins at the end of every mission that would be 9000-15000 mins. you know 150 - 250 hours or 6..25 - 10 days i don't think its realistic to ask that of someone
what about the person with 2 hours a day to play to get were i am in game loading it would take them 165 days of play maybe they don't want to spend the better part of a year to see oh they add x or y to mission z.
having said that i understand not everyone feels that way. i see it here and if someone was aim botting i might be upset, or running 1000 armor for each pickup. but when i look back i understand that not everyone has the same time commitment i have. but its how i want to play the game not them. hell i have turned on armor limit to match my new friends. how would you feel if armor limit was match to the lowest armor count in the lobby wouldn't that be great. if you had to match the person with 1-2 hours to play a day make them play the same farming mission 100+ times. for me i use max armor to get a grasp on what life is like for them not for
sorry for the rant i just flashed back to a game i spent on games and got flagged for cheating because i was in a lobby were someone cheated. it was coop and i did not know until after.
i did enjoy this when it happened though https://www.youtube.com/watch?v=B8k_U0GO74M
Fixed.
You can collect every box in the map without even moving one foot . Thats cheating.
The fact that players tend to normalize it because its not game breaking or call it a “mod” because it sounds better, doesn't change the fact that the user is cheating.
I dont mind if people use it or not. Im just calling it by its name.
This argument seems more focused on the method used rather than the result. If that is your perspective, then ok, but we will have to agree to disagree. Though I will acknowledge that auto loot in is a certain grey area, so I understand people who dislike it and don't want to use it.
At the end of the day, if/when I am playing with someone, it doesn't matter how someone gained the weapons or armor they have prior to the current mission. What matters, is that they are obeying the same rules as everyone else in the missions they play together. Meaning, they are locked to the same armor limit, their weapons arn't using any modified stats, and they aren't using any actual cheats like infinite energy or instant kill or the like.
There have already been multiple threads, some reaching hundreds of posts, about this topic, so I am not very interested in rehash those points again here (much less the circular logic and blatant accusations), but there was one example that I think remains useful. In the game Monster Hunter, players usually need to spend some time collecting resources for supplies such as potions, the number of potions and things you can bring into a hunt is limited. Skipping the farm time to give yourself 1000+ potions in your box doesn't impact the current hunt in any meaningful way, but carrying more that the limited amount of potions, or other items, into a hunt does. This distinction is subtle, but I think it is important.
I spent multiple missions sitting back kilometers from the monsters using sniper rifles to pop towers and then jogging backwards around the perimeter of the entire map while shooting homing missiles at the swarms as they pursued me.
Then i downloaded an auto pickup mod from Nexus, and got one in two missions.
it's the single most miserable grind I have ever experienced, So much stuff in EDF is locked behind the secret gatcha system, never to be seen unless you grind grind grind, that it is actively frustrating once you learn there is an easier, more fair way to do things than the bizarre "grab the crates" method that Sandlot designed.
I love the setting i love the aesthetic, bu i really do think the unlocking system needs improvement.
I recommend the following mods: remove chat filter, autoloot, increase AI usefulness, remove armor/weapon cap.
Chatfilter shouldn't exist, autoloot saves you time and doesn't impact skill, the ai is worthless without this mod, and the armor/weapon cap is a base feature as well that is you are forced to unlock at end game of EACH mission pack. Its nice to be able to get carried sometimes. Otherwise you have to switch hosts and tell them to host the specific mission you are doing to enable it. Very tedious, especially considering the game is Japanese.
There are multiple types of autoloot, though. For instance there is one that uses a clientside program and autopickups loot before the match ends. This allows them to rack up on massive amount of armor and override the box limit, making it easier for them to find health because everything else is picked up. I would argue that that method is excessive and actually does allow you to progress/heal too fast.
EDF needs to implement these features into the game as some kind of casual or arcade mode settings.
They shouldn't have such a low crate limit. They keep making larger swarms and high value targets and so you deserve to have more on the field to pick up. It is BS that the DLC missions have awful drop rates.
Congrats on the view change lmao, my only criticisms are the AI is already incredibly useful if you protect them appropriately even as late as in DLC2 (37 comes to mind) I highly recommend going out of your way to focus on protecting them in the game without the boost mod or w/e
However turning off weapon limit is the REWARD for getting 70% completion, a driving force that leads to some people playing the game more just to unlock it followed by even more playtime with a mindset of "well I reached 70% I might as well 100% it" while also ensuring the missions stay difficult and fun, especially if you dont want to police random people joining your game with dlc2 weapons while youre just starting out etc, having it off by default would be horrible