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I think that was just an early build. I think Eidos told them to make it similar graphically to Legend (such as Lara's model) with some movements left over but controlling more like a non glitchy Angel of Darkness.
Teeth's also cancelled TR1 Retold mod (only Peru was released) uses TR10A's moves (albeit in a clunkier fashion due to using the Tomb Engine via NGLE) and seems inspired by it in some areas (such as the wolf bridge room having iced over ships) so that is the closest existing parallel to what I mean. Maybe the most complete build was never shown. I know they didn't have a chance to at least record Jonell Ellitot's lines for Lara before Eidos canned it.
Either way, if the game is indeed fully gone, then a way to save it would be to use the leaked/recovered stuff such as on Tomb of Ash, work with what is shown in trailers and/or what the remnants of Core could tell the fanbase side of the TR10A fangame devs (whoever they might be), and either using URaider or working off the Free Running or even TRAOD code (if the source code is knocking about somewhere), reverse engineering the whole game and finishing it to the old team's specifications, especially Gavin Rummery, who was the creative director.
Screw you and bugger off if you posted just to say that. Those kind of comments are not welcome here. I addressed such concerns in a nicer manner earlier in the thread, so READ THEM because repeating already debunked arguments wears my patience thin.
I wasn't being edgy, else I'd have said far worse. No matter, I've blocked that guy. EDIT: and unblocked him again as he's confirmed below he wasn't trolling after all. That's what I get when I post both tired and thirsty. Oops. [*facepalm*/]
As far as I'm aware, they did get quite far along in their development and the Legend mechanics were added because Eidos wanted it to look similar to Legend, including Lara's appearance. I don't know the specifics of what was finished and what wasn't, but I know they didn't get a chance to record Lara's dialog. (They would have used Jonell Elliot from TR4-6)
Maybe the prototype was in the trailer, if Core's ex employees are still around, they aren't talking.
EDIT: here's a quote about what I mean from unseen64.net:
Bold parts are sic.
If the full remake is fully lost, then the leaked stuff engine code & mechanics etc. and anything in the design specs can be ported/rebuilt from scratch to a "TRNG Edition" build of the URaider engine, including ways to port levels made in Maya like AOD (and possibly TR10A?) used. Make the lemons into lemonade. (alongside the inevitable Portal 2 jokes)
Ah sorry. I thought you were trolling. I'm too used to people on the Sonic forums raging at me simply because I like certain 3D Sonic games that they don't, as well as some Marathon forums because I had the nerve to suggest improvements to the Marathon engine sourceport similar to other 2.5D engines that they didn't agree with, so I assumed this was just another one. It also didn't help that I wasn't fully concentrating as I've been thirsty and tired most of today at time of writing due to a heat wave, so it affected my judgement.
To answer a nicer way, I addressed the "Core is Dead' concern already further up as I said in the initial reply, though that was more heated. I also said in the main thread post I was aware my idea was just wishful thinking but damn do I want it to happen anyway. Core are indeed dead now (as of 2010 if I remember right) and of course, 10th Anniversary was cancelled but the point of my post was to provide fallback plans to bring it back or at least resurrect it without having to use the Tomb Engine from 1-5 like TR1 Retold uses.
Thanks. :)
As far as I know, the only gameplay I've seen is the teaser trailers, which were leaked.
Some of the assets were leaked as well, and design ideas inspired Teeth's TR1 Retold mod, which actually takes inspiration from both remakes, standout ideas from TRA being some of the music, the design of the Lost Valley waterfall and Tomb of Qualopec using the awful TRA broken floor and the Peru intro FMV being playable and TR10A ideas being ported models e.g. Lara seems to use ported TR10A models with the same moves as in the trailers (with maybe a couple of differences to fit in with the Tomb Engine), the snake stroke sprint swim from both TR10AE and Underworld, similar textures to TR10A Peru and iced over ships in the wolf bridge room.
TR1 Retold is probably the closest we have to a TR10A demo, which is a problem as its the Tomb Engine and not the AOD/Free Running engine.
