Tomb Raider I
Dark Redshift 1 ABR 2019 a las 5:09 p. m.
We need to get Core's Tomb Raider 10th Anniversary Edition from the Core team who worked on it
I originally posted this in the GOG general discussion and Tomb Raider forums too, but I'll add it here as well as I'd really like this to happen, however unlikely it is:

Assuming all builds were not destroyed, someone should get in contact with the Core Design team who were working on Tomb Raider: 10th Anniversary Edition and see if they can wrangle the last development build of the game as well the game's engine and all other development tools used from them if they still have them lying around somewhere away from Eidos and Square Enix's prying eyes.

It was nearly done as far as I'm aware before Eidos canned it, so if they managed to prevent at least one copy of the game from being deleted, we should try and get that build and it's development tools so it can be polished up, finished completely and released by the fans as a fangame so we finally get the superior Tomb Raider 1 remake that Eidos denied us in favour of Crystal Dynamics's s.hit fanfiction one, making sure to credit the original Core team who started the remake all those years ago.

Even though it would have to be free in order to avoid Eidos attacking it, (as unlike Nintendo, Eidos appear to know better than to bully fangame makers) I'd still pay for Core's TR10A if it could be sold and even then it's worth more to me than any reasonable price it could be given.

I use TR10A to separate it from TRA which is the one Crystal made.

This is the one I mean:

https://arstechnica.com/gaming/2015/03/it-felt-like-robbery-tomb-raider-and-the-fall-of-core-design/3/

https://www.youtube.com/watch?v=e2SjHGjfsP4

https://www.youtube.com/watch?v=mx41OtNOy9Y

It looks a little clunky and it may not have as nice graphics as you'd expect but remember that A. the trailers were running on PSP hardware (as the game was going to be a timed exclusive to PSP with enhanced PC and PS2 versions coming after) and B. this was 2006 so of course handheld graphics and even main system ones would not be as powerful as today.

Publicado originalmente por Dark Redshift/GOG version post:
And of course C. This is the GOG forums so any game graphics, old and good and old and bad are welcome. It ain't Good Old Games for nothing, though TR10A probably couldn't be released here.

It probably couldn't be released here either I'd have guessed despite the fact Valve themselves said anything goes on Steam.

If there's not much that can be done, then the real Core Design TR10A could always be built from scratch using the FreeRunning/Fully Debugged Angel of Darkness engine. The link below has some good information gathered on the remake over time, including screenshots, videos and downloads for things like texture packs from the remake.

http://tomb-of-ash.tumblr.com/tagged/trae

I go on about this so much as I love Core's stuff, I love that remake despite it never being released, I want that remake and I'm really angry at Eidos for not letting us have it. So far the closest we have to a TR10A fangame is Teeth's cancelled TR1 Retold.

If the guys from the TR10A team on Core Design are reading this (likely not), PLEASE get back together and resume TR10A as a fangame so we can finally get the superior remake at last. Crystal's Anniversary sucks balls! If you were able to sell it eventually after making it as a fangame, ala Black Mesa, I'd pay £107 for your Tomb Raider 10th Anniversary Edition. Hell, I'd save up £777 for it and even then TR10A would still be worth more to me then anything I could pay to get it.

I also add this updated information thanks to a reply from someone on the first GOG one who pointed out something I address below, as I did in my reply to him.


I know Eidos were absorbed into Square Enix but still, Square Enix unlike Nintendo with AM2R at least appear to know to leave Tomb Raider fan games and mods alone; because the backlash would potentially destroy them. It's like if Bethesda and Zenimax tried to shut down Doom mods: they would not survive any attacks the fans would throw at them for it, especially if they decide to employ cyber attacks as part of such a backlash.

That's why Tomb Raider mods and fan games like Tomb Raider: The Dagger of Xian are still being made. TR10A released as a fan game would be just like Tomb Raider: The Dagger of Xian, only older.

