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Also are you on what difficulty? If it is too easy you can change at any time to a different difficulty like Universe.
You could be right, it just seems like such an odd choice to remove my autonomy during combat. I've been trying out all the moves as they come along but yeah I've settled on their 4 slots as of now. I've been primarily using Meteor Palm and Life Sword, I didn't like how Helmet Breaker took you out of combat, but I'll give it a second look.
From what I'm reading, I'm locked out of Opera because I recruited Ashton. That's kinda neat I didn't know there would be character choices like that.
Tales of Phantasia is actually the first of this type of game I played back in the day (on GBA). I've since played Symphonia (on Gamecube maybe 15 years ago) and Vesperia (maybe 3 years ago), but I didn't enjoy Vesperia. Also didn't enjoy Trials of Mana remake, though I emulated Seiken Densetsu 3 about 15 years ago and liked it. So you could be right I've just grown out of this type of game system.
I actually haven't opened any of my goodie boxes, thanks for reminding me. Ashton is using Maiden's Aria+, which I feel like I've been using forever. Claude was using the Deadly Edge that you get from the tournament with Dias until about 20 minutes ago, I pickpocketed a Soulbreaker at the Front Line Base, it was a huge upgrade.
Ok thanks guys I will up the difficulty to Universe from Galaxy, I forgot I could do that in the middle of the game. I don't think this will change my feelings on combat that much but it could be enough.
As you said above, you are right you have grown out of it, games have evolved much better than this game and even though this is a remake it hasn't changed combat enough from the original to be how games are nowadays, even I to be honest with you don't love this combat in this game I just enjoy how simple it is I suppose but that comes with lots of drawbacks as you said it is more boring. Me though I can also mention for some reason I didn't remember how short this story is and nothing amazing seemed to happen and I remember playing the first star ocean on psp more than this game so I am probably not going to finish the game and also part of it has to do with the English voice acting from psp version they kept and did not add ps1 version that sounds less like robot acting lol.
You might find the raids, the Fun City arena challenges, and the post game the most appealing in terms of combat while the rest of the game it is mostly some fluff between story segments.
Yeah, Fort Line Base had some pretty nice goodies to collect lol. I'm not abusing Goodie Box or Dead Edge's customized final form (can be made into one of Claude's best weapons so don't sell it ever) so I also got sticky fingers at the Base.
On Universe, unless you go out of your way to completely break the game by getting the end game gear, monsters are so tanky and dish out so much damage that you'll need to actually use the Break System and Evade to win.
It's so satisfying once you learn to chain stun lock even bosses to death.
You have to remember that JRPGs were never hard to begin with. If you are looking for challenge then I would recommend a different genre of game, such as PvP games. Some people consider souls-like games difficult, so you could look there too.
The Tales of series does this style of combat far and away better.