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My best guess is that they wanted to enable both, XInput and Keyboard/Mouse, for Player0, but couldn't get the profile system to do it, so they used the profile system for Keyboard/Mouse and hardwired XInput.
Your assumption about Xbox controllers also working via DirectInput is wrong though (unless you install some app that redirects Xinput to DirectInput). The fact that your DS4 controller functions as both a DirectInput and Xinput device is due to DS4Windows.
Well, that pretty much destroys the point of the bug that I filed in the meantime, but I'll leave it open for you to do as you please :)
http://ap.samrev.com/bugs/index.php?r=bugs/view&id=1146
With that in mind, all that's really needed is an option to disable the XInput-Player0 direct injection, right?
I've added profiles to http://www.tapper-ware.net/data/files/serioussam/Serious%20Sam%20Revolution%20-%20DualShock4.zip , so you can test it without having to dig through the settings. Logically, you should try it in a splitscreen match and on something other than the first player (since he will still get the XInput events)
I always play with an inverted aim and I can't play a game with no invert aim as I always look down instead of up, and vice versa. enabling invert on "Look U/D" and "View U/D" does not invert. either if one is set to invert or both are, I get non-inverted aim all the way.
This makes the game virtually unplayable for me atm as my PC is in my lounge room as a 3D 5.1 Home Theater, and I have a bad back that does not take kindly fo me sitting on my couch hunched over my wireless keyboard+Mouse on my coffee table. So I've been using my wired xbox360 controller.
I can't use pinnacle Game profiler on this game either as it does detect native gamepad, and conflicts arise making mapping keyboard and mouse functions to a controller impossible.