Hell, the guy making Dagger of Xian could be a primary member of the Core Design TR10A fan game finish and release alongside any other ex Core members who want to aid in it and other modding fans, some of who should also have at least worked with the TRAOD engine before, even if it's just cosmetic mods.

I know full well the likelihood of such wishful thinking I'm waffling on about but f.uck it, (Pardon mon Français) I really damn well want a miracle and my prayers to Solaris, Bast & Sekhmet to be granted to finally get this one as Core Design's final gift to the Tomb Raider fans and I know I'm not the only one who would have wanted Core's TR10A if they'd known the full story behind it sooner so someone has to break the ice on the matter.

If you want to know why TRA by Crystal is a horrid fan fic, view my screenshots and see in the description/comments by me as extended descriptions. https://steamcommunity.com/profiles/76561197988291773/screenshots/?p=6&appid=8000&sort=newestfirst&browsefilter=myfiles&view=grid&privacy=14

EDIT: Here's another site with information and screenshots I found just now, though it probably doesn't say anything that I haven't already said to linked to elsewhere.

https://www.unseen64.net/2011/11/25/tomb-raider-anniversary-edition-core-cancelled/#comment-324081
Última edición por Dark Redshift; 2 ABR 2019 a las 4:45 p. m.
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dprog1995 11 ABR 2019 a las 11:58 a. m. 
I thought they never actually developed the game and just went as much as prototype.(Which is why the trailer used the inferior TR Legend Mechanics and movements.)
Dark Redshift 11 ABR 2019 a las 1:59 p. m. 
Publicado originalmente por dprog1995:
I thought they never actually developed the game and just went as much as prototype.(Which is why the trailer used the inferior TR Legend Mechanics and movements.)

I think that was just an early build. I think Eidos told them to make it similar graphically to Legend (such as Lara's model) with some movements left over but controlling more like a non glitchy Angel of Darkness.

Teeth's also cancelled TR1 Retold mod (only Peru was released) uses TR10A's moves (albeit in a clunkier fashion due to using the Tomb Engine via NGLE) and seems inspired by it in some areas (such as the wolf bridge room having iced over ships) so that is the closest existing parallel to what I mean. Maybe the most complete build was never shown. I know they didn't have a chance to at least record Jonell Ellitot's lines for Lara before Eidos canned it.

Either way, if the game is indeed fully gone, then a way to save it would be to use the leaked/recovered stuff such as on Tomb of Ash, work with what is shown in trailers and/or what the remnants of Core could tell the fanbase side of the TR10A fangame devs (whoever they might be), and either using URaider or working off the Free Running or even TRAOD code (if the source code is knocking about somewhere), reverse engineering the whole game and finishing it to the old team's specifications, especially Gavin Rummery, who was the creative director.
Última edición por Dark Redshift; 11 ABR 2019 a las 2:00 p. m.
Dark Redshift 16 MAY 2019 a las 1:22 p. m. 
EDIT: post below has been spoilered as it was knee jerk, not thought through constructively and no longer applies as the advice part has been repeated in a less offensive way.

Publicado originalmente por great1white:
*censored troll statement*.

Screw you and bugger off if you posted just to say that. Those kind of comments are not welcome here. I addressed such concerns in a nicer manner earlier in the thread, so READ THEM because repeating already debunked arguments wears my patience thin.
Última edición por Dark Redshift; 16 MAY 2019 a las 2:09 p. m.
dprog1995 16 MAY 2019 a las 1:23 p. m. 
No need to be that edgy.
Dark Redshift 16 MAY 2019 a las 1:24 p. m. 
Publicado originalmente por dprog1995:
No need to be that edgy.

I wasn't being edgy, else I'd have said far worse. No matter, I've blocked that guy. EDIT: and unblocked him again as he's confirmed below he wasn't trolling after all. That's what I get when I post both tired and thirsty. Oops. [*facepalm*/]

Publicado originalmente por dprog1995:
I thought they never actually developed the game and just went as much as prototype.(Which is why the trailer used the inferior TR Legend Mechanics and movements.)

