Clockwork Empires

Clockwork Empires

Zobrazit statistiky:
.
.
Naposledy upravil ひき; 8. čvc. 2022 v 9.49
< >
Zobrazeno 115 z 150 komentářů
wow thanks..too bad I do not write code
Coding is far beyond my simple brain, but if you ever decide you want to start writing up new events chains or such, I'd be more than happy to contribute some work to create some eldrich and splendidly innovative events and stories.
good luck with this!!
Brillant ! It gives us a little hope
Awesome! Tracking.
I do not want to pronounce too hasty things extravagant, but ... things seem much more "light".
Backups no longer take hours.
Flattening terrain no longer seems to put off workers.

Just one thing but that already existed: sometimes forage of the wild grapevine make them disappear

Just another word : Support your local sickboy ! ( Because it deserves it )
Naposledy upravil Teutomatos; 8. bře. 2017 v 9.58
Which is better, vanilla or modded?
Always the good old bug :
Announce : Make worbench complete ( 1 )
But it's not, if carpenter had began to make planks or take stack of wood on stockpile to make planks, before the order
Argh ... Bandits attacking even with peace deal
Sorry it s a wrong place to resume bugs, i m going on Discuss group to continue =>
http://steamcommunity.com/groups/cecommpatch
Thanks! Very much appreciated!

Which Steam group?
Retroburn původně napsal:
Thanks! Very much appreciated!

Which Steam group?

http://steamcommunity.com/groups/cecommpatch
Naposledy upravil Teutomatos; 11. bře. 2017 v 5.39
THanks!
You're the best, OP. I'd offer to help but I've no coding skills at all.
I'll happily write a few snippets of text if I find anything lacking :)
< >
Zobrazeno 115 z 150 komentářů
Na stránku: 1530 50