Clockwork Empires

Clockwork Empires

データを表示:
.
.
最近の変更はひきが行いました; 2022年7月8日 9時49分
< >
1-15 / 150 のコメントを表示
wow thanks..too bad I do not write code
Coding is far beyond my simple brain, but if you ever decide you want to start writing up new events chains or such, I'd be more than happy to contribute some work to create some eldrich and splendidly innovative events and stories.
W1Z25 2017年3月6日 21時09分 
good luck with this!!
Brillant ! It gives us a little hope
Awesome! Tracking.
I do not want to pronounce too hasty things extravagant, but ... things seem much more "light".
Backups no longer take hours.
Flattening terrain no longer seems to put off workers.

Just one thing but that already existed: sometimes forage of the wild grapevine make them disappear

Just another word : Support your local sickboy ! ( Because it deserves it )
最近の変更はTeutomatosが行いました; 2017年3月8日 9時58分
Which is better, vanilla or modded?
Always the good old bug :
Announce : Make worbench complete ( 1 )
But it's not, if carpenter had began to make planks or take stack of wood on stockpile to make planks, before the order
Argh ... Bandits attacking even with peace deal
Sorry it s a wrong place to resume bugs, i m going on Discuss group to continue =>
http://steamcommunity.com/groups/cecommpatch
Thanks! Very much appreciated!

Which Steam group?
Retroburn の投稿を引用:
Thanks! Very much appreciated!

Which Steam group?

http://steamcommunity.com/groups/cecommpatch
最近の変更はTeutomatosが行いました; 2017年3月11日 5時39分
THanks!
You're the best, OP. I'd offer to help but I've no coding skills at all.
I'll happily write a few snippets of text if I find anything lacking :)
< >
1-15 / 150 のコメントを表示
ページ毎: 1530 50