As far as I'm aware, they did get quite far along in their development and the Legend mechanics were added because Eidos wanted it to look similar to Legend, including Lara's appearance. I don't know the specifics of what was finished and what wasn't, but I know they didn't get a chance to record Lara's dialog. (They would have used Jonell Elliot from TR4-6)

Maybe the prototype was in the trailer, if Core's ex employees are still around, they aren't talking.

EDIT: here's a quote about what I mean from unseen64.net:

Publicado originalmente por https://www.unseen64.net/2011/11/25/tomb-raider-anniversary-edition-core-cancelled/#comment-324081:
After Tomb Raider: the Angel Of Darkness had been considered a failure. Core Design (Core), in 2004 came up with a new Tomb Raider Project. The project known as “Tomb Raider: 10th Anniversary Edition” aimed to recreate the original Tomb Raider game released in 1996 including various enhancements and extensions to the original game. Core developed their version of Tomb Raider: 10th Anniversary Edition for approximately 9 months until it was cancelled early June 2006 by SCi. A trailer for the unfinished game emerged on the internet, later that week Eidos officially confirmed the game had been cancelled. Following these events, Crystal Dynamics developed their own Tomb Raider: Anniversary game which released in 2007.

It is confirmed that PC/PS2 versions were also in development. However, the existing leaked footage and in-game screenshots have been confirmed to be taken from the PSP version. The trailer which leaked from an unknown source seems to show various different builds of Tomb Raider: 10th Anniversary Edition. Some sequences in the trailer are from builds later than others. Both Core Design and Crystal Dynamics were working on separate games (Core Design – Tomb Raider: 10th Anniversary Edition, Crystal – Tomb Raider Legend). Eidos (the game’s publisher at the time now Square Enix) requested Core Design to alter their Lara Croft model so it looks similar to the Lara Croft model used in Tomb Raider: Legend. This is why the Lara Croft model seen in early prototype versions of Tomb Raider Legend is very reminiscent of the one seen in Core Design’s Tomb Raider: 10th Anniversary Edition.

Bold parts are sic.

If the full remake is fully lost, then the leaked stuff engine code & mechanics etc. and anything in the design specs can be ported/rebuilt from scratch to a "TRNG Edition" build of the URaider engine, including ways to port levels made in Maya like AOD (and possibly TR10A?) used. Make the lemons into lemonade. (alongside the inevitable Portal 2 jokes)
Última edición por Dark Redshift; 16 MAY 2019 a las 2:12 p. m.
J3W3L 16 MAY 2019 a las 1:36 p. m. 
Damn Idk what to say....
Dark Redshift 16 MAY 2019 a las 2:04 p. m. 
Publicado originalmente por great1white:
Publicado originalmente por Dark Redshift:
Screw you and bugger off if you posted just to say that. Those kind of comments are not welcome here.
How rude,I just said my opinion!

Ah sorry. I thought you were trolling. I'm too used to people on the Sonic forums raging at me simply because I like certain 3D Sonic games that they don't, as well as some Marathon forums because I had the nerve to suggest improvements to the Marathon engine sourceport similar to other 2.5D engines that they didn't agree with, so I assumed this was just another one. It also didn't help that I wasn't fully concentrating as I've been thirsty and tired most of today at time of writing due to a heat wave, so it affected my judgement.

To answer a nicer way, I addressed the "Core is Dead' concern already further up as I said in the initial reply, though that was more heated. I also said in the main thread post I was aware my idea was just wishful thinking but damn do I want it to happen anyway. Core are indeed dead now (as of 2010 if I remember right) and of course, 10th Anniversary was cancelled but the point of my post was to provide fallback plans to bring it back or at least resurrect it without having to use the Tomb Engine from 1-5 like TR1 Retold uses.
Última edición por Dark Redshift; 16 MAY 2019 a las 2:13 p. m.
Dark Redshift 16 MAY 2019 a las 2:29 p. m. 
Publicado originalmente por great1white:
Publicado originalmente por Dark Redshift:

Ah sorry. I thought you were trolling. I'm too used to people on the Sonic forums raging at me simply because I like certain 3D Sonic games that they don't, as well as some Marathon forums because I had the nerve to suggest improvements to the Marathon engine sourceport similar to other 2.5D engines that they didn't agree with, so I assumed this was just another one. It also didn't help that I wasn't fully concentrating as I've been thirsty and tired most of today at time of writing due to a heat wave, so it affected my judgement.

