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Capcom USA  [developer] Jun 4, 2013 @ 10:14am
Combo Lab add-on content FAQ
Hello!

For those of you who picked up the extra Combo Lab pressen DLC, you may be wondering where your bonus moves are hiding. Since pressens are essentially attributes to your attacks, you won't have access to them until said pressen type is unlocked in main game.

Power, Regen and Cooldown pressens are all unlocked within the first hour or so of play, so you'll have access quite soon. They just won't be there immediately. You can also visit this FAQ for more: http://www.fuzeqna.com/capcomsupport/ext/kbdetail.aspx?kbid=331

We're also taking note of the various issues raised in this forum. Thank you for your feedback.
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Showing 1-15 of 61 comments
ImMatt Jun 4, 2013 @ 10:39am 
Way more complicated than it needs to be..
Prof. Jamal Jun 5, 2013 @ 9:38pm 
They really could have just said that from the beginning instead of leaving it a mystery.
Xodroc Jun 6, 2013 @ 1:22am 
Originally posted by CapcomUnity:
We're also taking note of the various issues raised in this forum. Thank you for your feedback.

Thanks for the info, with the above in mind.. please consider having another look at the mouse camera controls, it gets VERY annoying at times. Perhaps you could start an official thread for people to post issues/feedback in?
v00d00m4n Jun 6, 2013 @ 3:28pm 
Hey capcom - patch the game to add gameplay options for:
1) FOV - its way to low, slider needed
2) disable Arrow pointers (at least as toggle option in menu for any difficulty) with distance that shows where to go, people need to discover where they need to go, this will add at least some little challenge to climbing part of game
3) Add gameplay option for time-based events - there are many places in game where you probably should run and when you not fast enoght - you dead, the only place that works this way is helicopter chase, but there are many more places thats needs this for challengin and faster pacing, otherwise its too easy
4) How about little redesign of levels with removal of unnecessary invisible walls and blocking objects to unlock extra pathes and add some freedom of exploration and reduce very frustrating linearity? This game has so wonderful city and its really shame that we cant explore any bits of it.
5) How about adding more combat events and more puzzles in some empty areas of levels? Some parts of many levels feels so empty - you just run forward and looking at design of levels, but really nothing do, no climbing, no puzzles, no fights.
6) Idea for addon: how about making virtual challenge arenas with scores, waves of enemies,and leadearboards, as well as adding some climbing and puzzle challenge puzzles?
And to not screw story, they simply needs to be done they way like some in-mind boss fights, like virtual reality. Mirrors Edge game did it that way.
7) How about releasing full game editor (unreal ed for specific), so we can edit original levels, add free roaming and improve gameplay scripts, and also make some new challenge levels (see
8) How about making steam workshop integraton so that people can share and download challenge levels and mods for game (see 6 and 7) in case if previous 2 features well be done?

and most important
9) How about releasing optional HIGH RES texture pack?
10) How about replacing very few pre-rendered (and ugly due of compression and low resolution - particullary Olga scene after 1st remix and after fight with Madame) cutscenes with in-game real time scenes, or at least re-encode them with maximum AA, minimum compression and in 1920x1080 resolution instead of 1280x720 and with 3D support (2 frames with different angle, Unreal Engine supports it, i saw in in Batman City)? You know, its 2013 year already, pre-renders are shame when you can do the same in real-time.

11) Please, add database wil unlocked memos and everything we can read into Extras section, so we can read it anytime without loading game right from menu. People who finished game can-not re-read all collected memos and other info without starting new game, and som people probably forgot to read everything right in time they collected it. So acces to readable info from main menu is really must-have feature on every platform.
Last edited by v00d00m4n; Jun 8, 2013 @ 6:38pm
Martigen Jun 6, 2013 @ 6:46pm 
>9) How about releasing optional HIGH RES texture pack?

This. Times eleventy billion.

I appreciate the good port from console to PC, but that doesn't mean you have to skimp on areas like textures -- especially when you undoubtedly have the original high-resolution textures source files from which the lower-res versions for the consoles were made. Just release them. PCs have as a minimum these days 1GB of VRAM, with 1.5-3G being the the norm (and as high as 6G now!). Let your game *really* shine by showing how good it can look.

My only other request:

* In the name of Gérard Depardieu, an option to disable the film-grain noise!

Thanks,

Mart
GODzilla Jun 7, 2013 @ 2:02am 
This is actually really nice for a change. There are many games where preorder-DLCs can be used from the get-go and in several of these games they kinda ruin the early game balancing or the immersion.

Prime example: The otherwise excellent game "The Witcher 2". If you imported a savegame and had preorder-DLCs, you got several very good swords and pieces of armor right at the start. It felt undeserved. Worst part: At the end of the prologue, you're supposed to lose your ONLY silver sword, being forced to run a small quest in the following chapter in order to smith a new one. The silver sword is iconic to the character, the player was meant to feel "naked" without it.

Problem is: With the imported savegame and / or the DLCs you got at least one spare silver sword. Immersion --> out the window. This is what happens when developers don't think things through. Just throwing in a quick and cheap preorder-DLC can ruin the gaming experience quite a bit.

So...good work here, Dontnod.
skidpro Jun 7, 2013 @ 3:15am 
I got the Neo Paris & Nilin unique code from GAME, an exclusive offer, but no I got the lab combo pack instead when I put the code in...so good one game.....nice one steam!
skidpro Jun 7, 2013 @ 3:16am 
that was sarcasm!
Promi374 Jun 8, 2013 @ 1:53am 
When trying to download my Combo Lab Pack, steam is telling me "not released yet"!? o.O
skidpro Jun 8, 2013 @ 4:22am 
where u from?
Kos_78 [38 RUS] Jun 8, 2013 @ 5:06am 
Игра итересная советую поиграть
aLex Jun 8, 2013 @ 9:11am 
What with Russian translation? His machine was doing? Not people?
Where can I buy the DLC ?
skidpro Jun 8, 2013 @ 10:58am 
you have to pre purchase the game lol:)
jag Jun 9, 2013 @ 12:11am 
Originally posted by Promi374:
When trying to download my Combo Lab Pack, steam is telling me "not released yet"!? o.O

same problem. from Russia
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