Free Running itself might also help as the idea came from the devs using a Lara model in that game post development for fun, but the PC version of Free Running doesn't work on Windows 10, probably due to DRM issues on the disk, I couldn't find crack for it from a site I trusted (I bought both my copies), the PSP version has awkward controls due to the single thumbstick and my attempt to emulate the PS2 one on PCSX2 failed as the game loaded, but 90% of the gym floor had no collision.
Here's a playthrough someone did of the mod.
https://www.youtube.com/watch?v=wHG0cNJF1BY&list=PLlkd7kreQxUhSYgXXfEKU0WV07n9kV9ss&index=3&t=0s
https://www.youtube.com/playlist?list=PLlkd7kreQxUhSYgXXfEKU0WV07n9kV9ss
Careful with the download link as Norton deemed TRLE.net unsafe due to viruses for some reason at time of writing.
Once you manage to get the mod via whatever means, it may be hard to get working; I couldn't get it to work at all for the longest time but I don't know how I manged to fix it. You may also need dgvoodoo as otherwise it throws up a nasty windows border around the game view even in fullscreen.
Since the model seems suited to Free Running and AOD's engine instead of the original game's one, it can make running jumps a tad more difficult as Lara might jump slightly earlier than she usually does. The AOD sprint jump in Croft Manor is quite annoying at times due to that.
It comes in two versions: Easy and Hard executables. The former is what you'd expect but the latter has no saving except for save crystals like in the PS1 and Saturn ports.
Sorry to bump this ancient thread, but I've found some new information, again courtesy of Tomb of Ash as in the main post: Tomb of Ash had a link to this:
https://laracroftwashere.tumblr.com/post/150962664583/cancelled-tr1-anniversary-edition-new-info
This post gets pretty long because of it, but I'll quote what the article said below and add image links where I can:
The easy traps is something TR10A can do without if/when that fangame release is ever done, but the idea of Legend style combat, assuming it kept all of Legend's combat moves and not got rid of them like the s.hit, released remake did, the viral demo marketing, black market treasure room and the brand spanking new areas including the prototype to the challenge tombs in the Prequel Trilogy sounds awesome.
I've played Crash Bandicoot N-Sane and Spyro Reignited and while those remakes could be seen as what TR10A/TR10AE would have been, this new info proves that this Tomb Raider game would have been more Black Mesa and/or the fan PC remake of Sonic 2006 in terms of new things and general improvements as opposed to simply a graphics and animations upgrade like Crash and Spyro's remakes are.
As mentioned above, we get an idea of what it might of been like in the TR10AE Tribute mod TRARetold by Teeth, which ends up taking inspiration and/or assets from both remakes, the latter from TR10A moreso, such as Lara's animations and elements of Caves and City of Vilcabamba. It's not perfect however, as it runs on the Tomb Engine instead of the Free running/AOD one and Teeth cancelled it when he was partially finished with Greece.
Co-op is also welcome but it is indeed not for everyone. The Lara Croft spin offs showed us how it could be fun, so including that in third person instead of isometric would have been an interesting idea.
Now for the final escape. I was already on board with this idea but how it was described by Core makes it even better, and practically worthy of a Metroid escape sequence crossed with Castlevania: Dracula X Chronicles's new third final boss phase:
F.UCK YES F.UCK YES F.UCK YES F.UCK! If Escape from Atlantis was added as a new level after the Great Pyramid's Natla boss after you slide down the pyramid capstone escape ramp, this would have made a brilliant Extra Boss ala Sonic Advance 3 or Sonic 3&Knuckles with all the chaos emeralds, or the aforementioned Dracula X Chronicles.
The fact that Atlantis is falling apart around you and Natla is chasing you to the exit while you try to find a way to kill her for good (until the TRAOD sequels and Underworld both that is) makes it feel like the ending to a Metroid game.
If Teeth ever picks up TRARetold again as a proof of concept for TR10A finally being made, (I doubt he will but man can dream) I hope the new Atlantis adds this new Final Conflict level and War Machine Natla boss after the original Great Pyramid.
EDIT: Here's another thread someone made elsewhere (not on Steam) to prove we aren't the only ones who want this.
https://www.facebook.com/WeWant10thAE