To answer a nicer way, I addressed the "Core is Dead' concern already further up as I said in the initial reply, though that was more heated. I also said in the main thread post I was aware my idea was just wishful thinking but damn do I want it to happen anyway. Core are indeed dead now (as of 2010 if I remember right) and of course, 10th Anniversary was cancelled but the point of my post was to provide fallback plans to bring it back or at least resurrect it without having to use the Tomb Engine from 1-5 like TR1 Retold uses.
Well now since you understand me and you forgave I can tell that this is a great idea.
But the thing is,it ever existed a playable beta/demo of the game?

Thanks. :)

As far as I know, the only gameplay I've seen is the teaser trailers, which were leaked.

Some of the assets were leaked as well, and design ideas inspired Teeth's TR1 Retold mod, which actually takes inspiration from both remakes, standout ideas from TRA being some of the music, the design of the Lost Valley waterfall and Tomb of Qualopec using the awful TRA broken floor and the Peru intro FMV being playable and TR10A ideas being ported models e.g. Lara seems to use ported TR10A models with the same moves as in the trailers (with maybe a couple of differences to fit in with the Tomb Engine), the snake stroke sprint swim from both TR10AE and Underworld, similar textures to TR10A Peru and iced over ships in the wolf bridge room.

TR1 Retold is probably the closest we have to a TR10A demo, which is a problem as its the Tomb Engine and not the AOD/Free Running engine.

Free Running itself might also help as the idea came from the devs using a Lara model in that game post development for fun, but the PC version of Free Running doesn't work on Windows 10, probably due to DRM issues on the disk, I couldn't find crack for it from a site I trusted (I bought both my copies), the PSP version has awkward controls due to the single thumbstick and my attempt to emulate the PS2 one on PCSX2 failed as the game loaded, but 90% of the gym floor had no collision.
Última edición por Dark Redshift; 16 MAY 2019 a las 2:32 p. m.
Dark Redshift 16 MAY 2019 a las 2:59 p. m. 
Publicado originalmente por great1white:
Publicado originalmente por Dark Redshift:

Thanks. :)

As far as I know, the only gameplay I've seen is the teaser trailers, which were leaked.

Some of the assets were leaked as well, and design ideas inspired Teeth's TR1 Retold mod, which actually takes inspiration from both remakes, standout ideas from TRA being some of the music, the design of the Lost Valley waterfall and Tomb of Qualopec using the awful TRA broken floor and the Peru intro FMV being playable and TR10A ideas being ported models e.g. Lara seems to use ported TR10A models with the same moves as in the trailers (with maybe a couple of differences to fit in with the Tomb Engine), the snake stroke sprint swim from both TR10AE and Underworld, similar textures to TR10A Peru and iced over ships in the wolf bridge room.

TR1 Retold is probably the closest we have to a TR10A demo, which is a problem as its the Tomb Engine and not the AOD/Free Running engine.

Free Running itself might also help as the idea came from the devs using a Lara model in that game post development for fun, but the PC version of Free Running doesn't work on Windows 10, probably due to DRM issues on the disk, there's no crack for it (I bought both my copies), the PSP version has awkward controls due to the single thumbstick and my attempt to emulate the PS2 one on PCSX2 failed as the game loaded, but 90% of the gym floor had no collision.
Well that's interesting :)

Here's a playthrough someone did of the mod.

https://www.youtube.com/watch?v=wHG0cNJF1BY&list=PLlkd7kreQxUhSYgXXfEKU0WV07n9kV9ss&index=3&t=0s

https://www.youtube.com/playlist?list=PLlkd7kreQxUhSYgXXfEKU0WV07n9kV9ss

Careful with the download link as Norton deemed TRLE.net unsafe due to viruses for some reason at time of writing.

