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Modding the game might work around this, but you'd be better off asking about that in the Modding and/or Workshop forums.
pick something that is about useless, like 'angry' and hack away, or try to add a new one.
You'd probably want a new trait unless you wanted to boost the Xraki as well. Incidentally, I finally figured out a mod to the angry trait that actually makes sense. I simply inverted the Needy ability so that an Angry civ gets a +2 morale boost for every other civ that's furious with them. Between that and a second free ship I'm going to call it balanced.
Actually he does need to make a copy of the original file then edit that copy and add it to his mods folder. When the mod is enabled it only uses the modded file not the original file. It reverts back to the original file when mods are disabled or deleted. File copied also needs to be renamed to make it easier for the game to use the copied, edited file in the mods folder and not the original file when the mod is enabled and game is running.
As poster said it was put in both could that cause a prob?
Here's what Old Spider had to say and he is a very experienced modder.