Clockwork Empires

Clockwork Empires

Statistiken ansehen:
The Campaign
Some time in the last eighteen months theres was briefly an option or maybe just an aspiration that, when finishing a game, you could select from your overseers who you would take onto the next game, making the next game 'easier'. Did I imagine that? if not, what happened to that option?


If that coding is around and it works, it would seem to be the basics of a rudimentary campaign:
Game 1 Bureacrat unlock 'some' tech and another biome
Game 2 Administrator take your veterans, your tech and a limited amount of your commodities to a new biome and face new dangers and unlock new tech and commodities
Game 3 Governor take your veterans, your new tech and a a larger amount of your commodities to a new biome and face new dangers and unlock more tech and commodities
Game 4 Final Viceroy Level End Game Use everything you have already to tackle the most inhospitable and dangerous map - you will need to be prepared!

That way, dangers could be scaled. Game 1 we meet some glowing spores
Game 2 Metor Shower selenians and spores
Game 3 Larger more dangeroos Selenians
Game 4 Selenian swarms

The same with the black rocks. Introduce the menace gradually.

Maybe the aim of the game is to get through with the least number of settlers and buildings because disturbance is totalled over all games abd determines how dangerous the end boss will be. If you have maxed out your poulation and built two of every factory/office to win, then you are going to face a real monster in the end game!!!!

I know that I'd rather have a long term goal rather than playing the same game over and over but in different biomes with slightly different resources.
< >
Beiträge 14 von 4
Yeah, some kind of options to choose what event can happen in the game would be cool.

I mean: sure this game is for the drama stories but it's being boring to have EVERY game selenians (true story: 2 games; 2 selenians).

One of the thing I regret is that they removed the starting loadout pick, because you could go in a map (any of your choice) and THEN choose your loadout, people could be happy be they "hardcore" player or "more casual" player.
Here, you choose your map AND your loadout is already chosen and you can't change it.

Also, I find that this kind of "campaign" would be cool: the danger curve would not be random.
But I think it would be illogical because you are here to create a colony, not a country.
It would be illogical to take away good people from the colonies while the capital is overcrowded.

Some kind of "training" scenario like this would be cool though.
normal is the training difficulty, pass normal get harder.

I hear what you are saying and you are right but I have a personal and irrational hate for tutorials. the tool tips help and isn't there a walkthrough guide or did they take that out?
Ursprünglich geschrieben von theseeman:
normal is the training difficulty, pass normal get harder.

I hear what you are saying and you are right but I have a personal and irrational hate for tutorials. the tool tips help and isn't there a walkthrough guide or did they take that out?

Problem is: I don't want the game to be harder : sometimes I just want a game where I can just do what I want, a "sandbox like" mode.

I don't even want a game without fight (would be boring) I just want to be able to disable some event for exemple:
-Selenians every game that render the map impraticable for trader and civilians; plus it literally destroy ressources when spore drop on your stockpile (even damage resistant ressources like stone).
-Ravenous herd that go in the forest for whatever reason and attack humans.

Some kind of game mode where you don't have every event activated at first would be nice.
I hate forced tutorials too if they don't do that at least give us a "sandbox mode" where we still have the world map but when we choose the map it send us in a setting menu to make the game of our dreams. (Want EVERY factions against you at start? no problem. Want to disable some event that you've seen EVERY game and/or that are bugged? You got this.)
Zuletzt bearbeitet von FR Mathlaguerre; 6. Nov. 2016 um 2:27
I hear what you are saying.
< >
Beiträge 14 von 4
Pro Seite: 1530 50

Geschrieben am: 5. Nov. 2016 um 8:07
Beiträge: 4