Once you manage to get the mod via whatever means, it may be hard to get working; I couldn't get it to work at all for the longest time but I don't know how I manged to fix it. You may also need dgvoodoo as otherwise it throws up a nasty windows border around the game view even in fullscreen.

Since the model seems suited to Free Running and AOD's engine instead of the original game's one, it can make running jumps a tad more difficult as Lara might jump slightly earlier than she usually does. The AOD sprint jump in Croft Manor is quite annoying at times due to that.

It comes in two versions: Easy and Hard executables. The former is what you'd expect but the latter has no saving except for save crystals like in the PS1 and Saturn ports.
Dark Redshift 10 NOV 2019 a las 2:15 p. m. 
Publicado originalmente por great1white:
Alright,thanks ^^

Sorry to bump this ancient thread, but I've found some new information, again courtesy of Tomb of Ash as in the main post: Tomb of Ash had a link to this:

https://laracroftwashere.tumblr.com/post/150962664583/cancelled-tr1-anniversary-edition-new-info

This post gets pretty long because of it, but I'll quote what the article said below and add image links where I can:

Cancalled TR1 Anniversary Edition: New Info Analysis

This weekend, @tomb-of-ash​ released what appears to be a great deal of information on Core Design’s cancelled (2006) Tomb Raider 10th Anniversary Edition.
You can find the ton of information here:
http://tomb-of-ash.com/post/150830263075/exclusivetomb-raider-anniversary-edition

There’s so much new and fantastic information here, that we need to talk about it. I’ll get the stuff I’m not overly keen on out of the way first.

Controls / Moves:
https://66.media.tumblr.com/2006f93c4304cba86cfa6d3033d5ae5c/tumblr_inline_oe3y65sBPO1szueex_640.jpg

https://66.media.tumblr.com/b7418d5e07e75a8d5a8040d73ffce81a/tumblr_inline_oe3y66oHmP1szueex_640.jpg

We’d already seen how moves from legend made it into TR:AE, for example how Lara shimmy’s on walls:

https://66.media.tumblr.com/e766736c8a0f92f8eb4f3a2cd2098247/tumblr_inline_oe447dv1rG1szueex_500.gifv
And that’s fine.

What I wasn’t keen on reading was the ‘rotational combat’ inspired by legend, which in itself seemed like an evolution of the combat from AoD. This system locked Lara into a circle around the enemies as she shot at them, limiting her acrobatic abilities and restricting her movement.

(I’d also like to point and grumble at what was said regarding combat being unsatisfactory in the older games. This is, at least for me, very far from the truth. The simplistic combat style kept us in control of Lara, allowing us to pull off some pretty nifty and very satisfactory moves whilst fighting!)

However, we had also seen footage of the combat, and it looked fantastic! Much like it used to, with the addition of dual-aiming, which as far as I can tell, would be pretty difficult if Lara was locked in a rotational combat system. So, really on this front, who knows what we would’ve got?

https://66.media.tumblr.com/491e57f7f1c2a22efab9bc0d9c49c990/tumblr_inline_oe4952InOK1szueex_1280.jpg
Next, on to a bit of a sorry point.

Forgiving Traps

https://66.media.tumblr.com/5c4a7f1326e72ee64212606c1c231665/tumblr_inline_oe3y65IiGq1szueex_640.jpg
That indeed was a sign of the times. The influence of quick and easy games that posed no challenge, just run and jump and get a nice pat on the back when you’re done. It pandered to an audience who was put off at the slightest setback, and the slightest bit of challenge. Tomb Raider was never about the easy way around. If Lara fell into a spike pit - it was shocking. A visceral, bloody game over. Try again, and be careful. Forgiving was never something I associated with Tomb Raider.

We are fortunate enough to have passed through this ‘era’ of gaming, and games aren’t afraid to challenge the absolute hell out of the player again. Here’s looking at - albeit niche - games such as Dark Souls and Bloodborne.
Even Tomb Raider to an extent, although Rise could do without the shiny warnings on traps and slow-motion-chance-to-escape moments.

https://66.media.tumblr.com/544768e34a457a474df452c740fd40c7/tumblr_inline_oe495dGg9p1szueex_1280.jpg
Now, on to some fun stuff:

Demo
https://66.media.tumblr.com/815462af81440f43ff5ffc71315c7d3a/tumblr_inline_oe3y6djpwo1szueex_640.jpg
I’m just going to say this outright - I think this is genius. I’ve no idea if this tactic has ever been used before, but this concept of sharing the game among the players and the sharers being rewarded for it ties into its Trading aspect (below) and the black-markety-ness of Lara during this game.

Trading
https://66.media.tumblr.com/4498370bf2bf528ae23f37314bc4d9d2/tumblr_inline_oe3y67lveR1szueex_540.jpg
Quite honestly, I don’t know if I’d have ever used this feature. I’m not a co-op player, nor font of multiplayer in general. However, if it was necessary to unlock some areas (more on that later) then I’m sure I would’ve got into it.

The main thing that makes me laugh about this is how utterly Black Market this all seems. Lara finding ancient treasures and selling them over her laptop, or acting through us to sell them on to our friends and unlock better things for herself.. I love it, it’s so Lara. It flies in the face of everything the current incarnation of Lara Croft tries to live by. Lara Croft is not an archaeologist. She’s an adventurer. She’s there for gain and glory. Heck, in TR1 she’s effectively a glorified author who goes on expeditions and writes about them. She blows stuff up and destroys them with guns - I don’t think she’s beyond a little shady trading!

image
New Areas!
https://66.media.tumblr.com/0e532133c3cfd0929a3639c2c070848f/tumblr_inline_oe3y69nfcA1szueex_540.jpg
I believe we’re all under the impression that TR:AE would’ve been based very very heavily on TR1′s level map areas, and now these documents suggest that the game would feature some additional ones too. How exciting!

The new move-set allowing crawling and sprinting could’ve made for some really tricky to find and very rewarding areas, getting Lara interacting with the environment even more than she was in TR1, and giving us a real feeling of adventure and discovery too.

https://66.media.tumblr.com/3b18d81fec12d771e5327f805d13aa7a/tumblr_inline_oe46asUBjt1szueex_1280.jpg
Carl Tilley

Co-Op Gameplay
https://66.media.tumblr.com/80ff8270a48f812b22523dd9db6c7eb8/tumblr_inline_oe3y68syrs1szueex_640.jpg
Now then, this may not be everyone’s cup of tea, but it was the first attempt at a multiplayer aspect of TR. I don’t expect I would’ve played it much, and I wonder how successful it would’ve been in 2006? We know the game was certainly planned for PSP, and that PS2 and PC versions were planned (which makes sense). But online co-op gaming hadn’t found its feet in the meteoric rise of the 360/PS3 back then, so I don’t know how well a PS2 co-op would’ve fared. Perhaps it would only have been 2-player offline. (Even though Ps2 supported online multiplayer.)

However, this is something that lead - perhaps completely co-incidentally - towards the two admittedly very fun ‘Lara Croft and the ‘ spin off games: Guardian of Light, and Temple of Osiris. The gameplay is co-incidentally very similar, so in a sense we really have experience this (albeit with a high up isometric POV).

https://66.media.tumblr.com/ab86264cf28c8eeba2aaa707c93d709e/tumblr_inline_oe48cptODK1szueex_640.jpg
https://66.media.tumblr.com/6db268bf38bb4145e131c9d9895170a3/tumblr_inline_oe3y6bmMBQ1szueex_540.jpg
Yes please! The entire detailed description of this new extended ending looked as though it would’ve been amazing!

So descriptive is it in fact, that I hope we get to see some fan made TRLE levels based on them.

The concept of an Atlantean war-machine / beast was also toyed with by Crystal Dynamics, but ultimately decided against for some reason.

https://66.media.tumblr.com/ca592b414e4cfdadc2086c05438e7859/tumblr_inline_oe47c42jT61szueex_1280.jpg
So, it’s been 10 years since this cancelled game. I can’t describe how excited I was for this game when that infamous trailer was first leaked, to how gutted I was when it was confirmed canned.

I remember scouring the internet for any piece of information I could gather on the game, and hope slowly dwindled over the years that we’d ever seen anything else from this lost treasure. Now, close to the 20th anniversary of the original game, and the 10th anniversary of this game, the embers of hope have been stoked. With the inclusion of a segment about this game in the upcoming 20 Years of Tomb Raider book, and documents like this finding their way to the foreground, consider my hope well and truly renewed for more media.
https://www.youtube.com/watch?time_continue=410&v=Z6nL4H-AHi8&feature=emb_logo

The easy traps is something TR10A can do without if/when that fangame release is ever done, but the idea of Legend style combat, assuming it kept all of Legend's combat moves and not got rid of them like the s.hit, released remake did, the viral demo marketing, black market treasure room and the brand spanking new areas including the prototype to the challenge tombs in the Prequel Trilogy sounds awesome.

I've played Crash Bandicoot N-Sane and Spyro Reignited and while those remakes could be seen as what TR10A/TR10AE would have been, this new info proves that this Tomb Raider game would have been more Black Mesa and/or the fan PC remake of Sonic 2006 in terms of new things and general improvements as opposed to simply a graphics and animations upgrade like Crash and Spyro's remakes are.

As mentioned above, we get an idea of what it might of been like in the TR10AE Tribute mod TRARetold by Teeth, which ends up taking inspiration and/or assets from both remakes, the latter from TR10A moreso, such as Lara's animations and elements of Caves and City of Vilcabamba. It's not perfect however, as it runs on the Tomb Engine instead of the Free running/AOD one and Teeth cancelled it when he was partially finished with Greece.

Co-op is also welcome but it is indeed not for everyone. The Lara Croft spin offs showed us how it could be fun, so including that in third person instead of isometric would have been an interesting idea.

Now for the final escape. I was already on board with this idea but how it was described by Core makes it even better, and practically worthy of a Metroid escape sequence crossed with Castlevania: Dracula X Chronicles's new third final boss phase:

Publicado originalmente por Core Design:
Escape from Atlantis

Overview

The new final level of Tomb Raider 10th Anniversary Edition pitches Lara against a huge Atlantean War Machine controlled by natla. Lara must escape from the crumbling remains of Atlantis through caverns filled with flowing Lava as the War Machine uses its terrifting energy beam to blast whole sections of cavern inward. Natla is hell-bent on destroying (read: KILLING) Lara and what is left of Atlantis; nothing else matters to her now.

Lara must escape from Atlatnis through the volcanic caverns and destroy the war machine with Natla inside it.

F.UCK YES F.UCK YES F.UCK YES F.UCK! If Escape from Atlantis was added as a new level after the Great Pyramid's Natla boss after you slide down the pyramid capstone escape ramp, this would have made a brilliant Extra Boss ala Sonic Advance 3 or Sonic 3&Knuckles with all the chaos emeralds, or the aforementioned Dracula X Chronicles.

The fact that Atlantis is falling apart around you and Natla is chasing you to the exit while you try to find a way to kill her for good (until the TRAOD sequels and Underworld both that is) makes it feel like the ending to a Metroid game.

If Teeth ever picks up TRARetold again as a proof of concept for TR10A finally being made, (I doubt he will but man can dream) I hope the new Atlantis adds this new Final Conflict level and War Machine Natla boss after the original Great Pyramid.

EDIT: Here's another thread someone made elsewhere (not on Steam) to prove we aren't the only ones who want this.

https://www.facebook.com/WeWant10thAE
Última edición por Dark Redshift; 10 NOV 2019 a las 4:05 p. m.
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